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91
Rolemaster / Foundry module
« Last post by Ralfsi on April 05, 2024, 01:06:26 PM »
Hello there!

I read that a Foundry module was beeing looked at, does anyone have a possible update on that?
92
HARP / Re: Folkways
« Last post by EltonJ on April 05, 2024, 10:43:22 AM »
The main one I know of is: https://ironcrown.co.uk/ICEforums/index.php?topic=17858.0
Did you have any specific concerns or questions you were looking for?
I think I had my concerns addressed by the game after I read through both HARP and Folkways.
93
Rolemaster / Re: [RMU] Charging items
« Last post by rdanhenry on April 05, 2024, 09:25:46 AM »
It is fully charged. Note, however, that these are still Alchemy spells. So, that's 12 days of four-hour enchantment work, requiring access to an alchemical workshop (though I can see waiving this requirement if the GM wants to consider this work doable "in the field", in which case, it would require portable gear as described for enchanting locations on page 81), expending 2 sp in materials per day (24 total). So, that's 144 total PP, 48 hours, 24 sp invested to get that staff charged. If you want someone else to do it, they're going to charge another 24 sp for labor.
94
This update, downloaded from DriveThru, is causing Kaspersky to have fits. It's saying it's detected the PDM:Trojan.Win32.Generic malware, and is now deleting all my ERA files.

Not sure at this point it the problem is with Kaspersky or with the update file, but I thought I'd flag it.

Hi! The antivirus issue was getting really annoying, it seems the way ERA starts the different rulesets was flagged as "suspicious".

So to prevent that, from the next release onwards, the Windows version will be a ZIP file, and the server will start using BAT files.
Hopefully that will settle it with the false positives.

You can get a preview of the next version here: https://www.dropbox.com/scl/fi/tt5k18qz8q091nbps9nec/ERA-for-Rolemaster-Preview-Windows.zip?rlkey=6ysybk432be8gqibjxs9qtkvn&dl=0

Let us know if that works ok for you.
95
Rolemaster / [RMU] Charging items
« Last post by Thot on April 05, 2024, 06:26:51 AM »
The book's text isn't especially clear about this, so I thought I'd ask.

The various Charge spells allow to charge a wand, staff, half-bole or bole.

Now, once I have charged my staff, is it fully charged? Or have I just added 1 charge per 1 use of the Charge spell?

The latter certainly seems more logical to me, because Charge Staff is a 12th level spell, costing 12 power points. If I can  enable the energy to cast, say, 100 Firebolts with 12 pp, that's somewhat mighty powerful, ine essence multiplying the available pp by 50.

But the text tends to point into the "once the spell charges the item fully" camp.

For the developers, what is intended, and for all the fellow players, what would you prefer and why?
96
Fantasy Grounds Rulesets for ICE / Re: Vote for the next Ruleset for FGU - RMU
« Last post by pantsorama on April 04, 2024, 09:39:44 PM »
This is great.  FYI, RMU is 8th right now.  I don't think we can make it to #1(100 votes away)  but  #2 is a stretch goal (70 votes) and top 5 is well within reach (10 votes).

So go and vote!
97
HARP / Re: HARP Community Content Program?
« Last post by ReaperWolf on April 04, 2024, 04:32:32 PM »
So, you don't need a license to create unofficial content for a game.  This is true whether you publish it or not, and whether you sell it or give it away. You have the right to do these things because copyright law, trademark law, and patent law says you have these rights.

You might still want a license for other reasons - mostly marketing.  There are benefits to being able to use official logos and branding, to being able to claim your work is an officially licensed/authorised product.

So far, no incarnation of ICE has ever shown any interest in offering such a license or creating the kind of "Community Content Program" that you want.  It has been asked for several times over the years, with no result.

A formal community content program goes beyond a license. It's a business relationship between the platform, the IP holder, and the creator. Everybody gets a cut of the proceeds. Everybody benefits.
98
Shadow World / Re: The Origins of Species (In Shadow World)
« Last post by B Hanson on April 04, 2024, 12:36:16 PM »
I put a few things down a few years back: https://ironcrown.co.uk/ICEforums/index.php?action=dlattach;topic=15879.0;attach=3411
99
Shadow World / Re: The Origins of Species (In Shadow World)
« Last post by nash on April 04, 2024, 11:25:39 AM »
We know the "spirits of Orhan" (Naiads, Nymphs etc) were created by the Lords or Orhan.

I don't understand how any of the true immortal races could have come from elsewhere.  An evolutionary advntage that only triggers if you happen to live in one particular planet... seems weird.   Hence I assume they must be related to Althan's in someway or at least evolved on Kulthea.

Of course we know basically nothing about the three Interregnum civilisations - they may have been involved as well (or be one of them).
100
Shadow World / Shadow World AI Project
« Last post by B Hanson on April 04, 2024, 10:19:11 AM »
We are posting up some Shadow World inspired artwork over at the Rolemasterblog. If you have any art/illustrations that you want to share, let us know!
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