In the
dice fudging thread, the statement that "in fantasy games death does not have to be terminal" was made, making me wondered how often that actually happens.
In my game world, resurrection is both incredibly easy and impossibly hard. Life&Death, the power ruling over, well, life and death, doesn't care at all about who and what is alive or dead: he only cares about
how many creatures are alive, thus how many should die to meet his quota. As such, his servants regularly either kill off or resurrect creatures in order to meet the quota that they were given (the regularity of the act depends pretty much of the whim of the highest ranked servant for a given location: some let it be and adjust the figures every week, other every month, other every hour, etc.) Because of that, one may merely
buy at his temples scrolls to kill or resurrect people, as Life&Death doesn't care about how much people use them, and who gets to die or be resurrected: he will adjust the number of the living when necessary.
OTOH, Fatality&Fortune, the power to be ruling over how the world should progress,
does care about who lives and how dies, at least when it comes to the people he had written to do important things. As such, he discusses with Life&Death to try to persuade him either to keep an important being for his plans to remain alive, or to kill someone who was planned to die.
The result of this is that Life&Death adjusts the price of his death or life scrolls depending on... whatever reasons he has (usually, how important the death or life of the being is to Fatality&Fortune) but anyone rich enough may still kill or resurrect a given being. That being said, Life&Death sometimes gives a price so high no one in the world would ever be able to pay his price. :p
More details at my
world page for anyone interested, but that's pretty much it.