Author Topic: Weaponry: "Support Weapons", Gunnery, Modern Ranged  (Read 3961 times)

0 Members and 1 Guest are viewing this topic.

Offline NicholasHMCaldwell

  • Moderator
  • ****
  • Posts: 3,022
  • OIC Points +0/-0
  • Director of Iron Crown Enterprises Ltd.
Weaponry: "Support Weapons", Gunnery, Modern Ranged
« on: April 01, 2007, 01:25:30 PM »
Let us say for simplicity that there are two major modern ranged weapon classes:

Weapon Class: 1-H "Modern Ranged"
 - Weapon Group: Flamers : flame pistol
 - Weapon Group: Lasers: laser pistol, minilaser
 - Weapon Group: Stunners: electrostunner, laser dazzler, sonic stunner
 - Weapon Group: Handguns: holdout gun, pistol, revolver
 - Weapon Group: Needlers: needle pistol

Weapon Class: 2-H "Modern Ranged"
 - Weapon Group: Flamers : flame rifle, flame repeater
 - Weapon Group: Lasers: hunting laser, laser rifle
 - Weapon Group: Stunners: electrorifle, sonic stunrifle
 - Weapon Group: Machineguns: machine gun, submachine gun
 - Weapon Group: Needlers: needle rifle
 - Weapon Group: Rifles: assault rifle, hunting rifle
 - Weapon Group: Shotguns: autoshotgun, shotgun

Let's also consider that Gunnery notionally covers the following weapon types (don't worry about grouping stuff):
Archaic Cannon (no rules in book)
Laser Cannon
Particle Beam Cannon
Plasma Cannon
Autocannon
Mortars (no rules in book)
Missiles (surface-to-air, space, standard)

What else is there not currently handled somewhere?

Grenade Launchers
Rocket-propelled grenades
Small missile launchers (anti-tank, anti-air)
Heavy Flamers (, Lasers, Stunners)
Blasters

(note from alpha playtesters - futuristic warheads: EMP, nano, plasma, etc.)

Anything else?

Best wishes,
Nicholas
Dr Nicholas HM Caldwell
Director, Iron Crown Enterprises Ltd
Publisher of Rolemaster, Spacemaster, Shadow World, Cyradon, HARP & HARP SF, and Cyberspace, with products available from www.drivethrurpg.com
Author: Mentalism Companion, GURPS Age of Napoleon, Construct Companion, College of Magics, HARP SF/HARP SF Xtreme

Offline Mungo

  • Adept
  • **
  • Posts: 410
  • OIC Points +0/-0
Re: Weaponry: "Support Weapons", Gunnery, Modern Ranged
« Reply #1 on: April 02, 2007, 02:26:10 AM »
I think that's it,.

BR
Juergen

Offline Marc R

  • Elder Loremaster
  • ****
  • Posts: 13,392
  • OIC Points +0/-0
  • "Don't throw stones, offer alternatives."
    • Looking for Online Roleplay? Try RealRoleplaying
Re: Weaponry: "Support Weapons", Gunnery, Modern Ranged
« Reply #2 on: April 02, 2007, 01:45:38 PM »
Culling my brain for sci fi ranged weapons not given:

Gyrojet pistols and rifles. (useful in games with lots of zero G). . . recoiless projectile rounds, also perhaps "futuristic warheads" ala heat seeking, explosive, stunner or tranq.

Magnetic accell guns instead of chemical combusion, "Gauss" guns. (Though needler might in fact be a magnetic accelerator type weapon, depends). . .some modern examples, and a lot of variants on this in fiction. . .some sci fi sources take it another step to Gravitic acceleration guns. "Pulsers" etc. Much higher muzzle velocities than chemical rounds, no smoke, much higher ROF.

Most sci fi sources change "Shotgun" and it's derivatives to "Flechette Gun" and it's derivatives. (Often the variation being that a shotgun is chemical, the flechette gun is MagAcc or Gravitic)

Chemical sprayers or streamers (I've been Maced, Glued, Sticky Foamed, and "Calm" Foamed in sci fi games, often at range.)

EMP guns (Guess that's just a stunner for 'bots and machines.)

that's about all I could think of of the top of my head.
The Artist Formerly Known As LordMiller

Looking for online Role Play? Try WWW.RealRoleplaying.Com

Offline NicholasHMCaldwell

  • Moderator
  • ****
  • Posts: 3,022
  • OIC Points +0/-0
  • Director of Iron Crown Enterprises Ltd.
Re: Weaponry: "Support Weapons", Gunnery, Modern Ranged
« Reply #3 on: April 02, 2007, 01:54:59 PM »
Cory Magel suggests net gun to capture a target in a net of some description.

Best wishes,
Nicholas
Dr Nicholas HM Caldwell
Director, Iron Crown Enterprises Ltd
Publisher of Rolemaster, Spacemaster, Shadow World, Cyradon, HARP & HARP SF, and Cyberspace, with products available from www.drivethrurpg.com
Author: Mentalism Companion, GURPS Age of Napoleon, Construct Companion, College of Magics, HARP SF/HARP SF Xtreme

Offline Mungo

  • Adept
  • **
  • Posts: 410
  • OIC Points +0/-0
Re: Weaponry: "Support Weapons", Gunnery, Modern Ranged
« Reply #4 on: April 02, 2007, 03:23:23 PM »
Hi,

Ok, when its about other SciFi weapons that are not included (I understood it differently): (taken from SM2)

Disruptors
Tangleguns
Taserguns
Rocketguns
Struptorguns
Plasma Guns

BR
Juergen

Offline lazarus

  • Neophyte
  • *
  • Posts: 37
  • OIC Points +0/-0
Re: Weaponry: "Support Weapons", Gunnery, Modern Ranged
« Reply #5 on: April 02, 2007, 09:47:31 PM »
Can I put Pulse Rifles here?  Even though we figured that it would be Assault Rifles for the Aliens style?

Laz

Offline NicholasHMCaldwell

  • Moderator
  • ****
  • Posts: 3,022
  • OIC Points +0/-0
  • Director of Iron Crown Enterprises Ltd.
Re: Weaponry: "Support Weapons", Gunnery, Modern Ranged
« Reply #6 on: April 03, 2007, 03:08:25 AM »
Looking at the list and grouping hard:
EMP guns and taserguns we already have in the form of electrorifles etc
Flechette weapons we already have in the form of needlers
Plasmaguns are flamers

We don't have:
Net guns / chemical sprayers / chemical streamers / tangleguns 
Rocketguns / gyrojet pistols / with futuristic warheads
Disruptors / struptorguns

I'd be concerned that disruptors in the sense of disintegration weapons are beyond Tintamar current tech. So I think they probably ought to sit out HARP SF.

Rocketguns etc could be members of the 1-H and 2-H Launcher weapon groups. Tanglers, sprayers, etc should perhaps from a new weapon group, say "Pacifiers".

Best wishes,
Nicholas
Dr Nicholas HM Caldwell
Director, Iron Crown Enterprises Ltd
Publisher of Rolemaster, Spacemaster, Shadow World, Cyradon, HARP & HARP SF, and Cyberspace, with products available from www.drivethrurpg.com
Author: Mentalism Companion, GURPS Age of Napoleon, Construct Companion, College of Magics, HARP SF/HARP SF Xtreme

Offline Mungo

  • Adept
  • **
  • Posts: 410
  • OIC Points +0/-0
Re: Weaponry: "Support Weapons", Gunnery, Modern Ranged
« Reply #7 on: April 03, 2007, 04:48:42 AM »
Hi,

With the exception of Blasters I am not concerned about missing gun technology, as long as it is simple to introduce a new one (which it is) and simple to decide where it belongs (which it also is). And I fully agree that Disruptors are not for the average campaign and setting.

What I am concerned about is missing Heavy Weapons and Grenade/Missile Launchers, as I think they will be used and do not fit in either the current 1H/2H or Gunnery concept. But as I get the impression that you are thinking about solutions, I am happy.

BR
Juergen

Offline Mungo

  • Adept
  • **
  • Posts: 410
  • OIC Points +0/-0
Re: Weaponry: "Support Weapons", Gunnery, Modern Ranged
« Reply #8 on: April 03, 2007, 06:23:24 AM »
What I forgot:

"Monoblades" are very popular in many settings and not in

BR
Juergen

Offline NicholasHMCaldwell

  • Moderator
  • ****
  • Posts: 3,022
  • OIC Points +0/-0
  • Director of Iron Crown Enterprises Ltd.
Re: Weaponry: "Support Weapons", Gunnery, Modern Ranged
« Reply #9 on: April 03, 2007, 07:26:38 AM »
What I forgot:

"Monoblades" are very popular in many settings and not in

BR
Juergen

Vibroblades are in.

Best wishes,
Nicholas
Dr Nicholas HM Caldwell
Director, Iron Crown Enterprises Ltd
Publisher of Rolemaster, Spacemaster, Shadow World, Cyradon, HARP & HARP SF, and Cyberspace, with products available from www.drivethrurpg.com
Author: Mentalism Companion, GURPS Age of Napoleon, Construct Companion, College of Magics, HARP SF/HARP SF Xtreme

Offline Marc R

  • Elder Loremaster
  • ****
  • Posts: 13,392
  • OIC Points +0/-0
  • "Don't throw stones, offer alternatives."
    • Looking for Online Roleplay? Try RealRoleplaying
Re: Weaponry: "Support Weapons", Gunnery, Modern Ranged
« Reply #10 on: April 03, 2007, 11:13:29 AM »
Flechette gun would be a shotgun scale needler (I'm guessing your needlers are MagAcc or Gravitic weapons) but HARP logic works very well for up and down scaling weapons. MagAcc or Gravitic "slug throwers" can also be scaled pistols/rifles with mods to ROF. (HARP plays nice that way).

I thought of this as you discussed struptors. . .

Further mining David Webber, from another series

Grav guns - If you have gravitic tech, then gravity beam weapons, which could range from cone like impact/TK weapons, to pacification "Everyone get heavy and fall on the floor" area effect projectors, to gravitic disruptor/manglers, to gravitic based missile warheads.

Warp Guns - Not sure what the hyperspace specific tech is, but hyperwarp beam weapons, grenades or missile warheads. (Pop, the target or part of the target goes out of phase into hyperspace.)

Both of those seem over the top of the tech level, though they might be at the edge of possible in terms of capitol ship scale weapons. (Or the ever popular "alien technology")

You mentioned mono/vibro blades, should we toss out melee ideas too?
The Artist Formerly Known As LordMiller

Looking for online Role Play? Try WWW.RealRoleplaying.Com

Offline NicholasHMCaldwell

  • Moderator
  • ****
  • Posts: 3,022
  • OIC Points +0/-0
  • Director of Iron Crown Enterprises Ltd.
Re: Weaponry: "Support Weapons", Gunnery, Modern Ranged
« Reply #11 on: April 03, 2007, 11:32:23 AM »

Grav guns - If you have gravitic tech, then gravity beam weapons, which could range from cone like impact/TK weapons, to pacification "Everyone get heavy and fall on the floor" area effect projectors, to gravitic disruptor/manglers, to gravitic based missile warheads.

Warp Guns - Not sure what the hyperspace specific tech is, but hyperwarp beam weapons, grenades or missile warheads. (Pop, the target or part of the target goes out of phase into hyperspace.)

Both of those seem over the top of the tech level, though they might be at the edge of possible in terms of capitol ship scale weapons. (Or the ever popular "alien technology")

Over the top and/or inappropriate to the type of tech, so not going in.

Quote
You mentioned mono/vibro blades, should we toss out melee ideas too?

Not unless they are blazingly obvious ideas that you are amazed they aren't in the book. No signature weapons, e.g. no lightsabers with or without the serial numbers filed off.

Best wishes,
Nicholas
Dr Nicholas HM Caldwell
Director, Iron Crown Enterprises Ltd
Publisher of Rolemaster, Spacemaster, Shadow World, Cyradon, HARP & HARP SF, and Cyberspace, with products available from www.drivethrurpg.com
Author: Mentalism Companion, GURPS Age of Napoleon, Construct Companion, College of Magics, HARP SF/HARP SF Xtreme

Offline Marc R

  • Elder Loremaster
  • ****
  • Posts: 13,392
  • OIC Points +0/-0
  • "Don't throw stones, offer alternatives."
    • Looking for Online Roleplay? Try RealRoleplaying
Re: Weaponry: "Support Weapons", Gunnery, Modern Ranged
« Reply #12 on: April 03, 2007, 11:36:45 AM »
you don't think "Power Sword" was unique enough? heheh.

I suspected those two were over the top, no harm tossing them out.

On the "Black Ops" side.

super poisons, tailored biological weapons, nanites.
The Artist Formerly Known As LordMiller

Looking for online Role Play? Try WWW.RealRoleplaying.Com

Offline buddha

  • Seeker of Wisdom
  • **
  • Posts: 286
  • OIC Points +0/-0
Re: Weaponry: "Support Weapons", Gunnery, Modern Ranged
« Reply #13 on: April 03, 2007, 01:03:25 PM »
Magnetic accell guns instead of chemical combusion, "Gauss" guns. (Though needler might in fact be a magnetic accelerator type weapon, depends)

As long as one keeps away from projectile velocities like those in Eraser  (the movie with Arnold), where the bullets were said to move at close to lightspeed. Unless there is some sort of inertiadevice on the weapon recoil will still be a problem when fireing bullets, the higher the muzzle velocity of a bullet the higher the recoil. Projectiles withe relativistic velocities simply cannot be fired from a man portable weapon due to the enormous amount of recoil it would create. accelerating a 1 gram projectile to 1% of lightspeed would create enough recoil to throw a grown man backwards with a speed of several thousand miles per hour.

Apart from that I loved the Linex weapons of the old Space Master. So if projectile velocity is kept at speeds comparable to that of non sci-fi weapons it should work. Obvious advantages would be the absence of propellant residue, fewer moving parts and no chemical propelant that could be detected in spaceport security.
Gaute Gunleiksrud

It is by caffeine alone I set my mind in motion,
it is by the beans of Java that thoughts acquire speed,
the hands acquire shaking, the shaking becomes a warning,
[I am in control of my addiction!]
It is by caffeine alone I set my mind in motion.

Offline Marc R

  • Elder Loremaster
  • ****
  • Posts: 13,392
  • OIC Points +0/-0
  • "Don't throw stones, offer alternatives."
    • Looking for Online Roleplay? Try RealRoleplaying
Re: Weaponry: "Support Weapons", Gunnery, Modern Ranged
« Reply #14 on: April 03, 2007, 01:24:02 PM »
then again, once you put the words "Inertial compensator" into play, it becomes a matter of "How small can you build one". . . . .the same device that allows you to turn a relativistic speed ship without the crew becoming paste might make it possible to create reduced or non recoiling versions of anything.
The Artist Formerly Known As LordMiller

Looking for online Role Play? Try WWW.RealRoleplaying.Com

Offline NicholasHMCaldwell

  • Moderator
  • ****
  • Posts: 3,022
  • OIC Points +0/-0
  • Director of Iron Crown Enterprises Ltd.
Re: Weaponry: "Support Weapons", Gunnery, Modern Ranged
« Reply #15 on: April 04, 2007, 08:58:31 AM »
On the "Black Ops" side.

super poisons, tailored biological weapons, nanites.

I'm reserving those for SysOp's as they are examples of things PCs could develop themselves.

Best wishes,
Nicholas
Dr Nicholas HM Caldwell
Director, Iron Crown Enterprises Ltd
Publisher of Rolemaster, Spacemaster, Shadow World, Cyradon, HARP & HARP SF, and Cyberspace, with products available from www.drivethrurpg.com
Author: Mentalism Companion, GURPS Age of Napoleon, Construct Companion, College of Magics, HARP SF/HARP SF Xtreme