Official ICE Forums

Systems & Settings => HARP => Topic started by: Zhaleskra on January 12, 2018, 10:41:36 AM

Title: Scaling spells down
Post by: Zhaleskra on January 12, 2018, 10:41:36 AM
I had to do this when using College of Magics to make a Blood Magic talent for a race/species. Doing so made me wonder, aren't there times when someone would want to change at least one of the base parameters of a spell to something less? For my race, this was from a range of 10 feet to a range of self. This is probably an uncommon occurrence in play, but shouldn't scaling work in both directions?
Title: Re: Scaling spells down
Post by: Thom @ ICE on January 18, 2018, 05:55:33 AM
I have done the same in regards to penalties/bonuses but never allow it to impact casting time.
Title: Re: Scaling spells down
Post by: Zhaleskra on January 18, 2018, 09:00:43 AM
Well, there's still every 5 PP (or portion thereof). In my case, I changed the range down and increased the duration, so ultimately the Active Blood Magic Talent would cost a little more in PP than the base spell, Changing Ways.
Title: Re: Scaling spells down
Post by: NicholasHMCaldwell on February 01, 2018, 03:37:34 PM
An interesting thought. Pester me to ensure that I add something on this to Something Wicked Something Wondrous.

Best wishes,
Nicholas