Guild Adventurer

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Rolemaster / Re: The first game.
« Last post by Malim on Today at 02:16:55 PM »
STOP!
You play in Shadow World right?
Orcs DO NOT fare well with others.. also they are called Lugroki afaik.
And orcish bard... common :D makes me think of that finnish band Lordi that won EMC!
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General Discussion / The charaters on the cover of some RM books
« Last post by Oobiedoobie on Today at 01:51:41 PM »
So on some of the RMSS/RMFRP books there are some characters that repeat themselves. There is a spell-user with a mohawk, a lion-headed character, a lady "Ranger?", a thief and a fighter it seems like.

Are these characteres that the creators of RM have played?

Whats their story? Why are they batteling that golem? What are their familiars doing? Is it a minotaur the mage is batteling? And did the ranger-lady survive the fall?
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Rolemaster / Re: Are spell casters popular among your players ?
« Last post by Peter R on Today at 08:21:54 AM »
The spell development is very costly at level up. Do you guys use the rules as written for calculating the available DPs or give a bit more ?

In the past, I used the RAW but in my soon to be next campaign, I wanted to try giving a 25% increase of the base DPs to see where it leads.
There are many threads on how many DPs to give out. I think the rule of thumb is the more skills in play then the more DPs you have to give out to compensate. I don't use DPs any more in my preferred game so it is irrelevant. In my RAW game I have not included all the additional skills in the companions so the standard DPs serve well enough.
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Rolemaster / Re: what do you do for large battles of 10+ combatants
« Last post by Peter R on Today at 08:18:34 AM »
.. it becomes a nightmare really fast if you want to build complex battle scenario

If your intention is to build a complex battle scenario then just accept that complexity is complex and it is slow. That is what you wanted and that is what you will get.

If you want fast then you need to simplify.

We had a GM, that like you, individualised every combatant and rolled all their rolls. When we saw a big group we would inwardly groan as we know we would probably get one attack an hour. The first reaction after rolling initiative was for most of the party to get up and go to the kitchen to make a cup of tea. I would suggest you look at these big fights and ask yourself what purpose do they serve? Are they really life or death encounters? Are you prepared to kill a PC during this fight? Is it just to weaken the party to make the upcoming climax more challenging? If it really is a life or death fight then I can see the point of playing things by the book. If it is simply incidental then is this the best use of the limited time you and your players have each session?

I am at  the totally different end of the spectrum to you. I tend not to even define how many combatants there are so I can be elastic with the level of challenge. My fights tend to be more like Hollywood fights where despite there being a castle full of defenders they come at the party members in pairs and singles. They may fight a guard as they entered a castle tower, another on the stairs, two on the wall. I don't know how many there are and nor do I care. There are enough guards to make it challenging and as they come in small waves I can have fun with them such as having two guards pick up a chaise longue and charge the party with it, another may push his two mates forward and then flee. If I wanted a grande melee then really only the 10' radius around the characters matters, beyond that the actual outcome of the battle is more likely a story aspect than down to an open-ended roll surely?

If you really want to do this then I would suggest to do as much as possible in your prep time and not at the gaming table. You could produce small flow charts of what each combatant will do in the first round then branch it so you know what they will do in the second round if they are uninjured or if they are slightly wounded and then severely wounded. Put each combatants flow chart on an index card and use that to also record their OB/DB/Hits so it serves as your entire combat record. Once initiative is rolled sort the cards into the right order. I would even go so far as to roll a dozen D100 rolls and write them across the top of the card so you can skip the dice rolling. That will save five/ten seconds per combatant per round as you try and find your dice, roll them and assimilate the result. I would quite literally put as much information on that card as you can even down to if they have any spells then jot down the spell definition so you do not need to refer to SL.

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Rolemaster / Re: Are spell casters popular among your players ?
« Last post by Hurin on Today at 07:56:17 AM »
The spell development is very costly at level up. Do you guys use the rules as written for calculating the available DPs or give a bit more ?

In the past, I used the RAW but in my soon to be next campaign, I wanted to try giving a 25% increase of the base DPs to see where it leads.

We are playing RMU so everyone gets a flat 60.
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Rolemaster / Re: what do you do for large battles of 10+ combatants
« Last post by Dragonking11 on Today at 07:44:48 AM »
IMO, your brain will melt if you try and handle every single NPC in a large fight exactly by the book. Determine movement speed. Roll MM to confirm actual movement rate. Compare distance moved to pace to get % activity. Apply correct modifier.

Each PC is running one character. They have the time and the mental resources to manage them accurately. You're doing 10 times the work or more, especially since you sound like you're the sort of GM who will let them chat and plan and coordinate, using their four or six or however many brains together to try and outwit your one massively multi-tasking brain.

That is a pretty accurate description of my brain during a gaming session I thank you ;)

That situation is exactly why I decided to tackle the problem by designing a gaming software that will handle all of that (I'm a software architect). It is quite the huge project but its coming to life smoothly. I'm about 50% done.
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Rolemaster / Re: Are spell casters popular among your players ?
« Last post by Sable Wyvern on Today at 07:33:28 AM »
In the past, I've always used btb DP, sometimes with 40ish additional points for "hobby" skills.

In my upcoming RMSS game, I'm using a flat 80DP, and I've stripped out many redundant skills, or skills required if you want to be the best you can be at a completely different skill, so that there are more than enough to points to become proficient in a reasonable number of key areas and still have enough points to throw around wherever.
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Rolemaster / Re: what do you do for large battles of 10+ combatants
« Last post by Sable Wyvern on Today at 07:28:53 AM »
IMO, your brain will melt if you try and handle every single NPC in a large fight exactly by the book. Determine movement speed. Roll MM to confirm actual movement rate. Compare distance moved to pace to get % activity. Apply correct modifier.

Each PC is running one character. They have the time and the mental resources to manage them accurately. You're doing 10 times the work or more, especially since you sound like you're the sort of GM who will let them chat and plan and coordinate, using their four or six or however many brains together to try and outwit your one massively multi-tasking brain.

If I occasionally forget a penalty to some bad guy, I don't sweat it, because I know I've most likely forgotten half-a-dozen ways I could have added another bonus here or there, or had some bad guys more cunningly press an advantage, if I'd had the time to think about it more closely.
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Rolemaster / Re: what do you do for large battles of 10+ combatants
« Last post by Dragonking11 on Today at 07:20:00 AM »
I know you're right that the player shouldn't notice the differences but I know I will and will feel bad if something happens to a PC that got hit by some orc that I "rounded" his attack bonus up or something.

Well this is also probably because I'm that kind of person that needs to follow the rules by the books in order to feel well  ;D
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Rolemaster / Re: Are spell casters popular among your players ?
« Last post by Dragonking11 on Today at 07:12:32 AM »
The spell development is very costly at level up. Do you guys use the rules as written for calculating the available DPs or give a bit more ?

In the past, I used the RAW but in my soon to be next campaign, I wanted to try giving a 25% increase of the base DPs to see where it leads.
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