Fantasy Grounds

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Other Settings / Re: Are there Goblins in Middle Earth?
« Last post by jdale on Today at 02:35:22 PM »
I treat hobgoblins as half-orc/half-goblin, which explains their intermediate size without needing quite so many races. Sort of the mule of the humanoid world. But in any case distinct races are the normal fantasy treatment. As originally written for Middle Earth, though, I think it was more of a cultural difference between different regions.
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RMC/RM2 / Re: The sound of a lightning bolt
« Last post by Lorgalis on Today at 02:00:28 PM »
Rolemaster classic, spell law, page 75:

"Lightning is always associated with thunder, and can be heard from miles away outdoors, indoors the noise alone will be enough to temporarily deafen people and break delicate objects and glass windows."

A Shock bolt will "sizzle and crack... inaudible beyond normal doors or walls".

I really love these rules and it looks to me that they aren't intended to be optional.
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RMC/RM2 / Re: How powerful are you're pc's?
« Last post by Spectre771 on Today at 01:56:07 PM »

And we abuse "skill at arms" and "skill at magic". Most of my players use at least 4 background options on those lists. And one of my players rolled both +15 and +20 In strength and constitution. So he's got a +56 strength bonus. Ridiculous.



We ruled that only the first bonus applies.  If the same stat gets modified, the player gets a re-roll, but the first bonus to ST stays.
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RMC/RM2 / Re: How powerful are you're pc's?
« Last post by Hurin on Today at 01:49:24 PM »

...... I'd rather have someone throw a tangerine at me as opposed to a naval orange.  :laugh1:


Yes, I take your point-- I think that the classes that don't have a +3 for weapon skills do get compensated with other skills. We just play a combat-heavy game so every + and - that can affect combat is carefully weighed amongst my players.
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RMC/RM2 / Re: How powerful are you're pc's?
« Last post by Hurin on Today at 01:47:25 PM »
Once I went over to letting players assign their level bonuses the increase is easier to accept and understand (at least in my view). To get the +3 every level, a player has to allocate 3 points to a skill they actually developed that level. So a fighter who improves Flail every level will have a +30 by level 10, but less if she skips it or reduces the amount one level. And someone picking up a new weapon skill at level 10 doesn't automatically get a +30.

Sounds like RMU  :)
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RMC/RM2 / Re: How powerful are you're pc's?
« Last post by Lorgalis on Today at 01:45:37 PM »
10 lvl magician:
OB 115 lightning bolt, 120 fire bolt.
X3 PP


10 lvl Champion:
OB 165 Two handed sword
DB 45 (no shield)
X3 PP
+2 spell adder
Robe that protects as AT 15

We abuse the option we call "hobby": 4 extra ranks in a skill and 2 in another. Usually primary weapon and body dev.

And we abuse "skill at arms" and "skill at magic". Most of my players use at least 4 background options on those lists. And one of my players rolled both +15 and +20 In strength and constitution. So he's got a +56 strength bonus. Ridiculous.

The reasons why this party is the first to reach 10 lvl in almost 30 years: 1. Almost no significant friction among the PC's. 2. We're getting old and soft. 3. I gave them a fate point each. They all spent it before they reached third level. 

We started this campaign in 2013.
We play max 10 times a year. Plus a 5 days rolemaster holiday.
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RMC/RM2 / Re: How powerful are you're pc's?
« Last post by Spectre771 on Today at 12:37:16 PM »

But I think the argument for OB is harder to make. At level 11, the difference between a class with a +1/level in OB and a class with a +3/level is going to be 22. That is IMHO a lot. It can often be the difference between hitting and missing.

The +22 differential is decent and absolutely means the difference between hit/miss, crit/no crit. There's definitely no denying.

But add to that mix... the PC with +3 is the "pure fighter" and the PC with the +1 is "good at fighting, but is no Bashkar."  Thief vs. Bashkar?  Rogue vs. Cavalier?  The player "good" at fighting isn't as good as the pure fighter and would probably miss where the "pure fighter" would hit, a la the difference that +22 makes.  It's like comparing an Orange and a Tangerine.  Very similar, but one is bigger, better, heartier than the other.  Both will give you a good blast of vitamin C to help you fight your cold, but one is clearly the better fighter. 


...... I'd rather have someone throw a tangerine at me as opposed to a naval orange.  :laugh1:



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RMC/RM2 / Re: How powerful are you're pc's?
« Last post by intothatdarkness on Today at 12:26:23 PM »
Once I went over to letting players assign their level bonuses the increase is easier to accept and understand (at least in my view). To get the +3 every level, a player has to allocate 3 points to a skill they actually developed that level. So a fighter who improves Flail every level will have a +30 by level 10, but less if she skips it or reduces the amount one level. And someone picking up a new weapon skill at level 10 doesn't automatically get a +30.
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RMC/RM2 / Re: How powerful are you're pc's?
« Last post by Hurin on Today at 12:22:29 PM »
I think you have a fair argument for Body Dev.

But I think the argument for OB is harder to make. At level 11, the difference between a class with a +1/level in OB and a class with a +3/level is going to be 22. That is IMHO a lot. It can often be the difference between hitting and missing. An extreme example: Using a Flail against AT 1, it can be the difference between missing entirely or doing 20DK. That is of course an extreme example, but it routinely will change a 9BK to a 17CK, or a 10 (no crit) to a 15BK. That is just too much of an advantage to give up if you want to be a front line fighter.
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RMC/RM2 / Re: The sound of a lightning bolt
« Last post by intothatdarkness on Today at 12:22:03 PM »
An actual gun makes a lot of noise. OTOH, I don't think there's any game that includes guns that plays that part so I think it's acceptable if you don't play it either with spells.

Not in terms of those doing the shooting as far as I know, but there are some that factor it in when it comes to others locating the shooter.
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Cloudlords of Tanara