Author Topic: HARP SF Beta - Writing ToDo up to 12 April 07  (Read 2835 times)

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Offline NicholasHMCaldwell

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HARP SF Beta - Writing ToDo up to 12 April 07
« on: March 12, 2007, 08:56:52 AM »
This is a checkpoint list for the latest beta sent to Tim.

In the Writing ToDo List, we had:

1) Species: Add Skill Flexibility as an alternative to Profession Adaptability for humans, note need to modify example in Species & Genetic Adaptation [DONE]
2) Combat: Metricate the Charging combat action [DONE]
3) Vehicles: Fix the v= u +at equation example [DONE]
4) Gustav: Noted for Tim
5) Species: Genetic Adaptation Talents (ensure cost appears in Species chapter) [DONE]
6) Talents: checking/modification (Speed Loader, Sureshot, Zero-G, Poison Sac) [DONE]
7) Equipment & Technology (laser sights vs holographic sights) former now Unrestricted [DONE]
8) Equipment & Technology (indicate skills for equipment)
9) Equipment & Technology (no personal force shields) [DONE]
10) Skills (Disarming Demolitions as explicit subskill) [DONE]
11) Skills (Astrogation as explicit subskill of Navigation) [DONE]
12) Skills (revisit Signaling description re use of comms equipment and vehicle sensors, priority of applications)
13) Skills (psychology - explicit note about study of alien minds) [DONE]
14) Skills (engineering - explicit note about its application in equipment use) [DONE]
15) Combat (vehicle - clearer text on disabling vehicles, uncertainty of "lock on", missile rounds start after firing round)
16) Adventuring (starvation & thirst - 3 litres) [DONE]
17) Adventuring (high gravity - acceleration couches and gravitic chairs) [DONE]
18) Combat (+40 vs downed foes - melee only?) (now states: Foe Downed (melee attacks or point-blank ranged attacks only) [DONE]
19) Combat (Escape Blast vs Sudden Dive) (Escape Blast now requires following round for reorientation) [DONE]
20) Combat (BMR for crouched movement)
21) Combat (grenades - consider how secondary radius might be handled)
22) Combat (change missile use in melee to ranged weapons in melee) [DONE]
23) Combat (combat actions - explicit note about which ignore damage caps) [DONE]
24) Skills (Explicit sample of subskills and specialities for Vehicle skills, Gunnery, Machine Operation, Signaling)
25) Adventuring (radiation aftermath CRR for nuclear blast) (reduced and qualified) [DONE]
26) Combat (reflect on Pilot bonus offensive vs defensive) now one or other [DONE]
27) Cyberware (look at skill ranks being equipment specific, which implants need neuralware) [DONE]
28) Skills (explicit note that EMP Feedback option is specific neuralware unit) [DONE]
29) Vehicles (some further math shortcuts)
30) Psionics (name that psi maneuver table, bring other mods nearby)
31) Psionics (Electrical Control, Clouding Tier 3 to Tier 4)
32) Combat (vehicle situational modifiers for initiative)
33) Cyberware (explicit note against stacking of bonuses from multiple cyberlimbs) [DONE]
34) Combat, Skills, Equipment (implementation of new weapon group system for the Modern Ranged weapon class, also rules for handheld and large launchers, spread weapons and area burst, possible new (support) weapons)
35) Talents (rename Hotshot to Hotshot Pilot [DONE], improve Intuition description [DONE], wings to Flight and possible Cyradon ruling -impact on Gorsivans [DONE], Dense Musculature [DONE], note on maneuver types for Natural Linguist [DONE], check Darkvision - comment on colorblind already in Adventuring no action required) [DONE]
36) Combat & Equipment (scope to make Sniping viable beyond two range increments) {also adjusted Telescopic Eyes talent, Telescopic Focusing cyberware/cybertech, Sniping skill description} [DONE]
37) Talents (modify Starfighter Pilot TP to have CS&M: Combat Piloting) [DONE]
38) Skills (Flying/Gliding fixup) 
39) Dirty Fighting, Ambush, Sniping fixups [DONE]
40) Talents (mod to Initiate of the Transcendence TP) [DONE]

Playtest List
1) psionics (skill ranks set max on PEPs spendable)
2) psionics (telekinesis as attack)


Wish List:
1) Timeline of Terran & Alien History
2) Missile Warheads
3) Table of precalculated missile flight times
4) Alternate FTL options
5) Support Weapons, Launchers (large and small), etc
6) Blasters
7) Exotic Cybersenses (scanners, etc.)
8) Cyberware to boost mental stats
9) "Smuggler" ship
10) precognitive strike, defense, maneuver
11) Semi-Adepts
12) Master NPC table

Best wishes,
Nicholas
« Last Edit: April 14, 2007, 07:03:59 AM by NicholasHMCaldwell »
Dr Nicholas HM Caldwell
Director, Iron Crown Enterprises Ltd
Publisher of Rolemaster, Spacemaster, Shadow World, Cyradon, HARP & HARP SF, and Cyberspace, with products available from www.drivethrurpg.com
Author: Mentalism Companion, GURPS Age of Napoleon, Construct Companion, College of Magics, HARP SF/HARP SF Xtreme

Offline NicholasHMCaldwell

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Re: HARP SF Beta - Writing ToDo
« Reply #1 on: March 18, 2007, 10:04:34 AM »
(Post purely to reset thread modified time)

Dr Nicholas HM Caldwell
Director, Iron Crown Enterprises Ltd
Publisher of Rolemaster, Spacemaster, Shadow World, Cyradon, HARP & HARP SF, and Cyberspace, with products available from www.drivethrurpg.com
Author: Mentalism Companion, GURPS Age of Napoleon, Construct Companion, College of Magics, HARP SF/HARP SF Xtreme

Offline NicholasHMCaldwell

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Re: HARP SF Beta - Writing ToDo
« Reply #2 on: March 23, 2007, 09:47:53 AM »
Yes, I know the list has not been updated recently. I've been busy in the real world and have a stack of reports a foot high to mark this weekend. It will be updated when I see the back of my last major marking this academic year.

Best wishes,
Nicholas
Dr Nicholas HM Caldwell
Director, Iron Crown Enterprises Ltd
Publisher of Rolemaster, Spacemaster, Shadow World, Cyradon, HARP & HARP SF, and Cyberspace, with products available from www.drivethrurpg.com
Author: Mentalism Companion, GURPS Age of Napoleon, Construct Companion, College of Magics, HARP SF/HARP SF Xtreme

Offline NicholasHMCaldwell

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Re: HARP SF Beta - Writing ToDo
« Reply #3 on: April 02, 2007, 01:52:30 PM »
[DONE] will denote changes made to the manuscript.

Best wishes,
Nicholas
Dr Nicholas HM Caldwell
Director, Iron Crown Enterprises Ltd
Publisher of Rolemaster, Spacemaster, Shadow World, Cyradon, HARP & HARP SF, and Cyberspace, with products available from www.drivethrurpg.com
Author: Mentalism Companion, GURPS Age of Napoleon, Construct Companion, College of Magics, HARP SF/HARP SF Xtreme

Offline Rasyr-Mjolnir

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Re: HARP SF Beta - Writing ToDo
« Reply #4 on: April 02, 2007, 02:09:19 PM »
Nick, a suggestion - it might be more beneficial to make the [DONE] be of a different text color to help it stand out more. I found it difficult to locate which items you had already marked as [DONE]

Offline NicholasHMCaldwell

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Re: HARP SF Beta - Writing ToDo
« Reply #5 on: April 02, 2007, 02:18:57 PM »
Nick, a suggestion - it might be more beneficial to make the [DONE] be of a different text color to help it stand out more. I found it difficult to locate which items you had already marked as [DONE]

Fixed. Though I may change from red to a different color.

Best wishes,
Nicholas
Dr Nicholas HM Caldwell
Director, Iron Crown Enterprises Ltd
Publisher of Rolemaster, Spacemaster, Shadow World, Cyradon, HARP & HARP SF, and Cyberspace, with products available from www.drivethrurpg.com
Author: Mentalism Companion, GURPS Age of Napoleon, Construct Companion, College of Magics, HARP SF/HARP SF Xtreme

Offline Rasyr-Mjolnir

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Re: HARP SF Beta - Writing ToDo
« Reply #6 on: April 02, 2007, 02:26:05 PM »
Whatever color you want is fine. The idea was just to to make a suggestion to help make them more visible overall.

 ;D


Offline NicholasHMCaldwell

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Re: HARP SF Beta - Writing ToDo
« Reply #7 on: April 11, 2007, 11:18:05 AM »
Lots of Blue DONE markers.

Best wishes,
Nicholas
Dr Nicholas HM Caldwell
Director, Iron Crown Enterprises Ltd
Publisher of Rolemaster, Spacemaster, Shadow World, Cyradon, HARP & HARP SF, and Cyberspace, with products available from www.drivethrurpg.com
Author: Mentalism Companion, GURPS Age of Napoleon, Construct Companion, College of Magics, HARP SF/HARP SF Xtreme