Author Topic: Various minor typos, format errors, etc.  (Read 8805 times)

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Offline Mungo

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Re: Various minor typos, format errors, etc.
« Reply #20 on: April 02, 2007, 03:54:15 AM »

? CoM says 20, HARP SF says 20.


Hi,

My version of CoM says cost 10 (p.45 and p. 46).

BR
Juergen

PDF or print? and if print, any indication as to which printing?

Best wishes,
Nicholas

PDF, save date is 11.06.2004 (didn't find any version number in the file).

BR
Juergen

Offline Rasyr-Mjolnir

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Re: Various minor typos, format errors, etc.
« Reply #21 on: April 02, 2007, 09:11:40 AM »
I have print versions that say 20, and a PDF version that says 10

20 is and should be the correct number... Will have to double check the PDF that is up for sale later.


Offline Mungo

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Re: Various minor typos, format errors, etc.
« Reply #22 on: April 04, 2007, 03:50:11 AM »
Integrated Equipment: cost is "x10 weapon cost" -> should be "x10 equipment cost"

Robots: they get -50 to Swimming. In my opinion this is a Species Limitation and should therefore get a name, suggestion is "High Body Density".

BR
Juergen

Offline Mungo

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Re: Various minor typos, format errors, etc.
« Reply #23 on: April 04, 2007, 04:14:19 AM »
Robots:
- BMR for Walker, Wheled and Tracked Locomotion is not given.
- What is the impact of terrain that "is severly difficuly". There are modifiers in the Vehicle Manuever Chart based on form of locomotion -> how are they applied to robots, if at all?

BR
Juergen

Offline Mungo

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Re: Various minor typos, format errors, etc.
« Reply #24 on: April 04, 2007, 07:40:05 AM »
Low Light Vision: ...dimly vision with -40 an additional distance equal to the illumination of....

I think in HARP this rule was also for Night Vision (in a later publication). In HARP SF it exists for Low Light Vision but not for Night Vision -> I would suggest to include it also in Night Vision

Offline Mungo

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Re: Various minor typos, format errors, etc.
« Reply #25 on: April 04, 2007, 09:05:32 AM »
Telescopic Focusing:
a) Different than Telescopic Eyes (Sniping and Well-aimed Shot) -> on purpose?
b) -20 to Perception of other features -> shouldn't it be -10(E)/-20(M)/-40(A) to Perception?

Offline Mungo

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Re: Various minor typos, format errors, etc.
« Reply #26 on: April 06, 2007, 12:44:07 PM »
Hi,

Here a longer list:

Cybertech:
Radar/Sensor Sense: The description is only for sonar, but that it nowhere mentioned -> either also include a description of radar or mention more explicitely that the existing description is only for sonar?

Skills:
Aerial Combat: according to description it is not for flying by technical means. I wondered: what about e.g. an antigrav belt -> whould that require Combat Pilot or Aerial Combat? If the latter one, then pls. adapt the description.

Combat Driving: according to the description it must not be developed seperately for each vehicle class, not even for air/marine/... -> is this as intended or should it be developed seperately? If the latter, I suggest to adapt the skill description.

Ranged Disarm: "weapon goes flying as desired by attacker" -> that is taken 1:1 from "Disarm Foe", but I think this is not realistic...

Demolitions - description says "provides a bonus" -> to me this sounds as if it uses the Bonus Resolution Method, but that is not the case -> I think the desctiption is a little bit confusing -> change it?

Flying/gliding: When comparing with HARP ML, it is very different. In HARP ML the penalty when not haveing this skill is -80 and the skill reduces this penalty automatically without maneuver roll. In HARP SF the penalty is -75 and there is no explicit description on how this skill works -> I suggest to take the description of HARP ML to stay consistent.
Remark: the HARP ML skill description is one reason why I would like to see a similiar ruling for Zero-G Maneuvering.

Swimming: Last sentence (- 3x maneuver penalty) ->  I think this is only for archaic armor, otherwise the other rules do not make much sense, or? If yes, I suggest to make it clearer in the description.

BR
Juergen

Offline Mungo

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Re: Various minor typos, format errors, etc.
« Reply #27 on: April 08, 2007, 05:43:20 AM »
Hi,

p137: Draw weapon action -> note missing that this can replace the action of press&melee (I think this was stated in HARP)?

In my notes I found the possibility to "hold an action", i.e. if a character's initiative is high enough, he can wait for a trigger event and then act before anyone else. I don't know where this was published for HARP, but I did not find it in HARP SF -> include it?

Grenades: HARP: roll d10 to determine missed distance in feet, HARP SF: d10 to determine distance in m -> change it in HARP SF to be consistent?

p112, right hand side: what is the role of Demolitions, I am a bit confused. In the text between the 2 examples it is stated that an attack must be made, taking the warhead critical table. In the last paragraph it is stated that a demolitions maneuver is made....

Terminal velocity: there is an approximative formula to calculate terminal velocity, but none to calculate how long it takes to reach this velocity -> include it?

Disarm Foe/Move&Attack/Press&Melee: still feet instead of m in description.

Dodge: does it mean that the minimum DB from this maneuver is 50? Or 0? Because you get 50 + Bonus, but negative Bonus is ignored...(I know, HARP has the same description, but obviously I don't understand it there as well).

Knockdown: there was already a different ruling in ML, incl Knockdown Maneuver Size Modifier Table -> perhaps take the more sophisticated ruling from ML for HARP SF?

Power strike: same as Knockdown. In ML there was a ruling "Cumulative -10 OB for every consecutive round beyond the first...." -> include more sophisticated ruling in HARP SF?

Fear and Invisibility rules are not included in HARP SF -> on purpose? (I don't think they are important, but am asking just for sake of completeness)

Subdual: it should only work with melee weapons, which is not stated -> refine description?

Sudden Dive: what means "reposition himself" in game terms? That he must not make any other action than hiding behind cover next round? -> I suggest a clarification.

Well-aimed shot: according to the desctiption (takes a few extra moments...) I would say that there should be a negative Initiative modifier instead of negative OB?

Stun: I found in my notes rules concerning "What happens when a stunned character receives another stun result" and "When does he become uncoscious due to too much stun" (but I don't know from which HARP publication they are) -> include this also in HARP SF (or if it is stated somewhere, then pls. include it also in the description of the Critical Tables).

p119 (vision): I suggest to include these rulings also in the respective Talents descriptions (and state here only Normwal Vision?). And a comparison table would be nice (I think I already mentioned that befre).

Water Vision: why is vision in freshwater shorter? I thought it should be the other way round, or?

BR
Juergen

Offline Michael Petrea

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Re: Various minor typos, format errors, etc.
« Reply #28 on: April 09, 2007, 08:25:40 AM »
p.11 (Khayyam) and p.12 (Pasteur) The unit of measure (km) is missing from the diameter.

On all of the world descriptions:
The listing for Climate is indented more than the other listings.  Is this intentional?
When the lines wrap on the data listings the indention is not maintained.  Is this intentional?

p.23-25 Some of the Favored Category rank numbers are bold; some are not.

p.24 Outdoor under Scout Favored Categories has an extra return spacing it from the previous line.

p.27 Under the stat descriptions Presence is neither bold or indented like the other stats.

p.27 Bottom of the first column.  It seems to odd to have the d100 rolling convention put here.  Shouldn't it be in the intro or somewhere like that?

p.28 Under Increasing Stats the 101-105 table entry is indented incorrectly.

p.28 Under Increasing Stats in the Note section, the second paragraph (beginning "Characters can also. . .") is indented where the previous paragraph is not.  Not sure if that was intentional.

p.36 The Pace table in the 2nd column: The table title looks odd "PacePace Normal Maneuver" and the 'S' for Sheer Folly is off.

p.40 Table 5.5: The first column "Aristo Noble" has no colon after "Aristo" where the 2nd, 4th, and 5th columns all have colons on their abbreviated initial culture.

p.44-57 Following all of the skill descriptions: Most of the category-stats mods-resolution method listings are not all bold.  Some are; some aren't.  The format should be the same for all and the last sentence on p.42 says they should be bold.  I actually prefer them bold since it frames the skill description.

p.46 Disarm Foe description: It states that the skill must be learned separately for each "weapon category."  Should that be for each "weapon group" to maintain consistent terminology?

p.47 The first column: The entries in the first column look like they are not indented correctly.  Should Ranged Disarm be indented or the others moved?

p.48 Crafts: Weapon Smith is not indented correctly. 

p.48 Demolitions example: The word "Example" is not bold as it is for other entries.

p.48 Dirty Fighting: The title is not bold.

p.49 Engineering skills: The skills are not bold as the individual skill are when listed in other entries (e.g. Crafts).

p.52 Mundane Lore: As with Engineering above the skills aren't bold if they should be.

p.54 Resistance: The individual skills would be better presented by following the format for other entries (e.g. Mundane Lore, Engineering).  Having them all describe within the paragraph makes it hard to parse and read.



« Last Edit: April 10, 2007, 09:01:01 PM by BillyJoeJive »

Offline Mungo

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Re: Various minor typos, format errors, etc.
« Reply #29 on: April 09, 2007, 04:23:09 PM »
Hi,

Active Defense against scanning: on a failure - does the one scanning know that he ran into ECM? On a fumble I would say no.

Magneto-gravitic cloaking: what is the penalty for scanning attempts? -40 for gravity/antigravity, impossible otherwise?

Combat Condition "Starlight": Visibility 10m, all ranged attacks beyond blind fire, in HARP 10', all missile attacks blind fire -> not consistent -> make it consistent?

Heavy Fog: HARP: all missile fire blind fire, HARP SF: all ranged attacks beyond 5m blind fire -> not consistent?

Rules for Mounted and Flying Combat are missing (found them in my notes, so they are published for HARP)

High/Low Gravity: only gravity min. 0.25g higher/lower than normal has long term adverse effects -> what does this mean in terms of rules? That there is no CRR below that or pernanent CO damage is ignored? Or is this a reference to the Option to ignore the rules for gravity within +/-0.25g of normal gravity?

Radiation: would a personal magneto-gravitic shield (if available) also protect completely against radiation?

I miss an Encounter Table (e.g. when is Solar Flare?)

Vacuum: "resuscitated" -> is there another word? Its quite difficult for non-native English speakers (for the first time in nearly a decade I had to use my dictionary, not even google knows it). Does this only apply to vacuum dead or all dead?

Poison: is the penalty from withdrawal also applied to the Will RR to break the addiction?

Low pressure: altitude up to 5000m: why does the character not become euphoric? He becomes euphoric at lower and higher altitudes.

Low pressure, between 5000 and 8000m: -10 for each 1000m, but what does this mean in atu? -10 for each 0.05 atu below 0.49?

High Pressure: only rules for adaption back to normal pressure given. What happens to characters in high pressure? How much can a normal character withstand?

Quick sand: how does a character panic?

Starvation & Thirst: is the negative modifier also applied to the Stamina RRs?

Storms: -1 per kph -> what is kph? Should it be km/h?

Injury: in my notes there is a 4th wound severity: Mortally Wounded (0 Concussion Hits, -100 to all actions) -> this not included in HARP SF - on purpose?

Death: in my opinion the description contains a few bits two times, i.e. how to stabilize a dying character -> I suggest to reformulate that chapter as to me it is abit confusing.

BR
Juergen

Offline Mungo

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Re: Various minor typos, format errors, etc.
« Reply #30 on: April 11, 2007, 07:39:48 AM »
Hi,

High pressure for Robots and Cyberware: Normal Robots have the critical limits at 10, 15, 35, 55, more than 55atu . Cyberware has 10, 20, 30, 50, more than 50 -> is it possiblt to align these?

Cyberare damage in combat: Is the roll on the malfunction table in addition to the original Critical or instead? I guess in addition...

Does magneto-gravitic shielding also completely protect against EMP (its also radiation...)?

Microfusion generator (p78), Weapon Cells: "experimental version" -> I guess this is "Early" technology and not "Prototype"?

Weapons Cells: the way it is stated it seems that they recharge themselves. I guess this is not the case?

Remark: I think this was the last bunch of such comments from my side before the next release.

BR
Juergen

Offline Mungo

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Re: Various minor typos, format errors, etc.
« Reply #31 on: April 13, 2007, 05:43:09 AM »
Hi,

Warhead attack on an Individual: the conversion table says to take Shrapnel and/or Heat Critical Table.

What does and/or mean here? I did not find a rule when to use one and when both...

BR
Juergen

Offline NicholasHMCaldwell

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Re: Various minor typos, format errors, etc.
« Reply #32 on: May 07, 2007, 05:30:07 AM »
Hi,

p137: Draw weapon action -> note missing that this can replace the action of press&melee (I think this was stated in HARP)?

It's just an action.

Quote
In my notes I found the possibility to "hold an action", i.e. if a character's initiative is high enough, he can wait for a trigger event and then act before anyone else. I don't know where this was published for HARP, but I did not find it in HARP SF -> include it?

Can't find this.

Quote
Grenades: HARP: roll d10 to determine missed distance in feet, HARP SF: d10 to determine distance in m -> change it in HARP SF to be consistent?

We (Tim and I) have ruled that the HARP Fantasy rules are in feet because they are for improvised weapons with all the aerodynamic qualities of a half-brick.

Quote
p112, right hand side: what is the role of Demolitions, I am a bit confused. In the text between the 2 examples it is stated that an attack must be made, taking the warhead critical table. In the last paragraph it is stated that a demolitions maneuver is made....

The text is giving different routes to achieving the same goal:
1) Attack an object using a gun etc - that's a weapon attack
2) Destroy an object using explosives - that's demolitions. Depending on the nature of the explosives it either does a set amount of hits or you need to use the Warhead table for variable explosive yield.

Quote
Dodge: does it mean that the minimum DB from this maneuver is 50? Or 0? Because you get 50 + Bonus, but negative Bonus is ignored...(I know, HARP has the same description, but obviously I don't understand it there as well).

Knockdown: there was already a different ruling in ML, incl Knockdown Maneuver Size Modifier Table -> perhaps take the more sophisticated ruling from ML for HARP SF?

Power strike: same as Knockdown. In ML there was a ruling "Cumulative -10 OB for every consecutive round beyond the first...." -> include more sophisticated ruling in HARP SF?

Fear and Invisibility rules are not included in HARP SF -> on purpose? (I don't think they are important, but am asking just for sake of completeness)

Subdual: it should only work with melee weapons, which is not stated -> refine description?

Sudden Dive: what means "reposition himself" in game terms? That he must not make any other action than hiding behind cover next round? -> I suggest a clarification.

Stun: I found in my notes rules concerning "What happens when a stunned character receives another stun result" and "When does he become uncoscious due to too much stun" (but I don't know from which HARP publication they are) -> include this also in HARP SF (or if it is stated somewhere, then pls. include it also in the description of the Critical Tables).


Re: last comment, that's a Hack & Slash ruling. Different combat system.

Quote
Water Vision: why is vision in freshwater shorter? I thought it should be the other way round, or?

There's more stuff in "freshwater" in terms of organics, algae, silt, etc., than seawater and so it is dirtier and harder to see through.

Best wishes,
Nicholas
Dr Nicholas HM Caldwell
Director, Iron Crown Enterprises Ltd
Publisher of Rolemaster, Spacemaster, Shadow World, Cyradon, HARP & HARP SF, and Cyberspace, with products available from www.drivethrurpg.com
Author: Mentalism Companion, GURPS Age of Napoleon, Construct Companion, College of Magics, HARP SF/HARP SF Xtreme

Offline NicholasHMCaldwell

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Re: Various minor typos, format errors, etc.
« Reply #33 on: May 07, 2007, 05:44:47 AM »
Hi,

p137: Draw weapon action -> note missing that this can replace the action of press&melee (I think this was stated in HARP)?

It's just an action.

Quote
In my notes I found the possibility to "hold an action", i.e. if a character's initiative is high enough, he can wait for a trigger event and then act before anyone else. I don't know where this was published for HARP, but I did not find it in HARP SF -> include it?

Can't find this.

Quote
Grenades: HARP: roll d10 to determine missed distance in feet, HARP SF: d10 to determine distance in m -> change it in HARP SF to be consistent?

We (Tim and I) have ruled that the HARP Fantasy rules are in feet because they are for improvised weapons with all the aerodynamic qualities of a half-brick.

Quote
p112, right hand side: what is the role of Demolitions, I am a bit confused. In the text between the 2 examples it is stated that an attack must be made, taking the warhead critical table. In the last paragraph it is stated that a demolitions maneuver is made....

The text is giving different routes to achieving the same goal:
1) Attack an object using a gun etc - that's a weapon attack
2) Destroy an object using explosives - that's demolitions. Depending on the nature of the explosives it either does a set amount of hits or you need to use the Warhead table for variable explosive yield.

Quote
Dodge: does it mean that the minimum DB from this maneuver is 50? Or 0? Because you get 50 + Bonus, but negative Bonus is ignored...(I know, HARP has the same description, but obviously I don't understand it there as well).

I'm flagging to Tim before I mod the text.

Quote
Knockdown: there was already a different ruling in ML, incl Knockdown Maneuver Size Modifier Table -> perhaps take the more sophisticated ruling from ML for HARP SF?

We don't have any creatures of different sizes.

Quote
Power strike: same as Knockdown. In ML there was a ruling "Cumulative -10 OB for every consecutive round beyond the first...." -> include more sophisticated ruling in HARP SF?

It appears to be a Bazaar mod for a Hack & Slash issue. Not relevant.

Quote
Fear and Invisibility rules are not included in HARP SF -> on purpose? (I don't think they are important, but am asking just for sake of completeness)

Invisibility is irrelevant. Fear was never covered in HARP except as the result of spells.

Quote
Subdual: it should only work with melee weapons, which is not stated -> refine description?

Fair point.

Quote

Stun: I found in my notes rules concerning "What happens when a stunned character receives another stun result" and "When does he become uncoscious due to too much stun" (but I don't know from which HARP publication they are) -> include this also in HARP SF (or if it is stated somewhere, then pls. include it also in the description of the Critical Tables).


That's a Hack & Slash ruling. Different combat system.

Quote
Water Vision: why is vision in freshwater shorter? I thought it should be the other way round, or?

There's more stuff in "freshwater" in terms of organics, algae, silt, etc., than seawater and so it is dirtier and harder to see through.

Best wishes,
Nicholas

Dr Nicholas HM Caldwell
Director, Iron Crown Enterprises Ltd
Publisher of Rolemaster, Spacemaster, Shadow World, Cyradon, HARP & HARP SF, and Cyberspace, with products available from www.drivethrurpg.com
Author: Mentalism Companion, GURPS Age of Napoleon, Construct Companion, College of Magics, HARP SF/HARP SF Xtreme

Offline NicholasHMCaldwell

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Re: Various minor typos, format errors, etc.
« Reply #34 on: May 07, 2007, 09:07:55 AM »
Hi,

Active Defense against scanning: on a failure - does the one scanning know that he ran into ECM? On a fumble I would say no.

Correct.

Quote
Magneto-gravitic cloaking: what is the penalty for scanning attempts? -40 for gravity/antigravity, impossible otherwise?

Correct.

Quote
Combat Condition "Starlight": Visibility 10m, all ranged attacks beyond blind fire, in HARP 10', all missile attacks blind fire -> not consistent -> make it consistent?

Heavy Fog: HARP: all missile fire blind fire, HARP SF: all ranged attacks beyond 5m blind fire -> not consistent?

There's inconsistency between HARP and Hack&Slash, plus fantasy weapons have minimum ranges.

Quote
Rules for Mounted and Flying Combat are missing (found them in my notes, so they are published for HARP)

For Tim to decide if appropriate to copy in from Martial Law etc.

Quote
High/Low Gravity: only gravity min. 0.25g higher/lower than normal has long term adverse effects -> what does this mean in terms of rules? That there is no CRR below that or pernanent CO damage is ignored? Or is this a reference to the Option to ignore the rules for gravity within +/-0.25g of normal gravity?

No CRR needed if gravity difference less than a quarter-gee.

Quote
Radiation: would a personal magneto-gravitic shield (if available) also protect completely against radiation?

Yes

Quote
I miss an Encounter Table (e.g. when is Solar Flare?)

Whenever a SysOp feels like it.

Quote
Vacuum: "resuscitated" -> is there another word? Its quite difficult for non-native English speakers (for the first time in nearly a decade I had to use my dictionary, not even google knows it). Does this only apply to vacuum dead or all dead?

It's the correct and exact English word needed in this context.  And it is used in the Injury, Healing and Death section.

Best wishes,
Nicholas
Dr Nicholas HM Caldwell
Director, Iron Crown Enterprises Ltd
Publisher of Rolemaster, Spacemaster, Shadow World, Cyradon, HARP & HARP SF, and Cyberspace, with products available from www.drivethrurpg.com
Author: Mentalism Companion, GURPS Age of Napoleon, Construct Companion, College of Magics, HARP SF/HARP SF Xtreme

Offline NicholasHMCaldwell

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Re: Various minor typos, format errors, etc.
« Reply #35 on: May 07, 2007, 09:15:18 AM »

Poison: is the penalty from withdrawal also applied to the Will RR to break the addiction?

RRs not generally considered actions. Mean SysOps could apply the penalty.

Best wishes,
Nicholas

Dr Nicholas HM Caldwell
Director, Iron Crown Enterprises Ltd
Publisher of Rolemaster, Spacemaster, Shadow World, Cyradon, HARP & HARP SF, and Cyberspace, with products available from www.drivethrurpg.com
Author: Mentalism Companion, GURPS Age of Napoleon, Construct Companion, College of Magics, HARP SF/HARP SF Xtreme

Offline NicholasHMCaldwell

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Re: Various minor typos, format errors, etc.
« Reply #36 on: May 07, 2007, 09:40:31 AM »
Quick sand: how does a character panic?

By thrashing around as the text says.

Quote
Starvation & Thirst: is the negative modifier also applied to the Stamina RRs?

Only if you are mean.


Quote
Injury: in my notes there is a 4th wound severity: Mortally Wounded (0 Concussion Hits, -100 to all actions) -> this not included in HARP SF - on purpose?

Hack & Slash combat system.

Quote
Death: in my opinion the description contains a few bits two times, i.e. how to stabilize a dying character -> I suggest to reformulate that chapter as to me it is abit confusing.

That's because it is laying out how to deal with:
a) death in xx rounds
b) death through cumulative hit loss
c) death by single or multiple trauma

Tim may reformat into smaller subsections.

Best wishes,
Nicholas
Dr Nicholas HM Caldwell
Director, Iron Crown Enterprises Ltd
Publisher of Rolemaster, Spacemaster, Shadow World, Cyradon, HARP & HARP SF, and Cyberspace, with products available from www.drivethrurpg.com
Author: Mentalism Companion, GURPS Age of Napoleon, Construct Companion, College of Magics, HARP SF/HARP SF Xtreme

Offline Mungo

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Re: Various minor typos, format errors, etc.
« Reply #37 on: May 07, 2007, 10:53:58 AM »
Hi,

Active Defense against scanning: on a failure - does the one scanning know that he ran into ECM? On a fumble I would say no.

Correct.


I think "correct" means the fumble. Concerning a normal failure, does the one scanning know he failed due to ECM?

BR
Juergen

Offline Mungo

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Re: Various minor typos, format errors, etc.
« Reply #38 on: May 07, 2007, 10:55:49 AM »
Quick sand: how does a character panic?

By thrashing around as the text says.


Sorry for not being more precise: how does the character panic in rule terms (i.e. which maneuver must the character fail in order to panic)?

BR
Juergen

Offline NicholasHMCaldwell

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Re: Various minor typos, format errors, etc.
« Reply #39 on: May 07, 2007, 11:04:35 AM »
Hi,

Active Defense against scanning: on a failure - does the one scanning know that he ran into ECM? On a fumble I would say no.

Correct.


I think "correct" means the fumble. Concerning a normal failure, does the one scanning know he failed due to ECM?

BR
Juergen

Yes and yes.

Best wishes,
Nicholas
Dr Nicholas HM Caldwell
Director, Iron Crown Enterprises Ltd
Publisher of Rolemaster, Spacemaster, Shadow World, Cyradon, HARP & HARP SF, and Cyberspace, with products available from www.drivethrurpg.com
Author: Mentalism Companion, GURPS Age of Napoleon, Construct Companion, College of Magics, HARP SF/HARP SF Xtreme