Here is some of the re-write we have been doing (actually I've been doing the re-write, players just helping to input). We grew exhausted from burning our brains out thinking on this for last week or so. Thus I am again asking for some feedback. Thanks.
DELVINGOne must first be aware that the Power does exist. Virtually all persons, even those within the Hath’arnd Empire, do know the Power exists; thus, they are all aware of it. They also know not all are able to manipulate the Power. In accordance to the teachings in the Krechars, the other peoples within the Hath’arnd Empire think that only the Hath’arnd and their Norik Minions can wield the Power (Kreäsa). There are four sub-skills within Power Delving: Sensing, Perceiving, Attuning, and Reading.
Logic:
- If one is Aware of the Power, they can Sense it.
- If one can Sense the Power, they can Perceive it.
- If one can Perceive the Power, they can Attune to it.
- If one can Attune to the Power, they can Read it.
Although learned as a single skill, there are special modifiers which depict the difficulty of using each sub-skill: Sensing = +0; Perceiving = -25; Attuning = -50; Reading = -75.
Example: If your total bonus in Power Delving is +120, then Sensing would be +120, Perceiving +95, Attuning +70, Reading +45.
Being aware the Power exists is the first step in being able to manipulate the Power. Virtually all persons on Onaviu are Aware that the Power exists. They also know not all persons are able to manipulate it. The steps are: Awareness, Sensing, Perceiving, Attuning, and Reading/Manipulating.
SENSING (In)Sensing the Power is the second step to be able to manipulate the Power. Sensing the Power is kind of like an extra-sensory perception. Once you Sense the Power, you “feel” its presence. A good way of thinking of this phenomena is like “The Force” in the Star Wars universe. The Power “exists” within everything. It exists within ALL things, even rock, the dirt, the tree, the air, ALL things. The Power ultimately derives its existence from the Lanamaütu: Athanor, Sareylan, and Daryina.
If within the Hath’arnd Empire, due to their complete oppression of the Power (except themselves and their Minions, Sensing starts with the Nigh Impossible modifier on the Percentage Maneuver table; otherwise, it starts with the Extremely Hard modifier. The process requires a minimum of one hour of concentration. Then roll Od100, adding the Delving bonus and the
In modifier, if the result on the table is 100+, then Sensing is achieved. If fails (<100 result), then spend the next day Sensing on the next lower difficulty modifier (i.e. - Absurd, then Sheer Folly, etc. (or Very Hard, then Hard, etc.)). Once successful, the person can Sense the Power by simply using this sub-skill (concentration). Just because one can Sense and/or Perceive a very powerful source of Kreäsa does not mean one can actually Sense and/or Perceive the Kreäsa itself.
PERCEIVING (Re)Once one is able to Sense the Power, then comes the ability to Perceive the Power. This is usually being able to “see” the Power. However, it can include other senses. Yes, it is easiest to “see” the Kreäsa, but it can also be “heard” and “felt.” Unless it is a Mehuzigqusaru (phantasm, illusion) manipulation of the Power, one will never “taste” or “smell” the Power.
Perceiving is done exactly as in Sensing above, except Od100, adding the Delving bonus -25 and the
Re modifier. Once successful, the person can Perceive the Power by simply using this skill.
ATTUNING (SD)Once one is able to Perceive the Power, then comes Attuning to the Power. To use the Power, one must first be Attuned to it. Attuning is fairly simple once one can Sense and Perceive the Power. Attuning once is enough, since it is permanent. One must Attune to the Power for them to later employ and manipulate it.
Attuning is done exactly as in Sensing above, except Od100, adding the Delving bonus -50 and the
SD modifier. Once successful, the person can Attune to the Power by simply using this skill.
However, any Power manipulation by another Power User, such as Kreäsamittum (Items of Power) or Kreäsalanun (Power Shaped (an active spell)) must be Attuned to separately. Depending upon the depth of manipulation, the Attunement may be performed once per hour, once per day, once per two days, etc. Judgment on how often an attempt may be made is left to the GM. Generally, the higher the level, the less often.
Once Attuned to the Power, one can Sense the Power automatically just by thinking about it (i.e. – Concentration). Around strong Power sources, or powerful Items of Power, the Power can be Sensed without Concentration.
Example: The Voryez Valdrak can be easily Sensed and/or Perceived due to its almost infinite Power, even by those who are not Attuned to the Power. Even those who have not Perceived or Sensed. If exceptionally powerful, the Item may even be Perceived.
When attuning to Kreäsalanun
When attuning to Kreäsamittum
READING (Em) Note: This is being re-written. Perhaps RR using levels as additional modifiers?
Reading is done exactly as in Sensing above, except Od100, adding the Delving bonus -75 and the
Em modifier. Once successful, the person can Attune to the Power by simply using this skill.
Once attuned to a Kreäsamittum (Item of Power), one can use the item, but cannot specify which ability to use, if there are more than one ability. To know and choose which abilities, one must Read the Item of Power. Instead, the item will choose whichever ability it desires for the user to use. Remember, ALL Items of Power contain a part of its maker; thus, ALL Items of Power are also somewhat intelligent and willful. The only Items of Power which are NOT somewhat intelligent and willful, are potions, rune paper, gases, glyphs, runes, symbols, wards, wands, rods, staves; however, they could still be “keyed,” but are not naturally intelligent and willful.
Reading Power is the most difficult aspect of the Power Delving skill. Reading allows one to learn all abilities of what an Item of Power has, one ability at a time. Some of the abilities are easily learned, such as if the Power is a Defensive Power, or Alteration, etc. Specifics become increasing difficult. If studied long enough, one may even be able to read “whom” created the Item of Power; thus, whose “will” is implanted in the Item of Power.
The type of Power (Alteration, Creation, Defensive, Destruction, Elemental, Healing, Information, Summoning, Transportation) is easiest to Read. Reading “whom” created the Item of Power is the most difficult, receiving an additional -75 modifier. Trickery skill used by the Power User will further complicate the Reading of the Item of Power. Difficulty Levels and Modifiers for Reading are left to the GM’s judgment (meaning I ain’t sat down and burned out my brain figuring them out).
Thanks for offering any feedback.
rmfr