We have had two sessions in the meantime. One where they travelled north to retrieve some magical pumice stones and encountered a few wird things on the way:
- They found out that the undead plague was caused by a guy eating a magically mutated herb that turned him into a contagious zombie - fortunately, good armor was sufficient to make one basically invulnerable to this kind of zombies).
- They encountered someone who claimed to know all the magic from all the realms and who insisted that the forest clearing where they found him was "his place".
- They encountered someone who had magically altered a "dragon" (which in the game world usually means a four-legged, warm-blooded, otherwise lizard-like but perfectly normal animal) into an actual dragon.
With 22 magical stones they teleported back to the capital three weeks after they had left it, and learned that the new regent was about to arrive with 20 ships from the Empire's capital. The old regent had called nobles and their troops to the capital to "honor" the new regent. Among those was the Count of Umar, who owns a force of 100 "black armors" (this sounds much better in German), a crack elite force of fighters, of which the Count himself is reportedly one of the fiercest. That Count is suspected to be a not so loyal man, valueing the old kingdom of Arbia above the world empire of the high elves.The players suspect that he is there to support the old regent in killing the new regent, his High elven troops and any supporters, and then declaring Arbia an independent kingdom again.
Unfortunately, the Count also decided to challenge the freshly made noble orc NPC who had been with the players for quite some time and made a landed knight be the old regent in exchange for helping with the mentalist to a duel... a duel that the orc most likely would not win.
One player character was asked by him to be his secondant, and they negotiated the terms of the duel: The count insisted on a duel to the death, and all possessions of the looser would fall to the winner, while the orc originally just had a "till first blood, for honor" in mind. The secondant player and the other players held council about this and decided that magically buffing the orc up to take over the Count's possessions and army would probably be useful in case the old regent planned anything like they suspected.
The day before the duel, however, they also decided to rescue the old and drugged viceroy and his vicequeen via teleport. The dragonman teleported into the viceroy's chamber, teleported the two out wth him to his own small castle, and then teleported back... uh. No. He tried, by the roll failed spectacularily. All his magic points were gone. But he could still make to in time to the duel the next day, with his magic points regenerated, via horse (a tough half day's ride). But he also failed his riding skill roll, fell off the horse and broke an arm.
When he did not return to the other PC's after a few minutes as originally planned, they visited the dragonman's teacher, and paid her an immorally high sum to find him and bring him back, which she reluctantly did. As an essence caster, he could not heal himself, now lay healer ever having been seen in the capital and the Channeling healers all being decided that they only help those who decide to follow their gods, he was forced to attend the duel with one arm in a sling.
The duel itself did not go as planned: The Count apparently was buffing himself with magic, too! Their original plan had been to make their ally invisible and have him attack the count, Acclerated for two attacks per turn, but when he made his first attack, he of course became visible. A heavily armored sword-and-shield fight followed. Then the players decided to make their orc invisible again... which the small crowd that had come to watch the fight commented in expected ways, but both secondants did not intervene. Th next attack by the orc (who was played by a player for this fight) was an all-out attack determined into the Count's eye. He hit, rolled the highest possible damage, a critical that also did triple damage, and the count was dead.
The players wanted to celebrate, but a man from the count's crowd stepped forward and started to resurrect the count. The players protested, but where pointed at the fact that no one here believed that the orc could have made himself invisible on his own, so both sides were obviously entitled to magical support. The count was raised from the dead again, and after much deliberation the secondants decided that the fight would go on with magical support (the players figured that that mysterious cleric could not go one resurrecting the count forever).
That's when the session ended.