I'm trying to figure out an home rule for the spell list developement, but I'm afraid to break the game so I'll ask for other users/GM opinion before introducing it in my games.
The fact is that RM2 sistem is too randomic for my tastes, RMU approach suits me better, but seems kind of slow. RMFRP allow for 3 ranks/level for pure and hybrids, which sounds better, but still I feel it's working only for low level characters.
I mean, why a 30 lvl mage should even bother to learn a new spell list at 3 ranks/level ? It wil take more than 14 levels to learn it to a level comparable to his own, even if he can be rightfully called an expert in magic.
So my idea was to remove the max number of purchasable ranks per level, provided that :
a) you need a book that contains those spells in order to learn them (and they are not easy to find in my setting)
b) you have enough DP
c) you are a pure spell user
I should probably put a cap on overcasting, though. Like you can cast a spell that doesn't excede 3 levels over yours.
What do you think?