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Rolemaster / Re: New Game!
« Last post by Majyk on January 21, 2018, 05:20:07 PM »
Good stuff!
Keep it up and preach the RM gospel.
 ;D
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Rolemaster / Re: Strange result on the RMSS/RMFRP subdual critical table
« Last post by Frabby on January 21, 2018, 03:10:53 PM »
It's a rarely used and somewhat obscure table, at least in our group. We figured that the result makes sense as you typically attack with a penalty to achieve subdual crits. An increased chance of success makes it worthwile. If it were a normal table it wouldn't be worth the hassle.
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General Discussion / Re: lords of middle earth vol 2 question
« Last post by Frabby on January 21, 2018, 02:57:38 PM »
I seem to recall MERP kinda sorta had a level cap for players at level 10; or at least that's where the spell lists and character sheets ended.
So anything beyond this was awesome anyways.

The LoME stats were wonky but it didn't matter much because they were basically irrelevant. DSA (The Dark Eye) said it best when they wrote into the manual (paraphrased) "We could give the Dragon stats, but we're not doing it; it'd be pointless because it might cause delusions in your group that they could fight one and win - the rule is that when you're fighting a dragon you're screwed, period."

Oh, and ICE dropped the ball with Tulkas when they assigned him a hefty magic weapon. Tolkien had explicitly described how Tulkas eschewed weapons and fought with his bare fists, to enjoy the fight best. He was a sportsman fighter, not a warrior.
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General Discussion / Re: lords of middle earth vol 2 question
« Last post by Ecthelion on January 21, 2018, 12:59:56 PM »
I also always wondered about this. In the end I thought that these numbers were not really calculated based on the RAW and the items they carry. I never found any system in it and finally gave up trying.
I also can't see a systematic approach they might have taken to get the skills values in the old LoME books. While the values for the elves and Maiar in LoME 1 are quite high, where I thought they must include level bonuses, talents, items etc., in LoME 2 the skill values often seem much too low. Perhaps a different approach for the books has been used, if there was any systematic approach at all.
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Rolemaster / Strange result on the RMSS/RMFRP subdual critical table
« Last post by Ecthelion on January 21, 2018, 12:51:30 PM »
Hi, during yesterday's playsession we stumbled across an entry on the Subdual critical table that surprised us: The result for rolling a 01-05 for an E-critical tells that the opponent falls into unconsciousness. I think no other RM critical table sends the foes unconscious when rolling a 01-05. So I wonder whether this is an error or whether this is intentional? Any ideas?
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Rolemaster / Re: New Game!
« Last post by intothatdarkness on January 21, 2018, 10:59:44 AM »
In other news, the first session was a success last night. Combat ran smoothly and everyone appears to have got a handle on the system quite quickly.

A number of players are fascinated by the magic system and the number of options at their disposal, and pretty much everyone is happy with the skills and abilities they have access to.

Good to hear!
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Rolemaster / Re: New Game!
« Last post by Sable Wyvern on January 21, 2018, 12:29:05 AM »
In other news, the first session was a success last night. Combat ran smoothly and everyone appears to have got a handle on the system quite quickly.

A number of players are fascinated by the magic system and the number of options at their disposal, and pretty much everyone is happy with the skills and abilities they have access to.
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RMC/RM2 / Re: 0-Level Stats?
« Last post by Hurin on January 20, 2018, 02:43:31 PM »
Level 0 is the apprenticeship level for characters in Rolemaster. So when you roll up a new character, you essentially level up (spend development points) twice: once for level 0 and again for level 1. This allows first level characters to be a bit more competent than they would be if they only had one round of spending dev points.
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RMC/RM2 / 0-Level Stats?
« Last post by Eirvit on January 20, 2018, 12:03:24 PM »
Hi, all! I’m running MERP while using RM2 as reference/supplement, and, while I’ve seen mention of 0-level characters, I’m not sure what they mean mechanically. What am I missing, or how have you all interpreted this? For simplicity, does this mean unmodified rolls on the attack tables? Or -25 (but most characters would have an Apprenticeship period, so this can’t be true for all skills).

Since my PCs are all Level 1 (just starting), some 0-level adversaries are attractive to me.
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Rolemaster / Re: New Game!
« Last post by intothatdarkness on January 19, 2018, 09:14:01 PM »
I've never cared for RMSS training packages at all. Basically I find them deeply flawed, especially the ones they came up with for settings outside traditional fantasy. WHFRP's careers and exit paths are quite different, and to me much more interesting because they also build a compelling story for a character. It's not "spend the DPs and get some oddly matched skills," it's more a matter of what skills and equipment you need to move on to the next career if you so choose (WHFRP doesn't make you do that, though). It's a fascinating system, and one I think is under-appreciated.
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