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Gamers Seeking Gamers / Re: RMU Roll20 Shadowworld 7:30pm Thursdays PST
« Last post by tbigness on March 24, 2024, 11:03:26 AM »I tried to send a DM in Discord but I am not familiar with finding someone so I did a friend request.
rdan is trying to lure those casters to the dark side...I'd probably make it a harder choice than that just to be mean. Like, you still get hit a lot, but have critical reduction or something.Of course, then you can have some fun with your players and tell them that evil priest about to sacrifice some virgin they've come to save is 'Just wearing AT2' and they run in and find out it's very magical AT2... then after 'looting the body' have to decide if they wear the crappy AT2 but with great magical bonuses...
Like a +30 to DB?
Why make it mitigate the AT at all? There's loads of other things it can do. x5 universal PP multiplier. Wearing it counts as having already done one round of spell prep. Spell ranges for the wearer are doubled. Spell durations for the wearer are doubled. RRs against the wearer's spells are made at -20. After all, evil priests generally have plenty of meat shields. Magical robes should be worn for power, not protection.
If I were running this game I'd make the armor extremely susceptible to wear and tear. So either they spend a considerable amount of time and teasure maintaining their armor or it gradually becomes tattered and falls apart, degrading its armor value over time. Need to introduce some sort of downside to this clearly superior choice.An obvious downside is that it is a clearly superior choice. As someone else said, 'worth a king's ransom'. People would kill to get it - would kill the character who currently has it, more specifically. Even the best of armours doesn't protect against poison, neutralising traps, and spells.
Hi Jdale,
Great response! Thank you. I did just that. I allow for skinning of magical beasts. So, everyone has a +50 skinning knife, a few ranks in skinning and then someone usually has leatherworking to a high degree.
This, I believe, allows for the tanning of hides into bolts/raw hides to then allows someone to craft magical beast armor. They pay an armor smith 20 to 30 gold (which is a kings ransom in my game) to get those suits made.
Because they run around in the wilderness and we do random encounters (yup its a thing in my game that they absolutely love), they run across beasts with AT4 constantly.
So, I have kinda backed myself in a corner with this. I'm not sure how to gracefully get out of it while not making them feel they wasted development and time with skills and equipment to do exactly what I let them do.
I appreciate your feedback!
Stat Bonus: Each skill gains a bonus from the two, pag.83.
stats associated with the skill category and a third stat
dependent on the skill itself
A character’s knowledge and training is representedThere's no mention of "categories" and a category bonus to be added to a skill.
by their skills. Characters receive a certain number of
ranks in particular skills based on their cultural up-
bringing (Section 2.3), after which they may purchase
additional ranks in any skills desired at each level
(including 1st level). Any character may develop any
skill, but the difficulty of doing so depends on their
profession (Section 2.4). Skills that are fundamental to
a profession are the easiest to learn, while those unre-
lated to the profession are the most difficult.
For most purposes, a character’s ability is expressed
as a skill bonus, derived from the number of ranks,
professional skill bonuses and knacks, their scores in
the applicable stats (Section 2.5), and other modifiers.
This bonus is added when performing maneuvers us-
ing the skill.
Complete details regarding the skills and their use are
found in chapter 3.