Author Topic: Emer III travel question (contains spoilers)  (Read 1514 times)

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Offline Voriig Kye

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Emer III travel question (contains spoilers)
« on: June 24, 2016, 06:12:40 PM »
I guess this is mostly a question for Terry. But if any GM already played this part and wants to chime in, you're more than welcome.

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Offline egdcltd

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Re: Emer III travel question (contains spoilers)
« Reply #1 on: June 25, 2016, 03:48:36 AM »
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Offline Voriig Kye

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Re: Emer III travel question (contains spoilers)
« Reply #2 on: June 25, 2016, 07:28:43 AM »
I knew I should have gotten TGA4 as soon as it came out :(
Thanks for the info, it answers my question... and opens a lot of new things for me to decide.


Offline egdcltd

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Re: Emer III travel question (contains spoilers)
« Reply #3 on: June 26, 2016, 05:14:59 AM »
I think with the portals, the best bet is to have only ones that take your players where you want them to go to actually work, and maybe have new ones if you want to send them somewhere different.
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Offline Voriig Kye

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Re: Emer III travel question (contains spoilers)
« Reply #4 on: June 26, 2016, 09:25:03 AM »
Nazarian compass considered, allowing them "only where I want them to go" has not been the theme of the campaign so far..  :o
I ask them to let me know their future travel plans in advance, so that I can prepare at least one adventure ahead for the stuff/people they might find on arrival.