Author Topic: Mass and gear  (Read 1431 times)

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Offline GMLovlie

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Mass and gear
« on: December 15, 2016, 04:52:30 PM »
Hey,

We made characters tonight. Some questions came up:
  • Does an armour's mass count to total weight carried?
  • Do you count the backpack's 1 in mass when using it?
  • Is the mass of firearms when loaded?
  • How come a submachine gun weigh more than an assault rifle?
"What about the future...? We can only hope, we cannot however account for the minutiae of the quanta, as all accidents in an infinite space are inevitable."

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Offline GMLovlie

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Re: Mass and gear
« Reply #1 on: December 15, 2016, 06:09:39 PM »
Ignore the first question...  ::)
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Offline JessicaEwers

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Re: Mass and gear
« Reply #2 on: December 16, 2016, 07:34:33 AM »


Hey,

We made characters tonight. Some questions came up:
  • Does an armour's mass count to total weight carried?
  • Do you count the backpack's 1 in mass when using it?
  • Is the mass of firearms when loaded?
  • How come a submachine gun weigh more than an assault rifle?

Yes to question 2, your still carrying it, and your still affected by all the weight of items inside.

I think by question 3 your asking do you count the mass of the ammunition when loaded, in which case, technically yes, although I doubt you would want to micro manage that during a gun fight, unless you had some sort of program to do it for you.

I am not an expert in firearms, however I imagine the weight takes into account the ammunition case on the submachine gun, they are typically huge drum cases.  Or it might represent the fact that assault rifles are a more modern firearm than submachine gun (I think) and therefore made lighter, but like I said, could be wrong on that one

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Offline GMLovlie

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Re: Mass and gear
« Reply #3 on: December 16, 2016, 09:06:59 AM »
Q2: Yeah, I thought so... I've been playing more narrative and hand-wavium games recently. In which backpacks allows you to carry more stuff, not just carry stuff.

About the weapon mass and ammo question, what I was trying to say was: do you add ammo mass to weapon mass, or do you just count the weapon mass to include that already. It doesn't necessarily matter, but my players now want to be as detailed as possible, and I wonder what the intention is - why they didn't want to play Spacemaster I don't know... :P

You may be right about the submachine gun, but it seems odd that an MP5 weighs more than a M16. The assault rifle holds 100 rounds, same as the submachine gun. Except the submachine gun has "lighter pistol sized rounds" (pp 107:HARP SF). For the record, the max weight I found for an MP5 on wikipedia was about 3.4 kg, but it was not noted whether or not it was loaded or unloaded. An assault rifle was, loaded, just under 4 kg.
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Offline GMLovlie

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Re: Mass and gear
« Reply #4 on: December 20, 2016, 08:10:19 AM »
About space suits and the kinetic and ablative enhancements ...

The first, space suits, is said to be possible to integrate into one's armour. Questions:
1) Does this affect the DB? Or do you just pick the highest number?
2) Does it affect the Max/MinMP?
3) How much would it cost - you just follow the integration rules at the start of the chapter I assume. Correct?

About the enhancements:
1) These are added to armour and the DB increases correspondingly when attacked by appropriate weapon type. Correct?
2) Adding these to armour is automatic? It requires a skill check?
3) The cost of these enhancements includes adding them to your armour, yes?
"What about the future...? We can only hope, we cannot however account for the minutiae of the quanta, as all accidents in an infinite space are inevitable."

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Offline NicholasHMCaldwell

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Re: Mass and gear
« Reply #5 on: December 22, 2016, 02:21:50 PM »
About space suits and the kinetic and ablative enhancements ...

The first, space suits, is said to be possible to integrate into one's armour. Questions:
1) Does this affect the DB? Or do you just pick the highest number?

You add the DB of the armor and the spacesuit together

Quote
2) Does it affect the Max/MinMP?

Add the MaxMP of the two armors together. Similarly with the MinMP. See page 169 of HARP SF.

Quote
3) How much would it cost - you just follow the integration rules at the start of the chapter I assume. Correct?

Yes.

Quote
About the enhancements:
1) These are added to armour and the DB increases correspondingly when attacked by appropriate weapon type. Correct?
2) Adding these to armour is automatic? It requires a skill check?
3) The cost of these enhancements includes adding them to your armour, yes?

1) Yes.
2) Make a Machine Operation or similar maneuver
3) Yes

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Director, Iron Crown Enterprises Ltd
Publisher of Rolemaster, Spacemaster, Shadow World, Cyradon, HARP & HARP SF, and Cyberspace, with products available from www.drivethrurpg.com
Author: Mentalism Companion, GURPS Age of Napoleon, Construct Companion, College of Magics, HARP SF/HARP SF Xtreme

Offline GMLovlie

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Re: Mass and gear
« Reply #6 on: December 22, 2016, 06:21:21 PM »
Cool, thanks :)
"What about the future...? We can only hope, we cannot however account for the minutiae of the quanta, as all accidents in an infinite space are inevitable."

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Offline GMLovlie

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Re: Mass and gear
« Reply #7 on: December 23, 2016, 04:14:35 AM »
And we continue the quest for answers :)

The Malfunction table, the size categories. How do you decide? For vehicles it gives some indications, should I assume that this maintenance idea goes for all types of malfunction?
"What about the future...? We can only hope, we cannot however account for the minutiae of the quanta, as all accidents in an infinite space are inevitable."

Homebrew folder
Ongoing campaign
Inspirational images for my games
My box of stuff