Author Topic: Rolemaster Combat Minion - RM combat tracking software  (Read 118673 times)

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Offline Ynglaur

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #260 on: December 17, 2016, 08:13:20 PM »
Any rough idea of a timeline for Arcane Companion and Fire & Ice for RMFRP/RMSS?  With RMU taking so long, I'd be tempted to buy the whole ERA package for RMFRP/RMSS in the meantime if it had those two books.

Offline Voriig Kye

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #261 on: December 19, 2016, 05:13:48 AM »
Any rough idea of a timeline for Arcane Companion and Fire & Ice for RMFRP/RMSS?  With RMU taking so long, I'd be tempted to buy the whole ERA package for RMFRP/RMSS in the meantime if it had those two books.

I think you are posting in the wrong thread, this is for Combat Minion.

You can vote for your favorite package for ERA in this thread.

Offline Ynglaur

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #262 on: December 19, 2016, 07:52:25 AM »
Any rough idea of a timeline for Arcane Companion and Fire & Ice for RMFRP/RMSS?  With RMU taking so long, I'd be tempted to buy the whole ERA package for RMFRP/RMSS in the meantime if it had those two books.

I think you are posting in the wrong thread, this is for Combat Minion.

You can vote for your favorite package for ERA in this thread.
Oops!  You're correct.  Sorry about that.

Offline E-Warden

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #263 on: February 18, 2017, 10:01:30 PM »
Is there a way to reset PC's and NPC/creature back to unwounded/fresh state without going in and manually changing/removing all states?
Thanks

Another bonus would be adding feats like Tinsile and Regeneration for PC's

Offline Merkir

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #264 on: February 19, 2017, 07:17:09 AM »
Good question but unfortunately not. I agree it would be a good addition.

Offline jnelson871

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #265 on: February 27, 2017, 06:48:51 PM »
Did the Fumble tables ever get added to this or are they still on the todo list?

Offline Merkir

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #266 on: February 27, 2017, 09:46:07 PM »
Unfortunately no. The tables are actually installed alongside all the other tables, but I haven't written the code to provide functionality to properly access them. Apologies for this. Real life trumps hobby software in this case, and to be honest I can't guarantee any time frames at all due to higher priorities.

In looking into it and for your reference, I listed all of the installed tables from the licensed table data below. As you can see, all the fumbles and spell failure tables are there, even the Arcane Companion spell failures, but alas they have no user interface or other functionality yet.

Code: [Select]
RM2/Classic

Tables Installed:
1. RM2/Classic Core - Attack Table: Armored Fist
2. RM2/Classic Core - Attack Table: Battle Axe
3. RM2/Classic Core - Attack Table: Bola
4. RM2/Classic Core - Attack Table: Broadsword
5. RM2/Classic Core - Attack Table: Club
6. RM2/Classic Core - Attack Table: Composite Bow
7. RM2/Classic Core - Attack Table: Dagger
8. RM2/Classic Core - Attack Table: Falchion
9. RM2/Classic Core - Attack Table: Flail
10. RM2/Classic Core - Attack Table: Handaxe
11. RM2/Classic Core - Attack Table: Heavy Crossbow
12. RM2/Classic Core - Attack Table: Javelin
13. RM2/Classic Core - Attack Table: Lance
14. RM2/Classic Core - Attack Table: Light Crossbow
15. RM2/Classic Core - Attack Table: Long Bow
16. RM2/Classic Core - Attack Table: Mace
17. RM2/Classic Core - Attack Table: Main Gauche
18. RM2/Classic Core - Attack Table: Morning Star
19. RM2/Classic Core - Attack Table: Polearm
20. RM2/Classic Core - Attack Table: Quarterstaff
21. RM2/Classic Core - Attack Table: Rapier
22. RM2/Classic Core - Attack Table: Scimitar
23. RM2/Classic Core - Attack Table: Short Bow
24. RM2/Classic Core - Attack Table: Short Sword
25. RM2/Classic Core - Attack Table: Sling
26. RM2/Classic Core - Attack Table: Spear
27. RM2/Classic Core - Attack Table: Two-Handed Sword
28. RM2/Classic Core - Attack Table: War Hammer
29. RM2/Classic Core - Attack Table: War Mattock
30. RM2/Classic Core - Attack Table: Whip
31. RM2/Classic Core - Attack Table: Shock Bolt
32. RM2/Classic Core - Attack Table: Water Bolt
33. RM2/Classic Core - Attack Table: Ice Bolt
34. RM2/Classic Core - Attack Table: Fire Bolt
35. RM2/Classic Core - Attack Table: Lightning Bolt
36. RM2/Classic Core - Attack Table: Cold Ball
37. RM2/Classic Core - Attack Table: Fire Ball
38. RM2/Classic Core - Attack Table: Beak Pincher (Small)
39. RM2/Classic Core - Attack Table: Beak Pincher (Medium)
40. RM2/Classic Core - Attack Table: Beak Pincher (Large)
41. RM2/Classic Core - Attack Table: Beak Pincher (Huge)
42. RM2/Classic Core - Attack Table: Bite (Small)
43. RM2/Classic Core - Attack Table: Bite (Medium)
44. RM2/Classic Core - Attack Table: Bite (Large)
45. RM2/Classic Core - Attack Table: Bite (Huge)
46. RM2/Classic Core - Attack Table: Brawling (Small)
47. RM2/Classic Core - Attack Table: Brawling (Medium)
48. RM2/Classic Core - Attack Table: Brawling (Large)
49. RM2/Classic Core - Attack Table: Brawling (Huge)
50. RM2/Classic Core - Attack Table: Claw Talon (Small)
51. RM2/Classic Core - Attack Table: Claw Talon (Medium)
52. RM2/Classic Core - Attack Table: Claw Talon (Large)
53. RM2/Classic Core - Attack Table: Claw Talon (Huge)
54. RM2/Classic Core - Attack Table: Fall Crush (10' Small)
55. RM2/Classic Core - Attack Table: Fall Crush (50' Medium)
56. RM2/Classic Core - Attack Table: Fall Crush (100' Large)
57. RM2/Classic Core - Attack Table: Fall Crush (>100' Huge)
58. RM2/Classic Core - Attack Table: Grapple Grasp Envelope Swallow (Small)
59. RM2/Classic Core - Attack Table: Grapple Grasp Envelope Swallow (Medium)
60. RM2/Classic Core - Attack Table: Grapple Grasp Envelope Swallow (Large)
61. RM2/Classic Core - Attack Table: Grapple Grasp Envelope Swallow (Huge)
62. RM2/Classic Core - Attack Table: Horn Tusk (Small)
63. RM2/Classic Core - Attack Table: Horn Tusk (Medium)
64. RM2/Classic Core - Attack Table: Horn Tusk (Large)
65. RM2/Classic Core - Attack Table: Horn Tusk (Huge)
66. RM2/Classic Core - Attack Table: MA Strikes (Small)
67. RM2/Classic Core - Attack Table: MA Strikes (Medium)
68. RM2/Classic Core - Attack Table: MA Strikes (Large)
69. RM2/Classic Core - Attack Table: MA Strikes (Huge)
70. RM2/Classic Core - Attack Table: MA Sweeps (Small)
71. RM2/Classic Core - Attack Table: MA Sweeps (Medium)
72. RM2/Classic Core - Attack Table: MA Sweeps (Large)
73. RM2/Classic Core - Attack Table: MA Sweeps (Huge)
74. RM2/Classic Core - Attack Table: Ram Butt Bash Knockdown (Small)
75. RM2/Classic Core - Attack Table: Ram Butt Bash Knockdown (Medium)
76. RM2/Classic Core - Attack Table: Ram Butt Bash Knockdown (Large)
77. RM2/Classic Core - Attack Table: Ram Butt Bash Knockdown (Huge)
78. RM2/Classic Core - Attack Table: Stinger (Small)
79. RM2/Classic Core - Attack Table: Stinger (Medium)
80. RM2/Classic Core - Attack Table: Stinger (Large)
81. RM2/Classic Core - Attack Table: Stinger (Huge)
82. RM2/Classic Core - Attack Table: Tiny (1st attack)
83. RM2/Classic Core - Attack Table: Tiny (after 1st crit)
84. RM2/Classic Core - Attack Table: Tiny (after 2nd crit)
85. RM2/Classic Core - Attack Table: Tiny (after 3rd crit)
86. RM2/Classic Core - Attack Table: Trample Stomp (Small)
87. RM2/Classic Core - Attack Table: Trample Stomp (Medium)
88. RM2/Classic Core - Attack Table: Trample Stomp (Large)
89. RM2/Classic Core - Attack Table: Trample Stomp (Huge)
90. RM2/Classic Core - Critical Table: Grappling
91. RM2/Classic Core - Critical Table: Krush
92. RM2/Classic Core - Critical Table: Martial Arts Strikes
93. RM2/Classic Core - Critical Table: Martial Arts Sweeps
94. RM2/Classic Core - Critical Table: Puncture
95. RM2/Classic Core - Critical Table: Slash
96. RM2/Classic Core - Critical Table: Tiny
97. RM2/Classic Core - Critical Table: Unbalancing
98. RM2/Classic Core - Critical Table: Normal Weapon (Lge Creature)
99. RM2/Classic Core - Critical Table: Magic Weapon (Lge Creature)
100. RM2/Classic Core - Critical Table: Mithril Weapon (Lge Creature)
101. RM2/Classic Core - Critical Table: Holy Arms (Lge Creature)
102. RM2/Classic Core - Critical Table: Slaying Weapon (Lge Creature)
103. RM2/Classic Core - Critical Table: Normal Weapon (Super Lge Creature)
104. RM2/Classic Core - Critical Table: Magic Weapon (Super Lge Creature)
105. RM2/Classic Core - Critical Table: Mithril Weapon (Super Lge Creature)
106. RM2/Classic Core - Critical Table: Holy Arms (Super Lge Creature)
107. RM2/Classic Core - Critical Table: Slaying Weapon (Super Lge Creature)
108. RM2/Classic Core - Critical Table: Cold
109. RM2/Classic Core - Critical Table: Electricity
110. RM2/Classic Core - Critical Table: Heat
111. RM2/Classic Core - Critical Table: Impact
112. RM2/Classic Core - Critical Table: Normal Spell (Lge Creature)
113. RM2/Classic Core - Critical Table: Slaying Spell (Lge Creature)
114. RM2/Classic Core - Critical Table: Normal Spell (Super Lge Creature)
115. RM2/Classic Core - Critical Table: Slaying Spell (Super Lge Creature)
116. RM2/Classic Core - Fumble Table: One-Handed Arms
117. RM2/Classic Core - Fumble Table: Two-Handed Arms
118. RM2/Classic Core - Fumble Table: Bows
119. RM2/Classic Core - Fumble Table: Mounted Arms
120. RM2/Classic Core - Fumble Table: Spear and Pole Arms
121. RM2/Classic Core - Fumble Table: Thrown Arms
122. RM2/Classic Core - Fumble Table: MA Strikes
123. RM2/Classic Core - Fumble Table: MA Sweeps
124. RM2/Classic Core - Fumble Table: Natural Attack (non-weapon)
125. RM2/Classic Core - Fumble Table: Animal (non-weapon)
126. RM2/Classic Core - Spell Failure Table: Attack Spells
127. RM2/Classic Core - Spell Failure Table: Non-Attack Spells
128. Companion III - Critical Table: Disruption
129. Arcane Companion - Attack Table: Mana Ball
130. Arcane Companion - Attack Table: Mana Bolt
131. Arcane Companion - Attack Table: Void Ball
132. Arcane Companion - Attack Table: Void Bolt
133. Arcane Companion - Critical Table: Mana
134. Arcane Companion - Critical Table: Void
135. Arcane Companion - Spell Failure Table: Arcane Spells - Elemental
136. Arcane Companion - Spell Failure Table: Arcane Spells - Other
137. Fire & Ice Elemental Companion - Attack Table: Aether Ball
138. Fire & Ice Elemental Companion - Attack Table: Aether Bolt
139. Fire & Ice Elemental Companion - Attack Table: Air Bolt
140. Fire & Ice Elemental Companion - Attack Table: Boulder
141. Fire & Ice Elemental Companion - Attack Table: Cold Bolt
142. Fire & Ice Elemental Companion - Attack Table: Force Bolt
143. Fire & Ice Elemental Companion - Attack Table: Nether Ball
144. Fire & Ice Elemental Companion - Attack Table: Nether Bolt
145. Fire & Ice Elemental Companion - Attack Table: Steam Bolt
146. Fire & Ice Elemental Companion - Critical Table: Arcane Aether
147. Fire & Ice Elemental Companion - Critical Table: Arcane Nether
148. Martial Arts Companion - Attack Table: Chigiriki
149. Martial Arts Companion - Attack Table: Kama
150. Martial Arts Companion - Attack Table: Katana (MAComp)
151. Martial Arts Companion - Attack Table: Metal Whip
152. Martial Arts Companion - Attack Table: Nanchaku
153. Martial Arts Companion - Attack Table: Tetsubo
154. Martial Arts Companion - Attack Table: Three-Section Staff
155. Martial Arts Companion - Attack Table: Wakizashi
156. Martial Arts Companion - Critical Table: Locking Holds
157. Martial Arts Companion - Critical Table: Nerve Strikes
158. The Armory - Attack Table: Bastard Axe
159. The Armory - Attack Table: Bastard Sword
160. The Armory - Attack Table: Cutlass
161. The Armory - Attack Table: Foil
162. The Armory - Attack Table: Great Sword
163. The Armory - Attack Table: Knife
164. The Armory - Attack Table: Long Scimitar
165. The Armory - Attack Table: Long Sword
166. The Armory - Attack Table: Katana (Armory)
167. The Armory - Attack Table: Kyotetsu-shoge
168. The Armory - Attack Table: Nagamaki
169. The Armory - Attack Table: Naginata
170. The Armory - Attack Table: Ninjato
171. The Armory - Attack Table: No-Dachi
172. The Armory - Attack Table: Shuriken
173. The Armory - Attack Table: Wakazashi
174. The Armory - Attack Table: Comet Hammer
175. The Armory - Attack Table: Jitte
176. The Armory - Attack Table: Nunchaku
177. The Armory - Attack Table: Rope Dart
178. The Armory - Attack Table: Sai
179. The Armory - Attack Table: Steel Whip
180. The Armory - Attack Table: Three Section Staff
181. The Armory - Attack Table: Tiger Claw
182. The Armory - Attack Table: Tiger Hook
183. The Armory - Attack Table: War Fan
184. The Armory - Attack Table: Bardiche
185. The Armory - Attack Table: Beaked Axe
186. The Armory - Attack Table: Bec de Corbin
187. The Armory - Attack Table: Fauchard
188. The Armory - Attack Table: Glaive
189. The Armory - Attack Table: Guisarme
190. The Armory - Attack Table: Harpoon
191. The Armory - Attack Table: Heavy Spear
192. The Armory - Attack Table: Lucerne Hammer
193. The Armory - Attack Table: Man Catcher
194. The Armory - Attack Table: Military Fork
195. The Armory - Attack Table: Partisan
196. The Armory - Attack Table: Pike
197. The Armory - Attack Table: Pole Axe
198. The Armory - Attack Table: Ranseur
199. The Armory - Attack Table: Trident
200. The Armory - Attack Table: Aklys
201. The Armory - Attack Table: Blowpipe
202. The Armory - Attack Table: Boomerang
203. The Armory - Attack Table: Cat-o-Nine Tails
204. The Armory - Attack Table: Dart
205. The Armory - Attack Table: Gladiators Net
206. The Armory - Attack Table: Hand Crossbow
207. The Armory - Attack Table: Nodwick
208. The Armory - Attack Table: Lasso
209. The Armory - Attack Table: Mullet
210. The Armory - Attack Table: Staff Sling
211. The Armory - Attack Table: Atlatl/Woomera

Offline Jacknight

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #267 on: March 08, 2017, 04:15:17 PM »
Hello,
How is it possible to handle magical weapon bonus ?
Is it possible to create/customize my own weapon (according that I use standard existing critical tables) ?

For instance, if I want different armor AT ajustement for my weapon.

Offline Merkir

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #268 on: March 09, 2017, 12:03:13 AM »
Hello,
How is it possible to handle magical weapon bonus ?
Is it possible to create/customize my own weapon (according that I use standard existing critical tables) ?

For instance, if I want different armor AT ajustement for my weapon.

When creating a character (PC, NPC or creature), six slots are available to enter their weapons/attacks. For each weapon you also enter the total offensive bonus (OB), including any magical or other modifiers for the weapon itself.

Offline gweihl

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #269 on: April 18, 2017, 09:13:11 PM »
Thanks for making the realism of Rolemaster far less intimidating and much more fun!

:wave::wave::wave:

I've been playing MERP/RM for more than 35 years; I just bought Combat Minion to help me run a campaign for my son and his friends.  I have to say, the tool is very damn useful as I can now run large encounters with noob players in a small fraction of the time it takes my old school buds to flip through all of the books (which slows proportionately with each pint consumed). The best part is the accommodation for my diehard old schoolers to "roll their own" while others use the auto roll and focus more on the role play.

I have two minor irritants I was hoping you could address:
    1. If I have a weapon I use both to melee (St bonus) and throw (Ag bonus) the app always returns the 1st listing of the weapon.  I've had this issue in some of my own lookup tables and fixed it by simply adding "Thrown" to the weapon name (ie. "Dagger"/"Dagger Thrown" and the lookup works as planned.

    2. I see you have a "Keyword Filter" field on the PC Info but no option to utilize it.  This would be a great way for me to manage multiple parties/campaigns like I can with NPC's and creatures.
I've developed work arounds for both but they're a bit cumbersome.

:worthy: :worthy:  Thanks again for what may be the best roleplaying aid I've purchased in 3+ decades of playing Rolemaster!  :worthy: :worthy:

Offline Merkir

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #270 on: April 19, 2017, 05:14:47 AM »
I have two minor irritants I was hoping you could address:
1. If I have a weapon I use both to melee (St bonus) and throw (Ag bonus) the app always returns the 1st listing of the weapon.  I've had this issue in some of my own lookup tables and fixed it by simply adding "Thrown" to the weapon name (ie. "Dagger"/"Dagger Thrown" and the lookup works as planned.

You've identified a bug I was unaware of, so thanks. I wish the solution was as simple as adding "Thrown" to the name, but the name is supplied by the table data itself, so short of adding an identical table changing the weapon name only, any other fix is a bit of a kludge, but I will look into it. Perhaps an easy solution will appear.

Fortunately, after you've changed the ranged OB, it will keep the same attack for next time. That is, the previous attack for each character is used by default so it's not too much of an issue (I hope).

Quote
2. I see you have a "Keyword Filter" field on the PC Info but no option to utilize it.  This would be a great way for me to manage multiple parties/campaigns like I can with NPC's and creatures.

Yes, the name and keyword filters were only expected to be used for NPCs. If you have multiple parties of PCs, there are a few easy solutions:
   1. Flip the unused PCs over to NPCs temporarily. Use Edit to do this.
   2. Use different browsers for different PC parties and/or campaigns. Note that you can use the backup and restore functions to copy all your PCs and NPCs to any other browser. Eg. Use Firefox for campaign #1, Google Chrome for campaign #2.
   3. Use the same browser, but use backup/restore to save and retrieve your two different campaign files of PCs/NPCs. Personally I would recommend option 1 or 2 above, rather than fiddle with save files.

Quote
:worthy: :worthy:  Thanks again for what may be the best roleplaying aid I've purchased in 3+ decades of playing Rolemaster!  :worthy: :worthy:

Many thanks for your kind words. :)

Offline sulkow82

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #271 on: May 21, 2017, 04:23:17 AM »
I've just purchased Combat Minion and like it so far.

Just out of curiosity, does Minion handle weapon breakage?
...formerly known as Kantron.

Offline Merkir

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #272 on: May 21, 2017, 06:49:50 AM »
I've just purchased Combat Minion and like it so far.

Just out of curiosity, does Minion handle weapon breakage?

No. Sorry, it doesn't do that or fumbles.

Offline sulkow82

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #273 on: May 23, 2017, 07:54:09 AM »
What would be a good thing to add (I think) would be healing.  Some monsters (and magical items) have the ability to heal a certain number of hits/ round.  How about simply adding another field to account for this.
...formerly known as Kantron.

Offline Jacknight

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #274 on: June 24, 2017, 04:32:33 AM »
Hello,
How is it possible to handle magical weapon bonus ?
Is it possible to create/customize my own weapon (according that I use standard existing critical tables) ?

For instance, if I want different armor AT ajustement for my weapon.

When creating a character (PC, NPC or creature), six slots are available to enter their weapons/attacks. For each weapon you also enter the total offensive bonus (OB), including any magical or other modifiers for the weapon itself.

Thanks for your answer, but I mean how do you deal with "weapon vs Amor adjustment" ?
For instance, the "Long sword" use the "Broad sword" attack table but apply adjustment depending on the type of armor : +5 for AT 20 to 13 , +0 on AT 12 to 9 , -5 on AT 8 to 1

Offline sulkow82

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #275 on: July 20, 2017, 05:34:17 PM »
I have purchased CM.  However, I lost my registration code before I could get it onto my iPad.  Who do I contact to get another copy?
...formerly known as Kantron.

Offline Merkir

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #276 on: July 21, 2017, 12:37:05 AM »
I have purchased CM.  However, I lost my registration code before I could get it onto my iPad.  Who do I contact to get another copy?

Your registration code is within the receipt/purchase email sent to you by RPGNow or DrivethruRPG (whoever you purchased from). Do you still have that email?

Offline sulkow82

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #277 on: July 21, 2017, 04:20:41 PM »
No for some reason I can't find that email.  It shows up in my library for DrivethroughRPG.  However, when I click to download it, it gives me a generic example, not buy actual registration.
...formerly known as Kantron.

Offline Merkir

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #278 on: July 21, 2017, 09:37:17 PM »
No for some reason I can't find that email.  It shows up in my library for DrivethroughRPG.  However, when I click to download it, it gives me a generic example, not buy actual registration.

The next thing to do is "rebuy" the product. If memory serves correct, once you have purchased from DrivethruRPG, it will not cost you anything a second time and you should be sent a new registration key. I will PM you from now on, but thought this might be useful information for others.

Offline sulkow82

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Re: Rolemaster Combat Minion - RM combat tracking software
« Reply #279 on: August 02, 2017, 06:17:14 AM »
I'm not looking for any reply, just an informational note for everyone.

As far as I can tell, it is true that Drivethru RPG does NOT recharge you for the purchase.  I have not seen any deduction off my account.

Also, to keep from this happening again, I have made a PDF copy of the e-mail.  So this should help.
...formerly known as Kantron.