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I cannot remember which book it was in but the three rounds of basic spell prep and casting were described pretty much as this.
I don't think it's from any RAW.
No, but apparently if you try to haste boiling an egg, it is raw. :)
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General Discussion / Re: Are there any games like rolemaster?
« Last post by Alwyn on Today at 09:04:01 AM »
I really prefer HARP over any of the other fantasy type RPGs we play.  It is a very flexible system.  I have not found it to be broken at all.  The scaleable magic system, skills, and talents, along with the various racial hybrids make this my system of choice.  With HARP it is possible to create just about any type of character concept you can imagine.   :)

Plus, I really like the flexibility of the various combat systems that were conceived for HARP, i.e. Arms Law, Hack & Slash, and the different combat systems in the old HARPers Bizaars, which shows just how flexible the system can be.
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HARP / Re: Do Healing Spells Cure Stun?
« Last post by Alwyn on Today at 08:48:48 AM »
Thanks for the update Nicholas.
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I cannot remember which book it was in but the three rounds of basic spell prep and casting were described pretty much as this.
I don't think it's from any RAW.
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Rolemaster / Re: The most FAQ, how do i get into RM and related products?
« Last post by Chapomaster on October 17, 2017, 11:29:41 PM »
snip
What is the thing you like the most about RM?
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Rolemaster / Re: How much do you customize your game ?
« Last post by GamemasterAlf on October 17, 2017, 11:18:54 PM »
My system is probably RM2 based but with so many changes house rules and grabs from other RM systems that I have set up my own rule books
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Rolemaster / Re: The most FAQ, how do i get into RM and related products?
« Last post by GamemasterAlf on October 17, 2017, 11:14:43 PM »
I "think"  I play RM2 and like this system as a starting point
But don't limit yourself based on anyones opinion
I have sampled most of the systems although I have not looked at RMU yet


I have been playing the game for many years now, and I have regularly grabbed bits and pieces of other RM rules and incorporated them into my personal version of the system.
I don't even use the original rule books anymore as I have made too many adjustments and have had to document my own version for my players


I actually have 2 slightly different systems in 2 different campaigns I run although both RM2 based


It is often very workable to incorporate aspects and rules you like of the other RM system versions although you have to be careful you do not put things in that throw everything out of balance. I have had some setbacks


Regardless of where you start I think you will find it an amazing system to work with
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Rolemaster / Re: How much do you customize your game ?
« Last post by RandalThor on October 17, 2017, 06:42:42 PM »
There is a section of the video below (skip forward to about 4 minutes) which very clearly sets out what appears to be a very common view about game complexity and simulation vs. narrative. All flavours of RM including RMU are very firmly in the simulation camp in my opinion and it takes quite an effort on the part of the GM to rebalance the game to shift the emphasis towards narrative centric play..
The disconnect I have with what that video is saying is that I do not use maps like that. For me, maps are guides not detailed like he shows. Not that people don't, of course, it is just that I don't, even though I consider myself a simulationist style player. I feel that the combat round has to have some level of abstraction, which makes detailed movement like that impossible to do - it just doesn't make sense to me to have such detail, but then claim other parts as abstract.

Plus, I really don't like to have a bunch of special stuff to play the game - it is enough needing the books, dice and the rest of the regular stuff. I will use props from time-to-time, but those are not needed, just to enhance the regular experience. (Stuff like images for people, places and things.)
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Rolemaster / Re: How much do you customize your game ?
« Last post by Peter R on October 17, 2017, 04:41:55 PM »
Yeah, but watch that video through minute 7 and tell me if that's how you want combat to work. I don't think so. If I wanted that kind of game, I could go play Everway or something that doesn't waste time with rules at all.

RM definitely had more complexity than it needed, and we trimmed off some of that, but RM's niche is at the simulationist end of the spectrum and it doesn't make sense to abandon that in favor of copying what other games have done. The question has to be which detail and complexity enhances play and which does not. Some of that detail inherently creates narrative, e.g. if your character has decided to go check the door while the fight is going on, actually having rules about movement and engagement determine whether you are at risk in a way that the rules don't if you throw away the map and just put your figure on the goblin card or the door card.
Oh I totally agree, I wouldn't play rolemaster if I wanted to pick a few cards and to hell with the rest but what I found interesting was how far people are prepared to swing away from the simulationist way. I personally feel it is a dumbing down of the game but many people like it.
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Rolemaster / Re: How much do you customize your game ?
« Last post by RandalThor on October 17, 2017, 04:26:03 PM »
I have said it before but rolemaster feels like it is designed by engineers for engineers but is actually played by people from all walks of life. We may appreciate the overall structure but to be honest I don't need to see and marvel over individual nuts and bolts.
Now, if only these "RPG Engineers" would do with the rest of the game what they did with the Attack Tables; build all the crunch into the background where the Players/GMs don't have to fiddle with it (unless they want to). You know what I mean? The Attack Tables have all these factors built into them, but all we have to do is roll the dice and look at the (correct) table, simple.

Of course, I have no idea how to do that - but then again, I am not an engineer (of any sort).
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