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ICE News and Discussion / Re: ICE needs an SRD for thier systems.
« Last post by jdale on Today at 06:19:39 PM »
The blogs were more what I was looking for. I don't know, open source people just don't know how to present concise explanations of what things are for. I see that everywhere. Here's a directory of all our files! Here are all the plug-ins! Here's a log of recent changes! But no "this is the purpose of this project."

Anyway, ok, I can see the utility. It's not what I would use personally, because I find Markdown too constraining, but ok.
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RMC/RM2 / Re: Combat with creatures that act as a group
« Last post by OLF, i.e. Olf Le Fol on Today at 04:46:10 PM »
We had this thread about the matter, a decade ago…
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Perhaps look at

https://publish.obsidian.md/hub/04+-+Guides%2C+Workflows%2C+%26+Courses/for+TTRPG

and scroll down to the "Vaults" section.
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RMC/RM2 / Re: Combat with creatures that act as a group
« Last post by Spectre771 on Today at 02:46:39 PM »
I believe there is a method for swarm/pack type attacks in RM2, I have to research it.  I used it in sessions with gorecrows, rats, elemental rats, giant hornets, and even leeches. :)  (That's what happens when one decides to dive into a foetid pool of water in a haunted swamp to try to get some coins.)
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RMC/RM2 / Re: Combat with creatures that act as a group
« Last post by jdale on Today at 12:35:06 PM »
The easiest approach is to assign the entire swarm (or some number of sub-swarms) a number of hits, but also set a limit on how much damage can be inflicted per round with a regular melee attack (e.g., one gorcrow). Also give it immunity to bleeding, stun, and injury penalties, on the principle that a single individual with those issues doesn't impair the swarm. Creative attack types might increase the maximum amount of damage if you think the attack can hit multiple bodies.
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ICE News and Discussion / Re: ICE needs an SRD for thier systems.
« Last post by jdale on Today at 12:29:19 PM »
Is there a non-video place I can read specifically about the RPG applications? I want to understand what you're talking about, but I don't want to spend half an hour watching a video to figure out whether it's relevant.
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RMC/RM2 / Combat with creatures that act as a group
« Last post by rsarres on Today at 11:40:54 AM »
Hi, friends.
I was unable to find the complete rules for combat with small creatures that attack as a group. I understand how the group of creature attack, creatures and treasures has a rule for that. For example, each group of 100 ants can create one attack of 0 TPi (Tiny Pinch) per round.

However, how does a PC attack a group of 100 ants, for example. It obviously cannot be one attack per ant.
Another example: A 30 gorcrows attack. Their attacks are grouped in trios. Can you swing your axe and try to brind down more than one gorcrow?


In a recent encounter, a PC was attacked by 10 leeches that sneaked into his armor while wandering a swamp. I ruled that the removal of each leech using his axe was a maneuver. If he wanted to remove more than one leech per round, the maneuver difficulty increased.

So, what are your thoughts.
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ICE News and Discussion / Re: ICE needs an SRD for thier systems.
« Last post by Haeshka on Today at 09:55:05 AM »
Here: https://obsidian.md/publish

I feel you, Bruce, unfortunately- ICE in all its instances has been very against allowing others involved in their growth.  Lots of factors have to be contemplated, and lots of carefully-worded documents have to be written.  And, with all steam working towards publishing RMU and HARP products in such a small team, I doubt there's much mental capacity left to work on such an answer; which is really too bad, as it will forever prevent RMU from getting anywhere outside of the die-hards.
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Rolemaster / Re: Wholesale Rolemaster
« Last post by Grimsouled on March 27, 2024, 08:11:45 PM »
Okay, thanks. I thought that may be the case.
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RMSS/FRP / Re: Question regarding Treasure Generation
« Last post by rdanhenry on March 27, 2024, 03:57:43 PM »
See page 68. There are a lot of different options for General items. A Class II General item could be: +5 to a skill with a Standard or Combined progression, a +4 to a skill category with a Standard progression, a +4 to a skill with a 0*1*1*0.5*0 progression, +15 Hits, +4 PPs, +10 RR bonus, +2 Spell Adder, or x1.5 PP Multiplier.
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