Author Topic: Something Wicked: other requests  (Read 3849 times)

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Offline NicholasHMCaldwell

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Something Wicked: other requests
« on: July 28, 2016, 02:39:22 AM »
Any thoughts on what you would like to see to support mental magic and divinatory magic in the new Wicked, for example?

Best wishes,
Nicholas
Dr Nicholas HM Caldwell
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Offline Bruce

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Re: Something Wicked: other requests
« Reply #1 on: July 30, 2016, 12:47:12 PM »
Does this mean you are introducing professions akin to the mentalism professions in RM? That would be really cool. It would be interesting to see the different take on things from a HARP perspective.
I can look through all the RM stuff I have for spell ideas if you like.
As far as divination magic, I think some tables to represent tarot cards or other divination methods along with suggestions to help mix the results into  RPG sessions would be a good start.
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Offline Zhaleskra

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Re: Something Wicked: other requests
« Reply #2 on: July 31, 2016, 08:08:30 AM »
I wouldn't be surprised by the Mystic and Shadowblade, both originally from the Codex, appearing in Something Wicked. Bringing back the Druid while toning down the starting abilities would be nice, and I know this wouldn't be the product for that.
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Offline NicholasHMCaldwell

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Re: Something Wicked: other requests
« Reply #3 on: July 31, 2016, 09:02:10 AM »
I wouldn't be surprised by the Mystic and Shadowblade, both originally from the Codex, appearing in Something Wicked. Bringing back the Druid while toning down the starting abilities would be nice, and I know this wouldn't be the product for that.

Actually I wrote the "Mystic" as part of the original College of Magics manuscript.

Agreed that the Druid needs to return but it should be in  the divine sourcebook or the wilderness sourcebook.

Best wishes,
Nicholas
Dr Nicholas HM Caldwell
Director, Iron Crown Enterprises Ltd
Publisher of Rolemaster, Spacemaster, Shadow World, Cyradon, HARP & HARP SF, and Cyberspace, with products available from www.drivethrurpg.com
Author: Mentalism Companion, GURPS Age of Napoleon, Construct Companion, College of Magics, HARP SF/HARP SF Xtreme

Offline Mando

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Re: Something Wicked: other requests
« Reply #4 on: August 05, 2016, 03:28:33 AM »
I count only 5 or 6 "pure" divination spells in my 400 HARP spells collection. I was thinking about creating a Loremaster profession (GMing in Middle Earth). But given the low number of available HARP divination spells, I have put this project aside, keeping the Loremaster as a non-adventuring NPC guy. I stockpiled a ton of RM spells ideas to steal from and plan to look at it one day...

I played a very high level Divination specialist in a previous life (25+ years of D&D here) and the others players were always amazed that I could find any pleasure playing such a low-action character (my char didn't even have a weapon). But he earned some respect (with the help of smart GMs) by being a tremendous asset in some games. But GMing a diviner can be challenging, really.
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Offline munchy

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Re: Something Wicked: other requests
« Reply #5 on: September 03, 2016, 04:46:42 AM »
I think a Frankenstein-ilke profession could be an idea. In RMCVII it was called "Creator", I think. Stitching together flesh golems or weird undead from different body parts might be an idea. I also like the idea of grafts (if that is the correct term) from Dark Space, monster, demonic or even undead part "grafted" (am I using this correctly) into the targets/victims body giving him powers but also making him ... well weird, strange, dangerous, maybe a powerful ally but also a ticking time bomb that then becomes a horrible enemy. I like the idea of having things that have a benefit but also a risk of going horribly wrong, especially if this is something you could then use in your campaign to create interesting situation and twists.
I also always like the Chaotic Lord sort of, good idea.
And then there are these physical alteration options and crits from the old Warlock (I think) those were pretty cool for NPCs ... never saw a PC of that profession.
Talking about wyrd, there should definitely be some sort of profession that is self-taught, a bit like the old Chaotic from RMSS Arcane Companion maybe, but with lots of spell flexibility, maybe not a set sphere but the ability to see, study and then learn spells he has encountered. With more difficult spell casting manoeuvres or some other drawback,
That profession wouldn't be necessarily evil but he would definitely be more Wyld or Wyrd than other ... and therefore might be considered evil in the sense of chaotic and dangerous to the system by spell-users of more organiserd traditions. To be honest, I have no idea how to put such an ability into gaming rules or mechanics ... but then I am not an author of rulebooks.  ;D
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Offline assur

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Re: Something Wicked: other requests
« Reply #6 on: September 03, 2016, 06:09:23 PM »
I'd like to see a conjuror like profession. In College of Magic there are a lot on conjuration spells but not a profession.