Author Topic: Power Hues  (Read 1406 times)

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Offline DragonReborn

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Power Hues
« on: July 19, 2016, 03:01:08 PM »
Maybe some of the experienced Shadow World players have encountered effects like this before. I am wondering if Power Hues could be linked to certain realm of magic in Bladestorm scenarios. The old rules are quite elusive and merely offer a random D6 result to make a spell user "attuned" to the dominant sky color. I find that rather unsatisfactory.

In a way, Power Hues remind me of Flow Storms, whereas magic can have totally random effects. I am wondering if a D6 could determine the dominant color corresponding to the known colors for magic. For example, a "3" gives +1D10 Power Points to spell users of the realm of essence whereas users of channeling suffer a -1D10 penalty.

1-2 = Bonus for Channeling / Penalty for Mentalism
3-4 = Bonus for Essence / Penalty for Channeling
5-6 = Bonus for Mentalism / Penalty for Essence

Since we have "good" and "evil" spells, we could even spread the color spectrum to include the good and evil variants.

1 = Bonus for evil Channeling / Penalty for good Mentalism
2 = Bonus for good Channeling / Penalty for evil Mentalism
etc.

Given a die roll of "1" would of course mean that if no evil spells are used on either side of the table, no bonus is granted under a given sky color....then again, that does sound about right, does it?

Has anybody ever incorporated a concept like that in a personal campaign?
Sebastian Klapdor
MX Bladestorm Dev
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MX Homepage http://www.bladestorm.mx
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Offline DragonReborn

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Re: Power Hues
« Reply #1 on: July 27, 2016, 01:45:16 AM »
Alright, here goes nothing.

The defeaning feedback tells me that power hues are indeed surplus. We have much more fun things to care about so I'll drop them alltogether.

Cheers




Sebastian Klapdor
MX Bladestorm Dev
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MX Homepage http://www.bladestorm.mx
facebook page http://www.facebook.com/BladestormTabletop
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Offline egdcltd

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Re: Power Hues
« Reply #2 on: July 27, 2016, 10:27:04 AM »
I couldn't think of any useful input as I haven't got around to reading the original Bladestorm sourcebooks yet.
I made some things! Azukail Games

Offline DragonReborn

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Re: Power Hues
« Reply #3 on: July 28, 2016, 04:54:18 AM »
No problem. I posted the question here because I was unsure about the usefulness of this concept. Having weather influence the game is fine. Power Hues sound too complicated to be of any real value to the game.
Sebastian Klapdor
MX Bladestorm Dev
=========================================================
MX Homepage http://www.bladestorm.mx
facebook page http://www.facebook.com/BladestormTabletop
=========================================================