While I was thinking about the Warrior Mage lately, it reminded me house rules we built a campaign around.
For decades we used the 150 limit for directed spells, and, don't ask me why, we jumped to another table from 0 with weapons, thus wasting points.
In some game we used the 150 strict limit for weapons too, but it turned out to be dull, as it went into a parrying feast and ala D&D fights...
In other games going over 150, +1 crit score/5 OB got the votes, our second choice would be RoCoI's Hits increase, adding a crit coming very last (we hate LB J crits...).
From the few posts I could read, it seems +1/5 is of common use ; are they other common methods I didn't read about and why would you rather use them ?
Some of us also felt /lvl boni were against the idea anybody can be good at anything, stats already making a huge difference. +2 or +3/lvl end giving a too huge gap too.
In another strict 150 limit game, we eventually locked to "1" skillpoint squares, gave +1/lvl boni to reflect the spirit of the professions, and two +10 background boni. So a lvl 30 Mage who had spent 9 DPs every level would have the same skill as a lvl 30 Fighter, but not the same efficiency (and the Fighter would have other assets). Our characters were less archetyped, but the game was balanced (we enjoy the romantic Fellowship feeling more than "realism") and more personalized.
Do you feel we had it right, or are they holes we didn't see (and fall into) ?