Cloudlords of Tanara

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RMC/RM2 / Re: Rolemaster Pure/Hybrid Spell Users too weak.
« Last post by mark99913 on September 19, 2017, 11:17:34 PM »
If he/she takes even 1 pt. of damage before the spell takes effect then that's all that time wasted.

What gives you that idea? There are no rules for damage interrupting casting -- it would take a stun or some other serious injury to prevent a spell caster completing their spell.

For the rest, yes, spell users are somewhat limited at low levels. However, consider that:

* Instant spells don't require preparation.
* As the caster levels, lower level spells require less preparation.
* If low PP are a concern (and, in RM2, they can be very low), you can make multipliers more common, give everyone (or just pure and hybrids) 10PP to begin with (this will dramatically increase the staying power of low level spell users without dramatically enhancing them at higher levels), or give +1 or 2 or 3 PP per level.

Also, consider that low level RM characters tend to be quite weak in general. If this is a problem, you can always start at higher level (I like 4 in RMSS).

    I've been trying to find rules on how a spell could be interrupted and I can't find any. Some results from criticals are obvious like getting knocked unconscious and going into coma which would definitely stop a spell cast, but as far as stun goes I don't think that would interrupt spells. Stun would prevent an attack, halve OB for a parry, and -50 on maneuvers. I'm assuming an attack does not include spell casting. I'm thinking that the stunned caster might get -50 on his/her spell failure roll, but could still attempt the spell cast.
    This brings up another question...If a caster spent 1+ rounds preparing a spell and for some reason he/she decided to do something different instead of casting the spell he/she prepared, could the same spell be cast later on without preparing the spell all over again assuming he/she doesn't try to cast a different spell?
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Very cool story !

I can feel from your posts in general that you are a very creative GM Druss ! That is quite a great quality to have as a GM  :)

In my case, I was never able to run very long campaigns as my players changed often back in the days. But one of my funniest one was in a setting of war with an evil necromancer that had severals necromancer underlings. They controlled a dragon that destroyed entire cities in order to create despair and chaos.

The player started the campaign in such a city. There was flame everywhere and were also attacked by orcs. They escaped barely and from that point on, whenever they heard about that Necromancer, they were compelled to go and try to foil his plan by pure hatred and vengeance !

cheers DragonK. i have my moments :) having creative players to bounce off helps. Your campaign with a dragon sounds great too. I might borrow that one for my current campaign. In this current campaign the party are adventuring across the known world seeking out temples built by a vampire worshipping cult. The cult's goal it is to resurrect 5 vampire lords and their cabal leader the lich lord. The were previously defeated in an ancient battle and their souls imprisoned in Soul Stones which where hidden in secret locations.
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Spacemaster / Re: SM level bonuses
« Last post by DJRJ on September 19, 2017, 10:12:20 PM »
Hey there all,
We use that bonus in a slightly different manner than originally intended.  Instead of basing it on the number of levels a character has, we base that bonus on the number of ranks developed in that skill.  The end effect is roughly the same but it rewards active development of a skill rather than allowing a more passive advancement of something that may never see active development again.
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Spacemaster / Re: SM level bonuses
« Last post by Gideon on September 19, 2017, 08:00:16 PM »
Thread Necromancy, but I hate seeing a simple question unanswered.

The skill level bonuses are in the class descriptions of the Main SM2 player book (p-19, p-20). And there is a table in the SpaceMaster Companion I, p. 96 with Skill Categories and SKill Level Bonuses.
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Rolemaster / Re: What is the average age of Rolemaster players ?
« Last post by Cory Magel on September 19, 2017, 07:00:43 PM »
For the most part, our groups of players have been gaming together in various mixtures of the larger group overall for many years.  Members joining anywhere from the early 80's to late 90's.
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Rolemaster / Re: What is the average age of Rolemaster players ?
« Last post by Jengada on September 19, 2017, 06:31:15 PM »
I've started a new group and my players are 24, 24, 28, 28, 46, and 70s. I'm early 52 - for exactly two more weeks. Crap, my birthday is coming up!

Wow it is quite the accomplishment to have a gaming group containing 3 or 4 generations of players  :D

How did you manage to bring them to play together in the first place ?
The two 24-year olds are my son and his friend. The 70- and 46-year olds were in the Pathfinder group I joined some time back, at a local game shop. When that campaign ended, I offered Rolemaster. The 28-year old and the 70-year-old are granddaughter and grandmother.
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Rolemaster / Re: What is the average age of Rolemaster players ?
« Last post by Voriig Kye on September 19, 2017, 05:59:42 PM »
I've always played (since high school) with people around my age (current group is between around 27 and 34, I think).
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ICE News and Discussion / EN World Looking for News Articles: An Opportunity?
« Last post by Hurin on September 19, 2017, 04:46:15 PM »
I just read this post on EN World, which states that they are paying for news articles: http://www.enworld.org/ensider/columnists.html

I was just wondering if someone might try to write articles for ICE publications. Someone did write an article about recent ICE news for EN World a while back, though IIRC correctly it was mostly about HARP (so maybe a bit mislabelled).

Anyone game?
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Rolemaster / Re: Where to find level bonuses?
« Last post by Peter R on September 19, 2017, 03:48:14 PM »
In the RMC character law the tables you  need are in tables 09-07 or 09-08 depending on which version you use.

It is in chapter 9 Experience and Advancing Levels
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Rolemaster / Re: What is the average age of Rolemaster players ?
« Last post by Malim on September 19, 2017, 03:42:15 PM »
Our group is also all in our 40s
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