Fantasy Grounds

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HARP / Re: We need a new and vibrant setting
« Last post by Jakob on Today at 12:24:21 AM »
Hi Jakob, as the author I don't think that "A Wedding in Axebridge" does a good job at representing the unique features of the Cyradon setting.


Thanks - I suspected so from the text on drivethru, since the setting for "Axebdrige" sounds like something more low-key, steeped in motives of folklore, while Cyradon looks more high-fantasy. It certainly makes sense for a signature setting to feature different corners for different brands of fantasy, so that it accomodate modules that work in most other fantasy worlds, but also has room for its own strong identity.
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Rolemaster / Re: Is there a missing poison type?
« Last post by jdale on Today at 12:00:01 AM »
Many of the poisons listed in Treasure Law follow that precedent. E.g. Sharkasar is a root prepared as a brown paste which serves as a circulatory poison inflicting 1-10 hits (immediately?) in addition to the normal circulatory poison effects, but those other effects are capped at Moderate. Sharduvaak is a circulatory poison likewise with a maximum of moderate effects, that also interferes with sleep (victim needs double rest until recovered). Etc.

Some redefine the effects. E.g. Bragolith is a conversion poison but the severe effect is that you spontaneously combust. Heniual turns your optic juices to honey at the severe level.

Treasure Law does add a category of Irritants as well. Alfoos causes severe itching (-30 penalties) for 1 hour per 5 failure on the RR, starting after 3-30 rounds. That's a simple analog to poison ivy right there. Tokakla causes blindness for 1 min per 1 failure on the RR.
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HARP / HARP HTML Character Sheets
« Last post by movalmedic on January 22, 2018, 10:52:03 PM »
I am no programmer.  Can anyone here tell me how I could take this:  http://www.ironcrown.com/ICEforums/index.php?action=tpmod;dl=get305  And copy it into roll20's html editor so that I could use it as a character sheet for a roll20 game.

Any help would be greatly appreciated.
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Rolemaster / Re: Is there a missing poison type?
« Last post by Ynglaur on January 22, 2018, 08:49:36 PM »
I like the idea of just capping the effects.  Poison Ivy on the skin?  Mild.  Oh, you're allergic?  One step up from that.  Oh, you're allergic and you inhaled smoke?  Now it's getting severe.
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Rolemaster / Re: Symbolic Ways, Essence, and Mentalism
« Last post by Nightblade42 on January 22, 2018, 08:20:25 PM »
I've never thought otherwise.  The symbol simply holds the spell until it is called upon.  What that spell is shouldn't matter, IMHO.

Nightblade ->--
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Rolemaster / Re: Is there a missing poison type?
« Last post by jdale on January 22, 2018, 07:18:22 PM »
The effects for circulatory poisons aren't bad for poison ivy if you change some color text, e.g. the penalties are for itching and pain (not drowsiness and blurred vision) at the mild level. Poison ivy can potentially kill you if you get it internally e.g. by breathing in smoke from burning ivy, by affecting the lungs. Change the time course though, the onset times would be slower and the durations longer.

In general, I think specific poisons in addition to a level could have faster or slower timing, altered effects, and capped results (e.g. stinging nettles cause pain but I don't think there is a chance of a more severe result, so just cap it at Mild).

You could also have simpler poisons. E.g. a simple approach to stinging nettles might be an activity penalty or duration just based on X per 5 failure on the RR.
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HARP SF / Stacking Stun (rising Stamina RR)?
« Last post by Zhaleskra on January 22, 2018, 07:12:11 PM »
I apologize if this has already been asked, my search did yield a lot of results and I didn't want to search too many pages to find it.

If a character is already stunned, and they receive another stun critical, does the Stamina Resistance roll threshold rise and does it count it's own first round when added to the original?
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Rolemaster / Is there a missing poison type?
« Last post by Jengada on January 22, 2018, 06:00:25 PM »
RM has 6 categories of poisons: Circulatory, Conversion, Muscle, Nerve, Reduction, and Respiratory. The detail in the rules on how these work is excellent, but it seems there's a missing category, for things like poison ivy, poison oak, etc. Poisons that irritate the skin, which is kind of like a nerve poison but the progression for nerve poisons doesn't work for these sorts of poisons. Do we have a toxicologist in the house who would propose the category name, and how the mild to extreme results work?
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Rolemaster / Symbolic Ways, Essence, and Mentalism
« Last post by Jengada on January 22, 2018, 05:37:28 PM »
I was just reading Symbolic Ways in RM2, and noticed that it does not say the spell embedded in the Symbol has to be cast by the same person who cast the Symbol N spell. It's the same in RMSS. That opens the possibility of making Symbols for Essence and Mentalism spells, and I'm wondering whether anyone has seen a rationale for NOT allowing this.
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General Discussion / Re: Players in a Death Arena
« Last post by Mordrig on January 22, 2018, 02:35:50 PM »
I like that... I like that a lot.

4 extremely powerful items, vanishing one at a time every 3-5 minutes.
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