Essence Companion

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Rolemaster / Re: How many NPC allies do you allow in the party?
« Last post by Cory Magel on Today at 11:13:33 PM »
Generally if no one wants to play a healer type I'll toss in one if necessary. If no one finds playing that role fun, and one is going to be needed (i.e. we don't have other ways to solve the problem for the setting, etc) I see no reason to force a player to be one. After all, first and foremost, we play for fun.
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I uploaded the sheet to the vault!
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Rolemaster / Re: Best Way to handle Perception vs Stalk&Hide?
« Last post by jdale on Today at 06:35:49 PM »
Higher roll wins is pretty easy (with modifiers as appropriate), but it doesn't really handle degrees of success. You roll 112 hiding and the guard rolls 189 to spot you, was that an absolute success (where he gets a clear view of you) or a marginal one (where he knows someone is there but not who) or partial (where he thinks there might be someone there)? By the numbers, 189 is absolute but that doesn't take into account your margin of success hiding. Or what if you both roll failures, but you did worse at hiding than the guard did at spotting you?

RMU takes your margin of success (12) and applies it as a penalty on the perception roll. So 189 becomes 177 (absolute success), but if your hiding roll had been 134 the perception roll would have been 189-34 = 155 (regular success). If you succeed extremely well, your foe may even get confused (e.g. an amazing hiding roll could result in an absolute failure on the attempt to spot you, perhaps indicating the guard falls for your ploy and goes to investigate the wrong area).

But if you just want to know who won, and aren't concerned about the margin of success/failure, higher wins is perfectly fine and will give the same outcome.


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Rolemaster / Re: Withdrawing from melee
« Last post by Hurin on Today at 05:54:05 PM »
I think you'll find lots of people use houserules for this Tywyll. Personally I think this is because RM has never done a very good job of making its own for this issue and other systems do it better.

I use a houserule which basically applies the Dungeons and Dragons version of a free (or 'Instantaneous' action when I play RMU) opportunity attack if a combatant tries to leave combat without carefully withdrawing.

I've been using houserules for this for so long that I can't even remember if Rolemaster ever had any of its own. I am inclined to think RM2 did not, but I can't say for certain.
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Rolemaster / Re: Withdrawing from melee
« Last post by Majyk on Today at 05:47:27 PM »
I implemented a kind of MM roll modified by AG Bonus on the Hard column.
Whatever % number was listed would allow that chance for leaving combat without being attacked for free by an opponent.

This same % number listed would also establish how far away one could get during such an escape, taking it from x1 BMR of the character in question.
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HARP Software / Re: AutoHARP : What am I missing
« Last post by Random on Today at 04:35:49 PM »
Is there a way to designate a primary sub-skill for those skills with mandatory sub-skills (Animal Handling, Beastmastery, Foraging/Survival, Riding, and Signaling)? 
There is a way to select multiple sub-skills for those skills and allocate ranks to them but as I read the rules on Mandatory sub-skill that's not really how it reads. (the character chooses one of the sub-skills to be the primary sub-skill. The primary sub-skill may be used without any sub-skill penalties; all other sub-skills must be used with the listed modifier) 
As a work around I'm just going to select one sub-skill and apply the spot rule as needed manually. 
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Rolemaster / Re: Best Way to handle Perception vs Stalk&Hide?
« Last post by Hurin on Today at 04:24:24 PM »
So...
I make a stalk/hide total roll+ skill = 189
The guard rolls 112 on his perception... does he see me then?

For me, depends on the circumstances.

If it is in a dark cave, then no, he doesn't see you, because before anyone rolled, I ruled that it will be hard (-10) for him to see you, and applied a -10 to his roll. Your total is 189, his is 102... he doesn't see you.

If it is in broad daylight and he's walking up the road with no cover, yes, he sees you, because before anyone rolled I ruled that broad daylight gives a +50 bonus and the fact that there is no cover makes it a Casual (+70) maneuver to see you. Your total is 189, his is 223 (112 +50 + 70).
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Rolemaster / Re: Best Way to handle Perception vs Stalk&Hide?
« Last post by Malim on Today at 04:10:23 PM »
So...
I make a stalk/hide total roll+ skill = 189
The guard rolls 112 on his perception... does he see me then?
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Rolemaster / Re: Best Way to handle Perception vs Stalk&Hide?
« Last post by Tywyll on Today at 03:43:18 PM »
I'm not using any perception skills beyond General so that works for me.

Okay, related question...what happens to someone who is surprised? Or rather, what can they do? I'm specifically asking about Classic, but I'll take any version that has an answer to this.
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Rolemaster / Re: Best Way to handle Perception vs Stalk&Hide?
« Last post by Spectre771 on Today at 03:24:43 PM »
If the person is Stalk/Hiding, I use Sense Ambush/Assassin vs. Stalk/Hide.  If they don't have that I'll give them Sense Ambush at -50 or 1/2 General perception.   

General Perception is just a cursory glance around, not really looking for anything in particular, let alone a would-be assassin.  Sense Ambush is more targeted at finding the ambush locations or where an assassin would most likely be.  I don't like to give them General Perception to locate a Stalk/Hider, but that could just be the convention my group has always used.
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