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Sub-Skill and Untrained Modifiers
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Topic: Sub-Skill and Untrained Modifiers (Read 1109 times)
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thedoctor
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Posts: 23
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Sub-Skill and Untrained Modifiers
«
on:
January 24, 2009, 11:04:16 PM »
Looking over the Gamma version rules made me think. Should a person untrained in a skill receive both the -25 modifier as well as the negative sub-skill modifiers? For example: Should someone untrained in Space Pilot have to overcome a -65 (-25 Untrained + -40 Starship Sub-skill) if they have to take control over a runaway starship? It seems a little unbalanced to have someone who's taken ranks in Starfighter to have to overcome a -40 when someone untrained only has to overcome the -25.
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NicholasHMCaldwell
Moderator
Posts: 3,023
OIC Points +0/-0
Director of Iron Crown Enterprises Ltd.
Re: Sub-Skill and Untrained Modifiers
«
Reply #1 on:
January 25, 2009, 07:58:15 AM »
I would suggest using the greater penalty of -25 or the subskill penalty for those who are completely untrained. Consider this noted as a rules issue for discussion in SysOp's Guide.
Best wishes,
Nicholas
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Dr Nicholas HM Caldwell
Director, Iron Crown Enterprises Ltd
Publisher of Rolemaster, Spacemaster, Shadow World, Cyradon, HARP & HARP SF, and Cyberspace, with products available from www.drivethrurpg.com
Author: Mentalism Companion, GURPS Age of Napoleon, Construct Companion, College of Magics, HARP SF/HARP SF Xtreme
thedoctor
Neophyte
Posts: 23
OIC Points +0/-0
Re: Sub-Skill and Untrained Modifiers
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Reply #2 on:
January 25, 2009, 12:20:50 PM »
Thanks.
Also, I want to congratulate you guys on a job well done.
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Topic:
Sub-Skill and Untrained Modifiers