Official ICE Forums
Gamer's Corner => General Discussion => Topic started by: Colin-ICE on June 26, 2017, 06:39:34 AM
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What do you think makes a game great? I've put together a little survey to collate responses (which I will then publish) or just have your say in this thread.
Please note: We are not talking about game systems and what makes them great but what makes an individual game run by a GM great.
https://www.surveymonkey.co.uk/r/LP6GXVZ (https://www.surveymonkey.co.uk/r/LP6GXVZ)
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I added in balance, in the sense of an adventure in which everyone has a change to participate and the challenges are appropriate for the power level of the party. It is a fine line to tread between too hard and too easy!
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With regard to "A well thought out and fleshed out world/setting"...
The setting doesn't need to be enormously complicated and deep. What it needs is 1) things that can be discovered, which are important to the story, 2) puzzles and mysteries that require being pieced together based on that setting information, and 3) consistency so if I do figure something out, it won't be contradicted or invalidated without a reasonable in-game explanation of why it changed.
The longer the campaign, the more depth that is required, and the more important it is to have at least the basic framework complete in order to maintain consistency later on. E.g. campaigns usually expand in scope over time, so initially the players may only see one village, then one nation, then multiple nations. But if you already have the nations in mind, even just in outline form, from the beginning, you can lay the groundwork in the village without suddenly becoming inconsistent (e.g. if the nation had law X, why didn't we see that in the village?).
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Did the survey. I added Appropriate Environment.
I think the Talented GM has to be the most important element. When I was introduced to RM, the GM new his stuff and took a lot of the worry out of knowing the system which made the game more enjoyable.
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I didn't see the survey, or if I did I do not remember responding to it...lol.
That being said there is one thing missing I thought would probably be pretty important, continuity.
Continuity adds depth and belief to the story.
Things that happen in the past in some games are never encountered or remarked upon again.
You can have an engaging story and a great GM but in long term campaigns you need continuity. Continuity can produce a sense of accomplishment amongst the players and the GM.
If it wasn't obvious I enjoy long running campaigns over anything else.
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I'd say the NPCs. May they be on the antagonistic side, the allied side, the neutral side, engaging NPCs are IMO what changes a game from "good" to "great".
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ICE should do this survey again. But this time put it out that there is a survey in the newsletter or even on the FB page. I missed this one but I am also a member of a variety of RPG groups on FB and I could easily spread the word so that you have a much greater range in responses.
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A fair and balanced amount of fun factor I'd say.
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What were the results of the survey?
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What were the results of the survey?
It is in their blog somewhere from earlier this year. I looked for it but could not find it.
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Here are the results: http://ironcrown.com/blog/2017/07/19/what-makes-a-game-great/
Sorry for the delay.
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Thanks.