Recent Posts

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Rolemaster / Re: What is a skill? (Specialties)
« Last post by nash on Today at 10:46:53 AM »
You get a knack in the skill, not the specialisation.  So you get +1 in all Melee weapons.   It's good value for your Knack points.

This applies to Melee weapons, as well as rituals (1 knack for all ritual types), Influence, and others.

The No Profession can pick up a Knack in Administration, Service & Trade skills.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by pawsplay on Today at 09:51:03 AM »
I think there should be a Kickstarter for Rolemaster Unified: Better Art Version.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Hurin on Today at 08:47:51 AM »
Props to ICE for sticking with real artists.

Yet, the art is at times alright, and at other times... just plainly not good. It's a shame, because the rules themselves are great, but the art is not going to be helping the sales. Just my opinion of course.
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Rolemaster / Re: In Search of Andraax. Episode 1
« Last post by B Hanson on Today at 04:56:53 AM »
Here is the link to the Apple Podcast

https://podcasts.apple.com/us/podcast/in-search-of-andraax/id1742613254
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by 5th Knight of Xar on Today at 04:54:33 AM »
And, I'm sure, to a degree it literally is (actual cost) as there are no material costs involved and you can try as many times as you want to make something that looks cool. Sure, you have to pay for the program and your computer, but after that it's all simply your time - which is worth something, but not in the same way that $1000 is.


Sounds like creating digital imagery is about the same as being a writer/game designer, all you need is a cheap but functional computer and enough time on your hands to try and hit the right combination of keys to make up a product that someone else has to correct before publishing.  :)
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Rolemaster / Re: The problems with the "flesh golem"
« Last post by Hurin on Today at 12:32:26 AM »
Would it be possible to note that the 'Flesh Golem' is actually a construct, and works according to construct rules, even though colloquially most people think of it as a golem?
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Evensnalgonel on Today at 12:07:36 AM »
Yes, the illustrations mean that the books have not yet been translated into French, as the publisher is considering whether to redo all the illustrations. The market is already quite small, and the extra cost means that they're considering it as it is... much to my despair.
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Rolemaster / Re: The problems with the "flesh golem"
« Last post by pawsplay on April 24, 2024, 11:41:38 PM »
I'm comfortable calling "flesh" one substance, if clay can be. But rather than Crafting, it seems like all the representations I've seen emphasize either embalming or medicine.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by pawsplay on April 24, 2024, 11:39:03 PM »
I think a lot of the sales are going to be nostalgia sales. Putting a pretty book on the shelf could go a long way toward increasing those numbers.
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Rolemaster / What is a skill? (Specialties)
« Last post by pawsplay on April 24, 2024, 11:37:34 PM »
If you have a knack in melee weapons, does it apply to the whole skill, or only one specialty?

It looks like Prodigy and Inept apply to all specializations. Is knack the same?
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