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Rolemaster Software / Re: ERA RMU Skill Categories
« Last post by Doridian on March 23, 2024, 01:02:27 PM »Thank you Voriig. It makes sense.
Stat Bonus: Each skill gains a bonus from the two, pag.83.
stats associated with the skill category and a third stat
dependent on the skill itself
A character’s knowledge and training is representedThere's no mention of "categories" and a category bonus to be added to a skill.
by their skills. Characters receive a certain number of
ranks in particular skills based on their cultural up-
bringing (Section 2.3), after which they may purchase
additional ranks in any skills desired at each level
(including 1st level). Any character may develop any
skill, but the difficulty of doing so depends on their
profession (Section 2.4). Skills that are fundamental to
a profession are the easiest to learn, while those unre-
lated to the profession are the most difficult.
For most purposes, a character’s ability is expressed
as a skill bonus, derived from the number of ranks,
professional skill bonuses and knacks, their scores in
the applicable stats (Section 2.5), and other modifiers.
This bonus is added when performing maneuvers us-
ing the skill.
Complete details regarding the skills and their use are
found in chapter 3.
Is the run through of the RMU character builder on Roll20 public or private? If it's public or at least the chat is (like say on Discord), I'd probably listen in.