Author Topic: Dwarven magic rules  (Read 3644 times)

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Offline Defendi

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Dwarven magic rules
« on: November 23, 2007, 08:02:16 PM »
Essentially, I'm trying to decide if I need to add the rules into product 5.
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Offline WoeRie

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Re: Dwarven magic rules
« Reply #1 on: November 24, 2007, 02:10:37 AM »
They are rules for dwarven priests, so I think it would be great to have everything in one book.

Offline Grafton

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Re: Dwarven magic rules
« Reply #2 on: November 24, 2007, 07:15:09 PM »
Have to admit I haven't read past the first adventure, PbP takes so long I would forget it anyway.

Given that this will sound stupid, but is dwarven magic significantly different? I think I read something about runes once, but...

If needed, go with keeping the rules in one place.

Offline Defendi

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Re: Dwarven magic rules
« Reply #3 on: November 25, 2007, 02:11:02 PM »
In RMFRP its just a little different.  I haven't made Classic rules yet.  Mainly it's in the requirements (you need runes and the materials effect casting chances).  In other games its more or less different.  d20 needed a new base class, for instance, kinda like the sorcerer, but with rigid material components.
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Offline mocking bird

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Re: Dwarven magic rules
« Reply #4 on: November 26, 2007, 08:41:55 AM »
Ah, book on religion.  Excellent. ;D

Probably should just for consistency's sake, also if you have people picking up the book by itself.
Believe nothing, no matter where you read it or who has said it, not even if I have said it, unless it agrees with your own reason and your own common sense.    Buddha