Real Roleplaying

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1
HARP / Re: We need a new and vibrant setting
« Last post by Jakob on Today at 07:20:34 AM »
As an old MERPer who recently decided to give HARP a try, I'm very much looking forward to a new edition of Cyradon. Going by the little I was able to find out about it, it Looks like an interesting High Fantasy Setting with some new takes on familiar fantay folk, but also with a publication history that's been riddled with problems.

Does anyone know if "A Wedding in Axebridge" does a good job at representing the unique features of the setting? From the descrption on drivethru, it is hard to tell ...
2
HARP / Re: HARP version differences
« Last post by Jakob on Today at 06:33:07 AM »
Hi,I'll make this post my introduction to this Forum - I've been a lontime gamer (more than 30 years now) and played a lot of MERP back in the day (which was our main game next to Stormbringer, Call of Cthulhu and two German rpgs that most people here wouldn't know). I had kind of left MERP behing many years ago, mainly because I felt that the system did a very bad job emulating Tolkien's world (even though the sourcebooks and modules were often great!).

Anyway, recently I felt a wave of nostalgia for my "old" rpg systems, including BRP and MERP - leaving aside the queston how middle-earthly MERP was, it was just fun! So I've been eyeing HARP for a while, since it looks in many ways like a slightly modernized MERP rules-wise (which also gets rid of the spell lists, an element of RM I never really cared for).

My question: I ended up finding a free pdf of HARP lite on the internet a while ago, about 100 pages published in 2004. Is this still a valid document to try out and get a feel for how HARP plays? Or are the changes from that version just too big?

And as an aside: does:
Quote
•Flat 50 Development Points is the default for calculating Development Points

mean that in the current Version of HARP, everyone simply gets 50 DP flat per level? Because deriving DP from the characteristics, as it is in HARP Lite, didn't seem to make a lot of sense to me in terms of game balance (if you have higher characteristics, you get more DP, which you can even use to buy more characteristics Points to get even more DP next level!).

I'll probably be buying the current HARP and HARP Folkways (the Supplement that really re-kindled my interest in ICE products) anyway, but still, can't hurt to ask some questions in advance.

Thanks and see you!
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Rolemaster / Re: New Game!
« Last post by Majyk on January 21, 2018, 05:20:07 PM »
Good stuff!
Keep it up and preach the RM gospel.
 ;D
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Rolemaster / Re: Strange result on the RMSS/RMFRP subdual critical table
« Last post by Frabby on January 21, 2018, 03:10:53 PM »
It's a rarely used and somewhat obscure table, at least in our group. We figured that the result makes sense as you typically attack with a penalty to achieve subdual crits. An increased chance of success makes it worthwile. If it were a normal table it wouldn't be worth the hassle.
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General Discussion / Re: lords of middle earth vol 2 question
« Last post by Frabby on January 21, 2018, 02:57:38 PM »
I seem to recall MERP kinda sorta had a level cap for players at level 10; or at least that's where the spell lists and character sheets ended.
So anything beyond this was awesome anyways.

The LoME stats were wonky but it didn't matter much because they were basically irrelevant. DSA (The Dark Eye) said it best when they wrote into the manual (paraphrased) "We could give the Dragon stats, but we're not doing it; it'd be pointless because it might cause delusions in your group that they could fight one and win - the rule is that when you're fighting a dragon you're screwed, period."

Oh, and ICE dropped the ball with Tulkas when they assigned him a hefty magic weapon. Tolkien had explicitly described how Tulkas eschewed weapons and fought with his bare fists, to enjoy the fight best. He was a sportsman fighter, not a warrior.
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General Discussion / Re: lords of middle earth vol 2 question
« Last post by Ecthelion on January 21, 2018, 12:59:56 PM »
I also always wondered about this. In the end I thought that these numbers were not really calculated based on the RAW and the items they carry. I never found any system in it and finally gave up trying.
I also can't see a systematic approach they might have taken to get the skills values in the old LoME books. While the values for the elves and Maiar in LoME 1 are quite high, where I thought they must include level bonuses, talents, items etc., in LoME 2 the skill values often seem much too low. Perhaps a different approach for the books has been used, if there was any systematic approach at all.
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Rolemaster / Strange result on the RMSS/RMFRP subdual critical table
« Last post by Ecthelion on January 21, 2018, 12:51:30 PM »
Hi, during yesterday's playsession we stumbled across an entry on the Subdual critical table that surprised us: The result for rolling a 01-05 for an E-critical tells that the opponent falls into unconsciousness. I think no other RM critical table sends the foes unconscious when rolling a 01-05. So I wonder whether this is an error or whether this is intentional? Any ideas?
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Rolemaster / Re: New Game!
« Last post by intothatdarkness on January 21, 2018, 10:59:44 AM »
In other news, the first session was a success last night. Combat ran smoothly and everyone appears to have got a handle on the system quite quickly.

A number of players are fascinated by the magic system and the number of options at their disposal, and pretty much everyone is happy with the skills and abilities they have access to.

Good to hear!
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Rolemaster / Re: New Game!
« Last post by Sable Wyvern on January 21, 2018, 12:29:05 AM »
In other news, the first session was a success last night. Combat ran smoothly and everyone appears to have got a handle on the system quite quickly.

A number of players are fascinated by the magic system and the number of options at their disposal, and pretty much everyone is happy with the skills and abilities they have access to.
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RMC/RM2 / Re: 0-Level Stats?
« Last post by Hurin on January 20, 2018, 02:43:31 PM »
Level 0 is the apprenticeship level for characters in Rolemaster. So when you roll up a new character, you essentially level up (spend development points) twice: once for level 0 and again for level 1. This allows first level characters to be a bit more competent than they would be if they only had one round of spending dev points.
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