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ICE Partners => Fantasy Grounds Rulesets for ICE => Topic started by: Justin on December 29, 2016, 04:40:57 PM

Title: Level of FG to mod rules?
Post by: Justin on December 29, 2016, 04:40:57 PM
What level of membership/ownership does it take to modify the rules? I'm guessing it takes the full level.
Title: Re: Level of FG to mod rules?
Post by: Asterionaisien on January 02, 2017, 03:47:21 AM
If you mean to be able to create a .mod file , you just need a standard license.  If you want to create a brand new ruleset, you need knowledge of LUA programming language and a standard license. The ultimate license just mean you arent limited in how many free players connect, not anything else.
If you need other details, feel free to ask :)
Title: Re: Level of FG to mod rules?
Post by: Majyk on January 02, 2017, 03:16:00 PM
PS:
Welcome and success to you!
Title: Re: Level of FG to mod rules?
Post by: Asterionaisien on January 02, 2017, 03:48:32 PM
I forgot to add in my previous post that now is possible to create rulesets or modules indipendently from anything else, due to the fact fantasy grounds has a framework called CoreRpg. Many of the latest additions to FG rulesets are built only on CoreRpg, but my guess is one still need some programming knowledge..
Thus said, I just bought RMC rulestes, and it seems pretty efficient, so my guess the best way should be to start from there:
https://www.fantasygrounds.com/forums/forumdisplay.php?66-CoreRPG-(Generic-Ruleset)-And-Other-Game-Systems (https://www.fantasygrounds.com/forums/forumdisplay.php?66-CoreRPG-(Generic-Ruleset)-And-Other-Game-Systems)
Fantasy Ground community is pretty friendly and helpful, so ask and I'm sure someone will help you... (I'd like a Harp ruleset pretty much, you noticed,huh?:D)
Title: Re: Level of FG to mod rules?
Post by: Justin on January 03, 2017, 12:28:30 PM
I am a programmer professionally, though not in LUA or anything modern even actually  :)  But I am familiar with the big boys(Java, C++). I am considering getting a head start on the RMU ruleset.
Title: Re: Level of FG to mod rules?
Post by: Asterionaisien on January 03, 2017, 04:15:18 PM
Good  luck to your project then!
Title: Re: Level of FG to mod rules?
Post by: egdcltd on January 04, 2017, 09:26:47 AM
If you mean to be able to create a .mod file , you just need a standard license.  If you want to create a brand new ruleset, you need knowledge of LUA programming language and a standard license. The ultimate license just mean you arent limited in how many free players connect, not anything else.

Really? It's not clear on their website (in fact, I can't find a comparison of features at all). Good to know; I wish I'd known whilst the sale was on. The standard should be fine for what I want then.
Title: Re: Level of FG to mod rules?
Post by: Asterionaisien on January 04, 2017, 11:18:54 AM
If you want to be absolutely sure, you could just post in the forums and/or send a email to their support. It takes 5 minutes and you will get an official answer :)