Cloudlords of Tanara

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Rolemaster / Re: Willpower
« Last post by Hurin on December 16, 2017, 04:29:38 PM »
I think your interpretation of the reason for the Hobbit's resistance is at least debatable. Sam is at one point tempted to become the greatest gardener in Middle Earth. And it sure seems like the folks who made MERP and the old Middle Earth modules gave Hobbits (and Dwarves) just good resistances against Essence magic in general. And given RMU's size rules, i think small creatures like Halflings could use every little boost one can give them.

It is a fair point about the resistance vs. a specific realm though. I think that creatures should only get the resistance vs. the realm if they have a bonus in that realm.
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Rolemaster / Re: Willpower
« Last post by jdale on December 16, 2017, 01:02:24 PM »
Most races get -15, except dwarves (+80) and halflings (+90).
That is the sum of magic RR for each race. Or at least every time I did the math that's what it got me.
This is explicitly stated in RMCI on "5.1 Items with Intelligence and Will".

It's not explained in RMFRP Treasure Law (there's just a table of races each with a modifier) but it appears to be the same. I overlooked that Common Men don't have a listed modifier at all, which corresponds with their racial RR modifiers of +0/+0/+0. It must be coincidence that the other races (aside from dwarves and halflings) all happen to have -15 as their total.

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The actual roll is a RR so that gets level involved as well
Are you sure level should be considered? I always thought the Will mechanic was left unchanged in RMFRP with respect to RM2, and the table was a specific one considering the difference in rolls, not an RR at all.

It seems sensible to me that it's easier to control a green infantryman than a high level knight. RMFRP characters reach their stat potentials around level 5-6 so after that point if it was all stats and racial modifiers, there would be no improvement.

It also seems sensible that a powerful item is harder to master, but I think you could handle that just by giving the item better stats.

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In RMU Treasure Law, same stats, but it's a contest of d100OE+Will, so level is not involved. I don't think there is a racial modifier either. I would add any bonus from the Iron Will talent, although it's not stated.
I always liked the addition of racial magic resistances to the Will of a character, which I think is meant to represent the Halflings resistance to rings. We will surely add it as a house rule to RMU if it's not included in the final version.

A particular halfling was resistant to a particular ring, but I took that more as his lack of avarice; there was nothing it could really tempt him with, except safety, and even that was an obvious illusion. That doesn't really apply to your typical halfling in an RPG, where they tend to be played as thieves since that's what they are best at.

That aside, elves have magic RR penalties but the intent is more that they are close to magic, not that they are weak-willed (that might be better represented by their SD penalty). If the idea is that the willpower contest is inherently magical, which is not unreasonable, should it be the sum of three realms, or just the realm of the item?

In any case, if you want this changed in RMU, please post it in the Treasure Law forum, since I'm not working on that book.
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Shadow World / Re: Random Updates from Terry Amthor
« Last post by Peter R on December 16, 2017, 12:09:29 PM »
Hmm? What does this mean? Got the ICE site back...? Help us ignorant souls understand the import of your words... :o

This website was down for about a week because of domain and hosting issues.
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Rolemaster / Re: Willpower
« Last post by Hurin on December 16, 2017, 10:18:37 AM »
+1 in favour of adding the racial modifiers to RMU.
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Rolemaster / Re: Willpower
« Last post by Voriig Kye on December 16, 2017, 08:21:48 AM »
Most races get -15, except dwarves (+80) and halflings (+90).
That is the sum of magic RR for each race. Or at least every time I did the math that's what it got me.
This is explicitly stated in RMCI on "5.1 Items with Intelligence and Will".

The actual roll is a RR so that gets level involved as well
Are you sure level should be considered? I always thought the Will mechanic was left unchanged in RMFRP with respect to RM2, and the table was a specific one considering the difference in rolls, not an RR at all.

In RMU Treasure Law, same stats, but it's a contest of d100OE+Will, so level is not involved. I don't think there is a racial modifier either. I would add any bonus from the Iron Will talent, although it's not stated.
I always liked the addition of racial magic resistances to the Will of a character, which I think is meant to represent the Halflings resistance to rings. We will surely add it as a house rule to RMU if it's not included in the final version.
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Spacemaster / Re: Space Master New/Unified
« Last post by David Johansen on December 16, 2017, 07:54:28 AM »
That was discussed quite a bit in the design of RMU, back when I was still involved.  I think SMU will go much faster because the system will be all hashed out and it'll be more a matter of filling in the blanks.
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Shadow World / Re: Random Updates from Terry Amthor
« Last post by brandivil on December 16, 2017, 05:54:55 AM »
Hmm? What does this mean? Got the ICE site back...? Help us ignorant souls understand the import of your words... :o
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Spacemaster / Re: Space Master New/Unified
« Last post by Grinnen Baeritt on December 16, 2017, 05:07:00 AM »
Spacemaster should be interchangeable with rolemaster.

Rolemaster should be the core book and Spacemaster a "Companion" book that gives you the professions, skills, talents and equipment for running generic Space games.

What he said. :)

IMHO.... RMU is taking a very long time to organise. (rightly so) BUT the matter of making it FULLY generic should have been a prime consideration in it's design. What I do not want to see is a Core system that cannot fully handle the additional complexities of what is simply another genre. I want to be able to easily adapt genre specific "Details" into RMU rather than adding "Rules Changes/Additions".  I.e. Piloting, Psionics, Space flight, Science ALL these should be easily slotted into the RMU seamlessly.   
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Spacemaster / Re: Spacemaster in Eclipse Phase, anyone tried it?
« Last post by Grinnen Baeritt on December 16, 2017, 04:53:16 AM »
I've read enough of the Eclipse Phase Rules to know that it's a fantastically difficult setting to run games for beginners. ... because of the freedom of movement/choices available to "ongoing characters"

... for that reason I doubt I'd ever try merging ANY additional complexity with it.

However, using the same setting with a complete morph (excuse the play on systems.. ;) ) with the SM rules, rather than using the core EP ones.

That might be a challenge..   The EGO & Morph sections of the stats blocks are quite easy... So the EGO stays the same and then the physical side of the character can be handled like a TP.... Hmmm.
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Rolemaster / Re: Willpower
« Last post by jdale on December 16, 2017, 12:08:24 AM »
RMFRP Treasure Law likewise gives a character's Will bonus as Re+SD+Em+In+Pr. Most races get -15, except dwarves (+80) and halflings (+90). The actual roll is a RR so that gets level involved as well. Not sure where the racial modifiers are coming from, using the sum of racial RR modifiers for the realms makes sense though.

In RMU Treasure Law, same stats, but it's a contest of d100OE+Will, so level is not involved. I don't think there is a racial modifier either. I would add any bonus from the Iron Will talent, although it's not stated.
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