I was thinking of using these two adventures published
here and
here on the Guild Companion to introduce some friends to RPGs with some adjustments of my own.
I don't know how many players I'll have, so I'm asking, assuming I only have 2 players or 3, which adjustsments should I make for the 1st one? I'm thinking giving them lvl 3 players and reducing the amounts of goblins on the first adventure to about 20 on the invasion.
As for the Island of the Mist, I'm worried about both the Necromancer and the demon destroying them, but since I'm going to use pregens I guess they could get used to being wiped out on an RPG game.
Anyway, any advice on running adventures for new players? Any adventure specific advise on running these, maybe which characters should I create? I'm thinking a cleric it's a must, especially for the 2nd aventure.
Or maybe there's one adventure on the Guild Adventurer magazine that I can run instead?