« Last post by Druss_the_Legend on Today at 01:03:59 AM »
Way late to the game here, but I too am running a Thieves World/Sanctuary campaign. While recently cleaning, I found my old "Chaosium" Thieves World Adventure Pack and introduced my college-age daughter and several friends to the city of Sanctuary. They are currently in the sewer/tunnel system by request of their benefactor group (my old characters from the 1980's) searching for two sets of artifact armor rumored to be in the city's underground.
awesome! its a fantastic setting.
my players have characters working for Jubal the crimelord. I have fleshed out his organisation quite a bit.
Captain Bodin (2IC, Blue Wing Leader)
Kale the Bounty Hunter (UW)
Odin the Bounty Hunter (UW)
Jace the Barbarian (UW)
Azal the Nomad (UW)
Red the Ranger (Red Wing Leader)
Mylarr the Elf (RW)
Mor-am the Rogue (RW)
Moria the Rogue (RW)
Ezra the Rogue (RW)
[UW = Blue Wing, RW = Red Wing]
Captain Lefty (2IC, White Wing Leader)
Rolf the Barbarian (WW)
Grizz the Barbarian (WW)
Ox the Warrior (WW)
Coran the Ranger (WW)
Ferrik the Rogue (Black Wing Leader)
Ignatz the Bounty Hunter (BW)
Jade the Rogue (BW)
Boone the Burglar (BW)
[WW = White Wing, BW = Black Wing]
Nightshadow the Burglar/Spy (Leader)
Aramis the Assassin
Jalen the Nightshade (Shadow)
Lysandra the Nightblade (Shadow)
The larger units are have subdivisions called 'wings'. These smaller groups can operate independently if needed. Each wing has its own sub-commander/leader. These are Lefty (White Wing), Ferrik the Rogue (Black Wing), Red the Ranger (Red Wing), Bodin (Blue Wing).
Each wing has something unique from others.
Blue Wing have deadly foe-seeking boomerangs.
Red Wing use red feathered 'poisoned' arrows/bolts.
White Wing have at least 5 ranks in adrenal move strength, interrogation, lie perception.
Black Wing have superior lockpick kits (+30) and 5 ranks or more in pick locks, stalk/hide, trickery, gambling, acting and disguise.