I use a slightly Modified Form of CEATS in my own regular game, Which is an Online Game using Maptools.
I would do a video for you if I was able to do something that technical..(Might look into using twitch)
But "Showing it" isn't quite that simple.
Firstly, in My game, we have created a Macro to determine what a person's Action time is. Movement is basically handled second by second, Anyone can generally move and work on an Action at the same time, Moving 1/10th their movement rate each second, I have a penalty to the roll added based on how fast they are moving.
The Macro that determines how much time an action takes makes it easier and quicker for everyone than referencing the chart.
The Key is getting each player to Determine how much time their next action takes, after they have completed a previous action, so that they know when their next action takes place in the count.
If I can help any, Let me know.