Yup-yup.
Low music in the background(without any kind of vocals at all as it seems to snap players out of their Gaming Reveries for some reason), Handouts in the form of real, old coins; letters printed on scroll-like backgrounds and all rolled-up; you name it for tactile things!
Even tablets are great for NPC pics from online and saves printer ink!
Later on, maps turned into Dwarven Forge pieces - a very expensive habit, where I refuse to pay for s&h!(but Vancouver, B.C. had a bunch of old gamers selling their gear back in the day which helped...) - and even tinkered with the idea of a Projector Table and Wii-mote setup/Touch TV screens with the group hovered around unable to see through Fog of War, etc.
For awhile I was recreating the PCs in Neverwinter Nights from Bioware in the 90s/00s.
I'd then recap previous sessions by also recreating the dungeons they were in with the Monsters (in actual breathing/hulking suspended animation, heh) that they'd blown through.
There was a GM-run avatar sprite I could sail through the areas, in a few minutes of recap and though a tonne of pre-work to do, I also got a kick out of it for remembering the previous session in greater detail!
I love it all, though, and the players' eyes tend to go all Dwarven Duck Dinner Fever whenever the GM brings out something to "play" with that is out of the ordinary.
We all have imaginations.
Some less so than others, and using tonnes of different stuff helps other gamers get there and drums up hype for your campaigns ensuring they run into forever.