Recent Posts

Pages: 1 2 3 [4] 5 6 7 ... 10
31
Rolemaster Software / Re: ERA RMU Skill Categories
« Last post by Doridian on March 23, 2024, 01:02:27 PM »
Thank you Voriig. It makes sense.
32
Gamers Seeking Gamers / RMU Roll20 Shadowworld 7:30pm Thursdays PST
« Last post by nash on March 22, 2024, 10:28:01 PM »
So looking at starting a game on Thursday nights (7:30pm PST) for RMU on Roll20[1].  Shadow world - Northwestern Emer.

Will be based on proactive roleplaying (so character goal driven).  Start around the 11th or 18th of April.

I have a lot of material laying around I can use.

First few weeks will be a little rough as we sort out roll20.  Good news is I'll be able to fix things as we find them. 

Have 1 player... will start with 3 or more.

[1] You will get to test the new integration 😉
PM me if you have any interest.  nashidau on discord.
33
Rolemaster Software / Re: ERA RMU Skill Categories
« Last post by Voriig Kye on March 22, 2024, 10:15:17 PM »
Skill categories in RMU are considered for sections of skills that are explained together in the rulebook. Take for instance Section 3.13 Lore, which contains a general explanation on how to handle all lore skills. That is translated in ERA into a Lore category. Apart from the applicable stats, this also allows a character to have an item or special ability that applies to all skills in a "category".
34
Rolemaster Software / Re: ERA RMU Skill Categories
« Last post by Doridian on March 22, 2024, 11:32:05 AM »
Thank you, Hurin!
P.S.: I've been playing RMSS for so many years and I was sure nothing like the RMSS Skill Categories was carried in RMU.
35
Rolemaster Software / Re: ERA RMU Skill Categories
« Last post by Doridian on March 22, 2024, 11:31:35 AM »
Ok, maybe I've understood:
Quote
Stat Bonus: Each skill gains a bonus from the two
stats associated with the skill category and a third stat
dependent on the skill itself
, pag.83.

In ERA for RMU the two "category" stats bonus have been grouped under the Cat. column and the Stat. column is just for the one stat specific for the Skill.

Got it.

36
Rolemaster Software / Re: ERA RMU Skill Categories
« Last post by Doridian on March 22, 2024, 11:26:31 AM »
Core rules, pag. 12:

Quote
A character’s knowledge and training is represented
by their skills. Characters receive a certain number of
ranks in particular skills based on their cultural up-
bringing (Section 2.3), after which they may purchase
additional ranks in any skills desired at each level
(including 1st level). Any character may develop any
skill, but the difficulty of doing so depends on their
profession (Section 2.4). Skills that are fundamental to
a profession are the easiest to learn, while those unre-
lated to the profession are the most difficult.
For most purposes, a character’s ability is expressed
as a skill bonus, derived from the number of ranks,
professional skill bonuses and knacks, their scores in
the applicable stats (Section 2.5), and other modifiers.
This bonus is added when performing maneuvers us-
ing the skill.
Complete details regarding the skills and their use are
found in chapter 3.
There's no mention of "categories" and a category bonus to be added to a skill.
37
Rolemaster Software / Re: ERA RMU Skill Categories
« Last post by Doridian on March 22, 2024, 11:03:49 AM »
You catch me flatfooted... I'm really puzzled: I do not see any Category entry in the Excel RMU Character Sheet and I do not see any such column in the printed example sheets in the Core Rules either. What am I missing? I'll double check the rules, but, for sure I'm getting older, I do not remember anything in the rules either.  :-[
38
ICE News and Discussion / Re: Director's Briefing - March 2024
« Last post by nash on March 22, 2024, 10:32:33 AM »
Is the run through of the RMU character builder on Roll20 public or private? If it's public or at least the chat is (like say on Discord), I'd probably listen in.

Up to ICE.  If not I can arrange another walkthrough/feedback session in a week or two.

The sheets "work" but they need a lot of polish.  And happy to get feedback on things that are not clear.
39
ICE News and Discussion / Re: Director's Briefing - March 2024
« Last post by Hurin on March 22, 2024, 08:55:37 AM »
Is the run through of the RMU character builder on Roll20 public or private? If it's public or at least the chat is (like say on Discord), I'd probably listen in.
40
Rolemaster Software / Re: ERA RMU Skill Categories
« Last post by Hurin on March 22, 2024, 08:51:09 AM »
There are skill categories in RMU, you just can't buy skill in them (you buy skill in the individual skills only).
Pages: 1 2 3 [4] 5 6 7 ... 10