Author Topic: Individual spell purchasing option in RoCo III  (Read 3503 times)

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Offline Marrethiel

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Re: Individual spell purchasing option in RoCo III
« Reply #20 on: October 17, 2014, 05:25:15 PM »
You do have to buy the blank slots, however we interpreted it like RMSS in that you can purchase over your level because this is treated more as a skill than spell picks.
The beauty of the Arcist is that you have no blank spots because you chose individual spells from where ever you want.
Over all I'm not a fan of individual spell picks, we let all classes add their stat bonus to spell list acquisition to reduce the Dev cost.
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Offline Skaran

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Re: Individual spell purchasing option in RoCo III
« Reply #21 on: October 20, 2014, 12:44:37 AM »
In our games, which have always used individual spell purpose I don't place a restriction on the number of lists that spells can be purchased from, for most spell users the cost is a starred one in anycase.. If the mage wants to spen all their development points on spells that is their option but they won't be very good  at anything else!
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Offline yammahoper

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Re: Individual spell purchasing option in RoCo III
« Reply #22 on: October 20, 2014, 01:30:53 AM »
Individual spells are still cheap even if the blank slots must be purchased.

For example, 10 dev gets a list to level 10.  In the old way, all ya got was a 50% to learn the list.

After level 20 there are more blanks, but the return is still excellent.  Also, a mid to high level spell user can spend entire levels of dev learning spells since his lore skills and such are probably already well developed.

It also allows a list to be learned partially, say level 2 or level 11 for example.

I have also seen individual spell development in RMSS leads to knowing 15 spell list.  Five list are developed 3 levels, then five other, then five other, then the original five are developed 3 lv3ls, etc.  The result is 15 list to level, with some exceptions as list are learned piecemeal (Invisible Ways to lvl 4 is common, Anticipations to lvl 2 also, etc).

I started using the rule in RM2 with SUC.  I was glad RMSS/FRP adopted it.
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Offline Green Manalishi

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Re: Individual spell purchasing option in RoCo III
« Reply #23 on: May 25, 2015, 04:52:54 PM »
I use individual spell development, similar to RoCoIII but adjusted it. I didn't get get some of the costs ended up being more than just buying 20 ranks? So I made my own costs that I feel are balanced.
I did go with starting costs at 2/*, but did not make them pay for empty levels.

Offline Tamans

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Re: Individual spell purchasing option in RoCo III
« Reply #24 on: December 15, 2015, 04:41:49 PM »
Empty slots in RoCo III cost 1dp. I find it very reasonable...