Cloudlords of Tanara

Author Topic: Scaling spells down  (Read 80 times)

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Offline Zhaleskra

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Scaling spells down
« on: January 12, 2018, 10:41:36 AM »
I had to do this when using College of Magics to make a Blood Magic talent for a race/species. Doing so made me wonder, aren't there times when someone would want to change at least one of the base parameters of a spell to something less? For my race, this was from a range of 10 feet to a range of self. This is probably an uncommon occurrence in play, but shouldn't scaling work in both directions?
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Offline Thom @ ICE

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Re: Scaling spells down
« Reply #1 on: January 18, 2018, 05:55:33 AM »
I have done the same in regards to penalties/bonuses but never allow it to impact casting time.
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Offline Zhaleskra

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Re: Scaling spells down
« Reply #2 on: January 18, 2018, 09:00:43 AM »
Well, there's still every 5 PP (or portion thereof). In my case, I changed the range down and increased the duration, so ultimately the Active Blood Magic Talent would cost a little more in PP than the base spell, Changing Ways.
To blame thy tool is to reveal thine own incompetence.

Refrain from use of the word "peeps", we are not marshmallow chickens or kangar-, em bunnies.

 

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