Harp SF

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The Clergy of the Dia Khovaria (Space Master) of a certain rank all wear an 'integrated signet ring' which is a fusion of K'ta'viir and Space Master tech (wonder how that came about?), and those rings also function as Andraax keys.

Do you imply the "Jesus Christ and his Fellowship of the Twelve" where actually an Althan Secret Circle?

LOL
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Rolemaster Software / Re: ERA on raspberry pi
« Last post by Voriig Kye on June 21, 2017, 06:55:19 PM »
Good news. It is totally doable.
Even better news: I might have a download ready for anyone interested by the end of this week.

Also, it will include a --headless option to run without X/UI.

I don't think a Raspberry version of ERA would have a big enough audience to justify adding it to the base package on RPGNow, but I could assist anyone interested in keeping it up to date as newer versions of ERA are released.

Imagine this: now you will be able to carry ERA in your pocket. If you get a Raspberry with WiFi, you could configure it to start ERA as a service as soon as it's plugged in. So, instant character creation and adventuring available to anyone in your local network, just by plugging a pocket watch sized computer. If only there were hundreds of people needing this tech...   ???
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HARP SF / Re: Ablative Coating, Neuro Weapons, and Robots
« Last post by NicholasHMCaldwell on June 21, 2017, 04:15:17 PM »
Correct. Ablative will not protect against Neuro.

Best wishes,
Nicholas
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Rolemaster / Re: Cost of Magic Items
« Last post by rafmeister on June 21, 2017, 03:42:56 PM »
As a GM, you must make that decision. I have a couple of world settings.

In one, +5 magic items are dirt cheap and plentiful. This setting has an abundance of magic that settles into crystal shards, which are fairly easy to find and manufacture magical items from. Figure 10 copper for a +5 magic club in that setting. Why? Because most characters can make them at a very low level (e.g. second level...)

In another world setting, magic items require quite a lot of preparation. As a result, magical items are rare and rather expensive. In that world, a +5 magic club might run 250 silver pieces and powerful items nearly impossible to purchase or sell.

It is purely a GM decision.
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ICE News and Discussion / Re: ICE Adventure Hooks
« Last post by Colin-ICE on June 21, 2017, 02:23:48 AM »
The 5th collection of adventure hooks is out now and available on the ICE blog:

Adventure Hooks V - Political Suicide, The Haunted Woods, Friends in Need
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Shadow World / Re: Random Updates from Terry Amthor
« Last post by starflt on June 20, 2017, 10:51:41 PM »
Was so glad to see Emer III leap up to electrum, tho sad that Eidolon and Gryphon have not yet.  Wonder why?  Anyway, after these revisions soon, will be Emer IV and hope it does as well! Then I will finish new editions of I and II and Emer will be complete, and I can move on.

Very nice!  I am looking forward to throwing money in your general direction for all of those! :)

Not that you need more on your plate at this time, but any musings on what is next, since you'll have addressed the two major continents of Kulthea (although I guess that some regions of Jaiman could potentially use local sourcebooks)?

I'd love to see an extensive treatment of the Alliance (which I had established as the big empire spanning adversary in my last campaign when my PC's got to 20th+ lvl and needed opposition of that epic level) or a sourcebook for Gaalt (where I am likely to place my next SW campaign; I am planning on having the PCs be a key part of the resistance against the Raven Queen).
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RMC/RM2 / Re: The Lands of Nevron
« Last post by platinumgray on June 20, 2017, 07:52:11 PM »
If you have a pair of polyhedron dice, it's chaotic lord.
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General Discussion / Re: Politics in your campaigns
« Last post by Midarc on June 20, 2017, 06:14:26 PM »

The political aspect of the game is important, even only as simple background dressing for a campaign.
It adds a perceivable elements depth to the world.
The illusion orreality that events continue even if players are busy elsewhere.

Given the sandbox nature of campaigns I've run the political machinations of no s are running away on some level whether the players choose to engage with it or not (or, for that matter, have positioned themselves in a way that they have the opportunity).


Most satisfying event was when, after being willing and unwilling elements in npc she
Olitical plans, the players began to not only engage, but pursue their own agendas.
In particular, they were attempting to impede and harass the goals of a particularly mercantile Mage guild who were slowly expanding their influence in the world.
They'd had run ins with them before, in alliance and opposition, but they'd finally marked this guild as too much trouble and specifically started using influence and favour they'd earned to sow mistrust of the guild among groups and power structures. ( admittedly, wholly deserved mistrust however well the guild hid their actions.)
It descended into a game of oneupmanship between the players and the guild until it ended with an assassin group being coaxed by the players into targeting the guild.
On top of other pressures this distracted the leadership enough that a coup was attempted during which one balancing moderate factors in the guild died and another fled into hiding.
What was left fragmented into two groups.


While the guild in question isnt as influential a threat as they once were but in some ways the losss of those moderating factors has made them more unpredictable and dangerous albeit no.onger in the political sense.
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General Discussion / Re: What are players' worst habits?
« Last post by Midarc on June 20, 2017, 06:00:35 PM »
If I had to pick one I'd say flatulence.


Everything else is intermittent enough, I can live with system unfamiliarity and a bunch of the others mentioned here but when one of our players is "on his game" for the night it can clear a room.
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HARP SF / Re: Ablative Coating, Neuro Weapons, and Robots
« Last post by Zhaleskra on June 20, 2017, 11:49:22 AM »
I think I found the answer to this on my own by looking at weapon groupings. Ablative coating would not protect against melee weapons that use the Neuro charts, but it would against ranged.
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Castles and Ruins