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Rolemaster / Re: Rolemaster Unified art: what happened?
« Last post by Cory Magel on Today at 12:20:59 AM »I actually largely agree with that. Many years ago, at a author panel at GenCon, I was asked how you 'get into' being an RPG writer. My first response was that there were likely plenty of people in the audience that could come up with enough good RPG material to at least put out an expansion book and that the most difficult part of it was for the person to actually sit down and do it. You just need good ideas and time. But most people can't/won't dedicate the time needed. It amazes me how many freelancers who actually do get hired for a project still don't deliver in the end.And, I'm sure, to a degree it literally is (actual cost) as there are no material costs involved and you can try as many times as you want to make something that looks cool. Sure, you have to pay for the program and your computer, but after that it's all simply your time - which is worth something, but not in the same way that $1000 is.Sounds like creating digital imagery is about the same as being a writer/game designer, all you need is a cheap but functional computer and enough time on your hands to try and hit the right combination of keys to make up a product that someone else has to correct before publishing.
I almost said it earlier, but when it comes to digital art I'd paint a very similar picture (ha! See what I did there?) with photography these days. Professional photographers were concerned that digital cameras would start costing them business. Because once film development was no longer a cost barrier everyone was going to become their own 'photographer'. I mean, if you take a 1000 pictures odds are you're going to get lucky once in a while. I have a good amount of photography gear (enough to consider an insurance rider) and I'd likely put myself, at best, on the middle-low end of an amateur photographer. I took 10,000 pictures on a month long trip to the UK using the first ever Digital SLR camera and I got a lot of really cool pictures. But I have many more that are duplicates (cause I was taking the same pic multiple times to make sure I got a good one) or just crap. Yeah, maybe professionals do that too, but I couldn't make a living on it. Couldn't consistently crank out quality photo's at a level where I'd consider myself worthy of charging someone to reliably shoot their wedding.