Harp SF

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1
HARP Software / Re: AutoHARP 2.0
« Last post by stain on Today at 04:58:57 AM »
where can i get the full version of your auto harp?
2
RMSS/FRP / Re: Bursting through doors (again?)
« Last post by Doridian on Today at 03:37:41 AM »
RMC Creatures and Treasures states:
"Any creature that can move at running or faster pace can execute a charging ram (Ram, Butt, Bash, Knockdown, Slug) attack of a severity equal to its size."
This is considered a melee attack, so apply Prof bonus, Ag/St/St, and ranks (you could give the character X ranks based on the most similar combat skill developed).

Ah, thank you. I've got first edition of C&T and C&TII but I could not find these suggestions. It seems it's just what I was looking for.

As regards the hits required in the Ram table to open the door, you could compute the number of hits on the weakest component (the hinges?). I checked some books but couldn't find a reliable formula, nor an example for small metal items.

I'm quite sure there's an example about a lock. I'll look for it and I'll put here a reference.

OTOH, RMU has a section on "feats of strength" where a maneuver is rolled, with a difficulty depending on the relative difference between the weight/strength of the item and that of the character. You can add your "Weight Training" skill to the maneuver.
There are rules for breaking doors in RMU Treasure Law. See pages 128-129.

I'll check the RMU then.
Thank you again!
3
That tends to be how mine run. If players are stupid, they tend to die much more often.
This is why I won't allow Fate Points to be used to modify things like attack rolls.  They are to save you from bad luck, not allow you to win a fight you had no business being in in the first place.
4
That tends to be how mine run. If players are stupid, they tend to die much more often.
5
Shadow World / Re: Random Updates from Terry Amthor
« Last post by egdcltd on July 25, 2017, 01:19:56 PM »
And Green Gryphon has gone Electrum!
6
ICE News and Discussion / Re: Iron Crown Enterprises at GenCon
« Last post by Colin-ICE on July 25, 2017, 12:28:04 PM »
Quick update:

(I think) Everyone that I know is attending GenCon and is interested in running a game or helping out on the stand has now received an email from me with a file called GM Pack (whether you're running a game or not).

The GM pack is a poorly named guide to ICE's activity at GenCon and should give you everything you need to know.

If you have received the pack but have more questions please let me know.

If you are attending GenCon but haven't received that pack, also let me know.

The preparations are now almost complete.

Thanks to everyone for their help and support.
7
My campaigns are deadly by design, but not impossible to survive. Also, my games tend to be open world so players can end up facing something their characters can't beat.

They have to figure out when they are over their head and run away to survive, if they don't the characters die.

Adventuring is a dangerous life and the players quickly learn (after loosing a few characters) to have an healthy fear and run away more.

They learn to have better strategies and also working as a group to resolve any encounter.

But characters still die, nobody is immune to death.

You raise an interesting point. Players can prolong longevity by making smart decisions #self_preservation
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RMSS/FRP / Re: Bursting through doors (again?)
« Last post by jdale on July 24, 2017, 09:38:47 PM »
There are rules for breaking doors in RMU Treasure Law. See pages 128-129.
9
My campaigns are deadly by design, but not impossible to survive. Also, my games tend to be open world so players can end up facing something their characters can't beat.

They have to figure out when they are over their head and run away to survive, if they don't the characters die.

Adventuring is a dangerous life and the players quickly learn (after loosing a few characters) to have an healthy fear and run away more.

They learn to have better strategies and also working as a group to resolve any encounter.

But characters still die, nobody is immune to death.
10
RMSS/FRP / Re: Bursting through doors (again?)
« Last post by Voriig Kye on July 24, 2017, 06:08:26 PM »
RMC Creatures and Treasures states:
"Any creature that can move at running or faster pace can execute a charging ram (Ram, Butt, Bash, Knockdown, Slug) attack of a severity equal to its size."
This is considered a melee attack, so apply Prof bonus, Ag/St/St, and ranks (you could give the character X ranks based on the most similar combat skill developed).
As regards the hits required in the Ram table to open the door, you could compute the number of hits on the weakest component (the hinges?). I checked some books but couldn't find a reliable formula, nor an example for small metal items.

OTOH, RMU has a section on "feats of strength" where a maneuver is rolled, with a difficulty depending on the relative difference between the weight/strength of the item and that of the character. You can add your "Weight Training" skill to the maneuver.
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