For those without resurrection how do you handle a PC cleric that reaches 12th level and can resurrect NPCs and fellow PCs? Admittedly at 12th level it would pretty well put a PC out of the game anyway as the recovery time is potentially massive but alive is alive at that point.
I say, "let me look at that spell list...
*Takes out red pen - slashes through spell*
"Nope, nope, and not that one."
There are plenty of cool lists in the Channeling Companion I can give a Cleric to make up for the loss of those spells.
A spell's presence on a list in a book doesn't mean I have to allow it.
For all clerics? What about a cleric of the god of life/death, as in the OP above?
Obviously I totally agree with just because it is in the book you don't have to use it. I am just curious.
Well, my solution obviously won't work for campaigns where the GM wants to allow normal access to resurrection. In my world the equivalent to a god of life/death would be Myrill the goddess of nature, healing and rebirth.
Her priests have near exclusive access to the Healer class (don't use Lay Healer) and the Closed Channelling healing list (Bone Law, Blood Law, etc.). A priest of Myrill would have Life Mastery as one of their base lists, but the list will exclude the Lifegiving spells. That certainly nerfs that list, but I let them have access to some of cool priest lists in Channeling Companion to make up for it.
So to sum up, a cleric, healer or animist that worships Myrill would be the go to class for healing and life preserving, but could not resurrect anyone with Lifegiving spells.
In my world very high level and high grace level channelers do have access to a "miracle" spell, for lack of a better name. Under the right (and very rare) circumstances I would allow such a character or NPC to perform a resurrection.