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Author Topic: Voltron: Legendary Defender - Galra species mechanics  (Read 245 times)

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Offline Zhaleskra

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Voltron: Legendary Defender - Galra species mechanics
« on: August 22, 2017, 11:26:06 AM »
As a childhood fan of Voltron, I'm loving the Netflix reboot - Voltron: Legendary Defender. Because I am also running a sci fantasy game right now, and I've introduced the Galra (you may know them as the Drule) as a threat, I had to come up with mechanics for them. Here's what I've come up with.

Co +2, Ag +3, Qu +3, In +3, Endurance +40, PP + 20, PEP +10, Stamina +20, Will +10
Agile Defense, Blazing Speed, Lightning Reflexes

Galra, Female base height 240 cm
Galra, Male base height 247 cm
Multiplier 2

Galra, Female base mass 120
Galra, Male base mass 130
Multiplier 3
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Offline Zhaleskra

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Re: Voltron: Legendary Defender - Galra species mechanics
« Reply #1 on: October 25, 2017, 08:04:39 AM »
While I have yet to test my Galra mechanics in game, I have created a Galra NPC. Now I'm switching gears to the Alteans. I don't have much yet, but I think I can cover the limited shapeshifting with Active Blood Magic Changing Ways (Range: Self). Normally range is 10 feet, and I'm wondering if I should include any scaling?
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Offline Zhaleskra

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Re: Voltron: Legendary Defender - Galra species mechanics
« Reply #2 on: November 22, 2017, 07:43:34 AM »
With a little help from CoM, I've come up with the racial talents for Alteans.

* Blood Magic Changing Ways (Self, Gain Racial Abilities of Form Taken)
* Combat Awareness
* Instinctive Defense

I had originally planned on having the spend one round to change forms scaling option.
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Offline Zhaleskra

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Re: Voltron: Legendary Defender - Galra species mechanics
« Reply #3 on: November 24, 2017, 08:21:30 PM »
I've changed the Altean Active Blood Magic Changing Ways to 1 minute/rank, though I'm not sure I worked the duration right.
To blame thy tool is to reveal thine own incompetence.

Refrain from use of the word "peeps", we are not marshmallow chickens or kangar-, em bunnies.

 

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