Author Topic: Star Wars  (Read 4292 times)

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Offline GMLovlie

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Re: Star Wars
« Reply #20 on: October 27, 2009, 01:25:59 PM »
well, as far as I know, there are no flaws in harp, or harpsf. But of course this could be introduced. Instead it could be a talent of course.. but still, this would not represent the slow and subtle fall to the dark side, as it is portrayed in a multitude of novels, comics and computer/console games...

Perhaps something akin to the sanity system that can be found in the vault?
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Offline Witchking20k

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Re: Star Wars
« Reply #21 on: October 27, 2009, 03:53:41 PM »
Corruption from RMSS channeling companion????  But, it might be abit clunky as compared to the rest of HARP
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Offline GMLovlie

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Re: Star Wars
« Reply #22 on: October 27, 2009, 04:33:18 PM »
worth a look-see.
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Offline johnkzin

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Re: Star Wars
« Reply #23 on: October 27, 2009, 06:02:32 PM »
Corruption from RMSS channeling companion????  But, it might be abit clunky as compared to the rest of HARP

Then maybe someone needs to harp-ify it :-)

Offline Witchking20k

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Re: Star Wars
« Reply #24 on: October 28, 2009, 06:35:14 AM »
I may have some time on thursday........
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Offline Karizma

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Re: Star Wars
« Reply #25 on: October 29, 2009, 10:34:55 AM »
I see it as a roleplaying choice only.  If you impose mechanics, it will probably feel awkward for the player.  The best way to do it is have the character freely lean towards Dark Side.  But if you would want a mechanical backing, perhaps it would be best to "punish" the player for making a Dark Side choice if he is playing Jedi.

For example, for every Dark action s/he performs, he will "lose" Experience based on Minor Personal Goal table for severity of action.  (If this would bring him down a level, you do not force the character to de-level).  This experience must now be made up by the character.

However, if the character were to go Dark Side, he gets ALL THAT EXPERIENCE BACK.

What this does, is it grows temptation to abandon the Jedi path with each Dark act.  So the more Dark Side actions the character performs, the greater the temptation (for power) to go Dark Side completely.

Of course you'd have to go through and change up Dark Side / Light Side powers (perhaps take away the ranks in Light Side powers and freely re-distribute them into Dark Side powers at the moment of transition.)

That's my thought!

Offline markc

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Re: Star Wars
« Reply #26 on: October 29, 2009, 01:18:30 PM »
Nice I like the lose Exp and gain it back idea.
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Offline Witchking20k

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Re: Star Wars
« Reply #27 on: October 29, 2009, 04:02:43 PM »
Me too
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Offline johnkzin

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Re: Star Wars
« Reply #28 on: October 30, 2009, 02:35:52 AM »
Me three.   Excellent idea.

Offline GMLovlie

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Re: Star Wars
« Reply #29 on: October 30, 2009, 08:00:37 AM »
Well, the loosing and gaining of experience is a neat idea perhaps, but I don’t feel that it gives a good representation of the path to the dark side. but if it works for you.
"What about the future...? We can only hope, we cannot however account for the minutiae of the quanta, as all accidents in an infinite space are inevitable."

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Offline Fidoric

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Re: Star Wars
« Reply #30 on: October 30, 2009, 11:56:57 AM »
Besides the temptation aspect, there is the fact that the dark side makes you more powerful in less time. Maybe a decrease in cost could make for this.
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Offline GMLovlie

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Re: Star Wars
« Reply #31 on: November 07, 2009, 08:35:36 AM »
Over on another issue, related perhaps, but somewhat different.

How do you, or would you, or will you, treat lighsabers. I know some are under the impression that they are über-weapons that cut through anything (except cortosis and phrik alloy) as if it were butter... but I’m not so deluded. Still, I wonder on the aspect of critical table, which of the existing ones fits the bill best in your opinion? How would you treat the whole ordeal of deflecting and redirecting shots back at the attacker?
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Offline Witchking20k

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Re: Star Wars
« Reply #32 on: November 07, 2009, 10:01:05 AM »
In Hero System I use 1D6K+1, No known Defense, no knockback.  (defense is special aloys or other sabers)
For Harp I would use a Medium Heat crit and add +25-+50 for structural damage vs materials etc
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Offline Marc R

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Re: Star Wars
« Reply #33 on: November 08, 2009, 10:12:13 AM »
NND only does stun though?
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Offline Witchking20k

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Re: Star Wars
« Reply #34 on: November 09, 2009, 11:17:06 AM »
oops ;(
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