Essence Companion

Recent Posts

Pages: [1] 2 3 4 ... 10
1
General Discussion / Re: The charaters on the cover of some RM books
« Last post by egdcltd on Today at 03:41:50 AM »
I don't think they were based on actual characters but it's possible that Terry might know.
2
RMC/RM2 / Suggestions for an attack mechanic
« Last post by Jengada on August 18, 2017, 03:20:24 PM »
I'm making up a creature, and trying to figure out how to best build its attack mechanic. It's basically a worm/snake that crawls into sleeping victims' mouths or noses, then kills them and takes control of the body. Right now my best idea is an RR to wake up, then have i do some sort of Con damage per round if the person, or someone else, doesn't stop it. Other ideas are like the spell Fire Nerves, doing a % of HP each round.
Thoughts, or analogous monsters?

3
General Discussion / Re: The charaters on the cover of some RM books
« Last post by Oobiedoobie on August 18, 2017, 12:00:20 PM »
What I was imagening is that the characters were based on actual characters that the ICE-people used when developing the system.

I would love to hear the story of these characters.
4
General Discussion / Re: The charaters on the cover of some RM books
« Last post by Hurin on August 18, 2017, 08:27:39 AM »
Unfortunately, the artist who drew them (the great Angus McBride) passed away a while ago, so we might never know.
5
General Discussion / Re: The charaters on the cover of some RM books
« Last post by Dragonking11 on August 18, 2017, 07:29:43 AM »
Very good questions

I asked myself those questions for the past 20 years and just decided to go on with my life as I had no answer  :-\
6
Rolemaster / Re: what do you do for large battles of 10+ combatants
« Last post by Dragonking11 on August 18, 2017, 07:27:19 AM »
If your intention is to build a complex battle scenario then just accept that complexity is complex and it is slow. That is what you wanted and that is what you will get.

Actually, like I said previously, I'm currently doing it like all of you. So I try to generalize the actions and choose simple outcomes most of the time. What I would like to do is choose custom actions for all the combatants but there is no miracle solutions.

My point was only to gather your ideas and at the same time learn how other GMs like to manage those kinds of combat situations  :)
7
Rolemaster / Re: The first game.
« Last post by Jengada on August 17, 2017, 05:29:53 PM »
STOP!
You play in Shadow World right?
Orcs DO NOT fare well with others.. also they are called Lugroki afaik.
And orcish bard... common :D makes me think of that finnish band Lordi that won EMC!
No, I don't use Shadow World. I use my own campaign world. The only similarity is the Jengada Allied Nations, or Jan, which I made for my world and modified to be Nomads of the Nine Nations.
But more relevant, the bard is a half-orc. In that part of my world, while orcs are generally evil, they are the lesser evil and orcs and men have periodically made alliance against the greater evil of the church the evil cleric I mentioned serves.
(The orcish bards use channeling, and their "deity" is actually the power of anger and aggression that forms around a battle. They are somewhat limited in what they can cast when there's no combat going on.)
8
Rolemaster / Re: Are spell casters popular among your players ?
« Last post by Ecthelion on August 17, 2017, 04:58:34 PM »
The spell development is very costly at level up. Do you guys use the rules as written for calculating the available DPs or give a bit more ?
In my RM2 times we used to use the rule that the realm stat bonus would be added when determining the chance for a new spell list. For semis this meant that we'd usually only invest one rank per level for a new spell list and then hoped for a lucky roll. And we use the system of using two stats columns and always took care that our characters had relatively high values in the stats relevant for DPs. So we usually had around 40 DPs from mid-levels onwards. That was enough.

For RMSS we use RAW and never had an issue with DPs. Our characters usually have above 90 DPs from mid-levels onwards.
9
Rolemaster / Re: Are spell casters popular among your players ?
« Last post by Malleable on August 17, 2017, 04:42:12 PM »
Our current campaign has:
Wizard
Animist
Bard
Armsman
Ranger
Paladin

Rolemaster casters don't have to be as fragile as other games.  Casters can wear armor to some degree.  Gain HP buffs and decent defensive spells. 
I guess if you put a first level fighter against a first level caster in a standup fight the caster will die quick.  For me, the versatility of casters makes them more fun to play.

Mal
10
Rolemaster / Re: what do you do for large battles of 10+ combatants
« Last post by wunderschnuffi on August 17, 2017, 04:33:24 PM »
When NPCs fight against NPCs I usually use the attack tables from Rolemaster Express or MERP (they are almost the same). All attack and critical tables fit on two pages so there's no skipping through the rulebooks. That makes the fighting much easier although you have mostly the same critical effects (1 Rd. stunned, bleeds for 2 etc.).

Another system I use is Bladestorm which was designed as a battle or skirmish game for Rolemaster. The 2nd edition just came out some months ago and it now contains even more Rolemaster origins. Many character classes and spells have been directly converted which makes it quite easy to transfer your group of adventures into Bladestorm.
Pages: [1] 2 3 4 ... 10

Real Roleplaying