Author Topic: classes  (Read 1979 times)

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Offline pork

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classes
« on: March 24, 2007, 10:43:53 AM »
i recognized that there is no profession wich has all all 3 computer skills as class skills. i think in a scfi setting there should be proffessions wich can handle all computer skills, because they need them for their work....   

Offline NicholasHMCaldwell

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Re: classes
« Reply #1 on: March 24, 2007, 02:58:11 PM »
i recognized that there is no profession wich has all all 3 computer skills as class skills. i think in a scfi setting there should be proffessions wich can handle all computer skills, because they need them for their work....   

A Dilettante could do it by choosing Technical and Subterfuge as favored categories. Also Skill Flexibility can be used here.

Best wishes,
Nicholas
Dr Nicholas HM Caldwell
Director, Iron Crown Enterprises Ltd
Publisher of Rolemaster, Spacemaster, Shadow World, Cyradon, HARP & HARP SF, and Cyberspace, with products available from www.drivethrurpg.com
Author: Mentalism Companion, GURPS Age of Napoleon, Construct Companion, College of Magics, HARP SF/HARP SF Xtreme

Offline pork

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Re: classes
« Reply #2 on: March 26, 2007, 05:18:32 AM »
with the "Skill Flexibility" Talent everything should be fine...  :)

Offline Acid_Crash

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Re: classes
« Reply #3 on: March 26, 2007, 08:30:42 AM »
Well, just after looking at the Profession list one I'm going to make immediately is Hacker, just for kicks, that will encompass all three computer categories. 

I might use it just for my own house games, but it will be done.   :)