Author Topic: HARP SF Rules on Subskills and Multiple Subskill Proficiency Talent  (Read 1092 times)

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Offline joel.lovell

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The skills Air Pilot, Animal Handling, Beastmastery, Driving, Foraging/Survival, Machine Operation, Marine Pilot, Riding, Signaling, and Space
Pilot
skills are what you spend DP's on.

I'm asking if my understanding is correct: You choose one of the subskills that get this total bonus. All the others will have some subskill penalty, i.e. -40 for starship if you had previously chosen Pod as your pirmary, unless you grab the nifty 5 point cost Multiple Subskill Proficiency Talent one or more times to reduce or eliminate the subskill penalties (by 10 for each purchase of the talent).


Offline NicholasHMCaldwell

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Re: HARP SF Rules on Subskills and Multiple Subskill Proficiency Talent
« Reply #1 on: September 11, 2016, 08:10:32 AM »
Correct.

Best wishes,
Nicholas
Dr Nicholas HM Caldwell
Director, Iron Crown Enterprises Ltd
Publisher of Rolemaster, Spacemaster, Shadow World, Cyradon, HARP & HARP SF, and Cyberspace, with products available from www.drivethrurpg.com
Author: Mentalism Companion, GURPS Age of Napoleon, Construct Companion, College of Magics, HARP SF/HARP SF Xtreme