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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Cory Magel on Today at 12:20:59 AM »
And, I'm sure, to a degree it literally is (actual cost) as there are no material costs involved and you can try as many times as you want to make something that looks cool. Sure, you have to pay for the program and your computer, but after that it's all simply your time - which is worth something, but not in the same way that $1000 is.
Sounds like creating digital imagery is about the same as being a writer/game designer, all you need is a cheap but functional computer and enough time on your hands to try and hit the right combination of keys to make up a product that someone else has to correct before publishing.  :)
I actually largely agree with that.  Many years ago, at a author panel at GenCon, I was asked how you 'get into' being an RPG writer.  My first response was that there were likely plenty of people in the audience that could come up with enough good RPG material to at least put out an expansion book and that the most difficult part of it was for the person to actually sit down and do it.  You just need good ideas and time.  But most people can't/won't dedicate the time needed.  It amazes me how many freelancers who actually do get hired for a project still don't deliver in the end.

I almost said it earlier, but when it comes to digital art I'd paint a very similar picture (ha! See what I did there?) with photography these days.  Professional photographers were concerned that digital cameras would start costing them business.  Because once film development was no longer a cost barrier everyone was going to become their own 'photographer'.  I mean, if you take a 1000 pictures odds are you're going to get lucky once in a while.  I have a good amount of photography gear (enough to consider an insurance rider) and I'd likely put myself, at best, on the middle-low end of an amateur photographer.  I took 10,000 pictures on a month long trip to the UK using the first ever Digital SLR camera and I got a lot of really cool pictures.  But I have many more that are duplicates (cause I was taking the same pic multiple times to make sure I got a good one) or just crap.  Yeah, maybe professionals do that too, but I couldn't make a living on it.  Couldn't consistently crank out quality photo's at a level where I'd consider myself worthy of charging someone to reliably shoot their wedding.
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Rolemaster / Re: The problems with the "flesh golem"
« Last post by Spectre771 on April 25, 2024, 03:05:23 PM »
It sounds like you are equating "flesh" with "skin only."  The flesh could be easily equated with the "soft squishy parts of a once living organism."  The skin/organs/muscles can be rendered  :flame: (or blended) into a uniform mixture to be enchanted.

We never considered "flesh golem" to mean "only made up of skin" in our group.  It was made of enchanted, once living organism material.
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Rolemaster / Re: Duration of Skeletal Healing True
« Last post by jdale on April 25, 2024, 03:04:18 PM »
It should be 1 round per level.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by jdale on April 25, 2024, 02:58:00 PM »
A Kickstarter can only generate more funds if either 1) it causes significantly more people to buy the product than otherwise would, or 2) it causes buyers to pay significantly more per copy than they otherwise would. It's not clear to me how either of those would work. Aside from those things, it just moves more of the sales up front instead of later on. Often it does that by offering a discount, which is counter to purpose #2. Also, it costs money to run, and Kickstarter takes part of the proceeds, so it's got to do so by a large margin to be a net gain at all. I don't see how that would have worked, even ignoring the question about who is doing the work.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by 5th Knight of Xar on April 25, 2024, 02:53:18 PM »
I think there should be a Kickstarter for Rolemaster Unified: Better Art Version.

ICE's official statement is to not do kickstarters.
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Rolemaster / Duration of Skeletal Healing True
« Last post by pawsplay on April 25, 2024, 01:34:14 PM »
It says P, and that you can use any other lower level Bone Law, spell once per round. I'm assuming you don't just cast it once, and get unlimited Bone Law the rest of your life. What's the correct duration?
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Rolemaster / Re: What is a skill? (Specialties)
« Last post by nash on April 25, 2024, 10:46:53 AM »
You get a knack in the skill, not the specialisation.  So you get +1 in all Melee weapons.   It's good value for your Knack points.

This applies to Melee weapons, as well as rituals (1 knack for all ritual types), Influence, and others.

The No Profession can pick up a Knack in Administration, Service & Trade skills.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by pawsplay on April 25, 2024, 09:51:03 AM »
I think there should be a Kickstarter for Rolemaster Unified: Better Art Version.
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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Hurin on April 25, 2024, 08:47:51 AM »
Props to ICE for sticking with real artists.

Yet, the art is at times alright, and at other times... just plainly not good. It's a shame, because the rules themselves are great, but the art is not going to be helping the sales. Just my opinion of course.
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Rolemaster / Re: In Search of Andraax. Episode 1
« Last post by B Hanson on April 25, 2024, 04:56:53 AM »
Here is the link to the Apple Podcast

https://podcasts.apple.com/us/podcast/in-search-of-andraax/id1742613254
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