Essence Companion

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RMSS/FRP / Re: combat movement abuse
« Last post by jdale on Today at 01:15:39 PM »
For the reason that Cory mentions, I always require a contest of maneuver skills when one character tries to outmaneuver another, e.g. circling around to get behind them. It's not that running around on an even, flat, paved surface is difficult, but the rolls show which character is doing it better. So instead of a "Chinese checkers" approach where we go one at a time in artificial fashion, I depend on the character's skills and rolls to see how well they do.


That is a simple way to do it; do you find it slows the game down though JDale? How often are you rolling for these things, and how do you decide specifically who gets to move where? For example, if someone is trying to maneuver to someone's rear, and the mover beats the stationary target's roll by say 5, how do you decide how far to the rear he gets? Is there partial success (e.g. he gets flank not rear), or what would be the threshold for full success? Or is that just decided on an ad hoc basis by GM judgement?

Questions like these are perhaps easily answered, but personally, I prefer a system that doesn't need a lot of rolls or GM adjudication, because I feel these things slow down the game and add an element of judgement that can cause friction between GMs and players.

You really only need a roll for the things that are interesting. Do I get flank? Does that foe get flank on me? Am I able to get past that foe, or stop that foe from slipping past me? So if a roll happens, which I don't find is particularly often, it's something that is often interesting to the player and adds a little suspense.

It does mean the game is more like a roleplaying game with skills and less like a combat board game. That means more decisions by the GM.
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I am having an issue figuring out how to use spells in combat. I can get the casting screen to come up but results are not applied to the target. Is there a way to get spells to apply damage and roll critical tables the same way as weapons? I am sure it is something simple that I am missing.

Also, is there a way to add creatures to my database?

Thanks,

Justin
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RMSS/FRP / Re: combat movement abuse
« Last post by vector on Today at 01:05:09 PM »
Maneuvering roll to walk?  :o on even, flat, paved surface? ???

In fairness I think he is just proposing maneuvering rolls for contested movement through zones of control.

I have an idea! How about all battles in this campaign be fought with each side forming a shield wall?

No pesky movement issues then.  :P
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RMSS/FRP / Re: combat movement abuse
« Last post by Hurin on Today at 12:52:03 PM »
For the reason that Cory mentions, I always require a contest of maneuver skills when one character tries to outmaneuver another, e.g. circling around to get behind them. It's not that running around on an even, flat, paved surface is difficult, but the rolls show which character is doing it better. So instead of a "Chinese checkers" approach where we go one at a time in artificial fashion, I depend on the character's skills and rolls to see how well they do.


That is a simple way to do it; do you find it slows the game down though JDale? How often are you rolling for these things, and how do you decide specifically who gets to move where? For example, if someone is trying to maneuver to someone's rear, and the mover beats the stationary target's roll by say 5, how do you decide how far to the rear he gets? Is there partial success (e.g. he gets flank not rear), or what would be the threshold for full success? Or is that just decided on an ad hoc basis by GM judgement?

Questions like these are perhaps easily answered, but personally, I prefer a system that doesn't need a lot of rolls or GM adjudication, because I feel these things slow down the game and add an element of judgement that can cause friction between GMs and players.
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Other Settings / Re: MERP Excel Character Sheet?
« Last post by Ecthelion on Today at 12:26:47 PM »
On my homepage (you can find the link below my avatar) you can find a link to an Open Document Format (.ods) spreadsheet. The latest versions of MS Excel AFAIK also support this format. It does not use macros but only formulas, which means that it should run in either OpenOffice or MS Office. Hope this helps.
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Shadow World / Re: Shadow World and Megadungeons
« Last post by egdcltd on Today at 11:13:09 AM »
Well, the surface was extremely unsafe at one point, and many things on it could have been buried under larva flows.

Which are really quite disgusting.
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Shadow World / Re: Random Updates from Terry Amthor
« Last post by egdcltd on Today at 11:05:27 AM »
In other news, GA4 has gone copper on RPGNow.
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Other Settings / MERP Excel Character Sheet?
« Last post by Tywyll on Today at 09:02:49 AM »
Does anyone have or know where I can get a MERP sheet done as an Excel sheet?
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Rolemaster / Re: Rolemaster Play by Post?
« Last post by Tywyll on Today at 08:08:00 AM »
Hi I ran a PBEM some years ago, it went quite well for a while. However I ran out of time to GM, so it disbanded.
I used a combination of emails and web page, emails had PC specific type info, Web page contained campaign setting and house rules.
For combat, players would nominate their actions if attacked, eg. while on the dark plains, my character will attack with 50% if not outnumbered, otherwise try to flee. So I could resolve encounters without having to stop too much.
Overall it worked ok as everyone could work on the game whenever between turns that varied from twice a day to around once a week.

Thanks for that! So you ran all the combats based on their earlier guidelines? You didn't handle it round by round?
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RMSS/FRP / Re: combat movement abuse
« Last post by jdale on February 23, 2017, 11:13:10 PM »
For the reason that Cory mentions, I always require a contest of maneuver skills when one character tries to outmaneuver another, e.g. circling around to get behind them. It's not that running around on an even, flat, paved surface is difficult, but the rolls show which character is doing it better. So instead of a "Chinese checkers" approach where we go one at a time in artificial fashion, I depend on the character's skills and rolls to see how well they do.

Of course I expect that a character who is primarily a flanker should be good at those maneuvers and will often succeed. But that's ok, they've invested DP in being good at it.
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