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Systems & Settings => HARP SF => Topic started by: GMLovlie on December 26, 2016, 06:20:00 AM

Title: Dual wielding
Post by: GMLovlie on December 26, 2016, 06:20:00 AM
I've looked into paired weapon style and the two weapon combo a bit more. And I've made a new style to complement these, and slightly change some stuff around.

Dual wielding

Suggestions for tweaks or other ideas, thoughts?

This could arguably also work with the double-weapon style, instead of requiring double the number of ranks.

Also, it may be required to develop it for each combo or weapon type, but looking at martial arts styles, I believe it's within reason to have this as a generic skill - or perhaps develop it separately for ranged and melee weapons, depending on future races/species of HARP SF and multiple arms, you could require these distinct skills: 1 handed melee, 2 handed melee, 1 handed ranged, 2 handed ranged.

I know that paired weapon has a quite powerful effect, and this skill will allow those effects to be more frequent at lower levels. Also, this skill makes dual wielding easier in the long run, by lvl 13 you can remove the off-hand penalty entirely. Not as good as ambidexterity though - and the new combat action to enable certain other combat actions, while dual wielding, makes this even nice to go to. Sure, but I'm not convinced it's over-powered. One could of course further increase the checks to enable well-aimed shot/power strike, to very hard and extremely hard instead.
Title: Re: Dual wielding
Post by: GMLovlie on December 26, 2016, 11:54:40 AM
I've made an updated version, see my homebrew folder (in signature).
Title: Re: Dual wielding
Post by: GMLovlie on December 29, 2016, 11:43:24 AM
It's been updated and changed a bit, v1.2.