Recent Posts

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91
Shadow World / Re: Western U-Lyshak, ca. 6050
« Last post by Malim on March 16, 2024, 06:17:50 AM »
Would like the map with layers and all :)
92
Shadow World / Re: Western U-Lyshak, ca. 6050
« Last post by Micael on March 15, 2024, 08:11:29 PM »
Hi, how to get the maps as download? Thanks Micael
93
Rolemaster / Re: RMU Treasure Law- Help Please!
« Last post by jdale on March 15, 2024, 08:07:03 PM »
>But, as a rule of thumb, 1sp per day of crafting + the material cost (which we calculated as 0.47sp) is correct then ?

It doesn't always work out that cleanly. I think mail has a proportionally longer production time than most armors, but close enough.


I have a dwarf in one of my games and the party has borrowed the use of many forges simply because the local blacksmith really wanted to watch a dwarven smith at work. There's a limit how long you can do that at any one location but it has worked while they are traveling. If your character doesn't have any reputation to offer, they could probably trade favors instead, whether that's labor at the forge, scaring off some threat, helping with market business, etc. Doing a personal project during off hours certainly seems reasonable.
94
Rolemaster Software / RM2/RMSS Monster stats generator
« Last post by Agrikk on March 15, 2024, 06:06:57 PM »
Hey all -

This is a work in progress but I thought I'd share it anyways:

https://northbrilend.org/creatures/index.php

I've created a monster database that takes all of the rolling out of monster creation. As we all know, every monster in Creatures & Treasures and/or Creatures & Monsters comes with it's own set of rolls, from level to hit points, to generate the actual stats of the encounter.  This page takes care of that for you and will generate a random number of a given monster based on its "# Enc" stat.

I've been adding monsters to the database for my own campaign so that's the priority (Plenty of demons and undead, thank you very much!) but my eventual goal is to get all of them entered.

Enjoy!

95
Rolemaster / Re: RMU Treasure Law- Help Please!
« Last post by Hurin on March 15, 2024, 05:07:16 PM »
Yes, and it has been fun in my current campaign to get the players to use the crafting skills on their own to help immerse them in the world. I want to make crafting viable: I want it to be cheaper for them to buy the materials and make the item themselves than to buy it from a vendor. So doing this helps with that.
96
Rolemaster / Re: RMU Treasure Law- Help Please!
« Last post by zzMannyzz on March 15, 2024, 10:59:06 AM »
That seems a solid suggestion, thanks. He is actually working at a smithy right now so I guess I could say they'd allow him to use it in his own time, outside of normal/working hours.
97
Rolemaster / Re: RMU Treasure Law- Help Please!
« Last post by Hurin on March 15, 2024, 09:08:42 AM »
I often let the party members use a 'friend's workshop free of charge. If they are native to the town where they are based, it can be a good hook to invest them in relationships with the townsfolk.

98
Rolemaster / Re: RMU Treasure Law- Help Please!
« Last post by zzMannyzz on March 15, 2024, 02:14:39 AM »
Thanks for the reply, much appreciated!

A player of mine has metalcraft and wanted to make their own suit of armour as they could not afford to buy it.

I also wasn't sure what to do with large suits, and x4 did seem a really harsh multplier for time. It ended up he would spend a tiny bit more than the sale price, as we had to factor in the workshop rental.

But, as a rule of thumb, 1sp per day of crafting + the material cost (which we calculated as 0.47sp) is correct then ?
99
Rolemaster / Re: Sample RMU creature?
« Last post by pastaav on March 15, 2024, 12:46:58 AM »
With the release of the monster books hopefully looming in the near future, I don't suppose it would be possible to get a look at a sample monster actually from one of the books would it?

I second that request. The build your own monster templates presented during the beta is hopefully not the current state of things.

Like a low-level beastie.  I would just love to see how balanced something would be against a low level PC because in some previous editions the balance felt a bit all over the place.

The reason the challenge level of monsters varied independent of level in the previous RM editions is that the the level of monster determined only spell power/resistance and not the challenge level of the monster.

There have never been a RM edition before RMU that tried to equate level with challenge before RMU. Considering the effort D&D has put into challenge levels without really succeeding, the premise of the upcoming Creature Law is bold.
100
RMC/RM2 / Re: Why are there open/closed spells past 20th level?
« Last post by cdcooley on March 14, 2024, 11:59:59 PM »
You answered your own question, so now it's a reference for anyone who might search for that same thing later. It's always good to have things documents, so no need to delete this one. I remember when I was trying to figure that out and even though that was many years ago I'm sure it took me longer than 2 minutes to make the connection between pure spell users being able to take any list as a base list.

I'm also fairly certain there are options in one or more of the companions allowing use of higher level spells for other spell users (at a higher development cost).
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