Author Topic: Anyone have a RMSS Custom Combat Sheet/Chart?  (Read 2518 times)

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Offline Thaeldes

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Anyone have a RMSS Custom Combat Sheet/Chart?
« on: January 06, 2013, 04:18:37 PM »
I am going to make one for my group so that they can see things easier. I just wanted to see if any one had one that I could use.

Offline jdale

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Re: Anyone have a RMSS Custom Combat Sheet/Chart?
« Reply #1 on: January 06, 2013, 08:07:50 PM »
What do you want it to track?
System and Line Editor for Rolemaster

Offline Cory Magel

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Re: Anyone have a RMSS Custom Combat Sheet/Chart?
« Reply #2 on: January 07, 2013, 04:00:56 AM »
I have one that is set up as a word file with some table formatting. I'll dig it up tomorrow. It might at least give you some ideas to build your own.
- Cory Magel

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Offline Thaeldes

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Re: Anyone have a RMSS Custom Combat Sheet/Chart?
« Reply #3 on: January 08, 2013, 12:46:51 AM »
Thank you, to be honest all of the players are first time Rolemaster players. I wanted to give them a "flow" chart to help combat move along as smooth as possible for them.

Offline Cory Magel

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Re: Anyone have a RMSS Custom Combat Sheet/Chart?
« Reply #4 on: January 08, 2013, 01:11:05 AM »
Ok, take a look at this.  It was designed with some of our own group quirks in mind, so you'll probably want to use it as a baseline and modify it.

The "Concussion  Hits" are setup so that you divide your normal hits by four and equally put them on the top four lines.  The bottom lines are extended out more than you'd expect because we had a few characters throughout the years that could actually go that far down and remain standing (course they were in trouble after the fact unless we had a really good healer character).

Defensive bonuses are separated by type of attack and then what was contributing so that you could more easily calculate other defensive bonuses on the fly if you needed to.

Then you have all the things impacting your... what kind of penalties you might have from crits, how much you're bleeding or burning, spell casting penalties, how many rounds you've lost initiative, are stunned, down, etc.

Lastly you have 12 rounds worth of activity (which totals up to two minutes if you're using 10 second rounds).  % Act is in case you have something giving you bonus action (like Speed), what your total initiative is, declaration seconds for each phase, who your target is, who you are shielding, how much you've put into parry, if you have any bonuses or penalties to hit (a temporary one from something like a critical or paladin inspiration spell).

Let me know if you have any questions.
- Cory Magel

Game design priority: Fun > Balance > Realism (greater than > less than).
(Channeling Companion, RMQ 1 & 2, and various Guild Companion articles author).

"The only thing I know about adults is that they are obsolete children." - Dr Seuss

Offline arcadayn

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arcadayn

Offline Dreven1

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Re: Anyone have a RMSS Custom Combat Sheet/Chart?
« Reply #6 on: April 05, 2013, 01:07:07 AM »
One other thing that might help.  We use small, plastic casino chips to represent effects on miniatures. 

We stack them UNDER the mini, and then take them off when appropriate. 
Example:
3 bleeder, 2 stun, 2 no parry would equal:
3 red chips (those usually don't stop without help), two black chips for no parry and two yellow chips for stun.

Enjoy!
Drev
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Offline markc

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Re: Anyone have a RMSS Custom Combat Sheet/Chart?
« Reply #7 on: April 05, 2013, 09:48:42 AM »
Dreven1,
 Nice use of chips. You might want to do a short write up and submit it to the Guild Companion dot com for an article. I am sure other groups would like to know what you have done and would like to copy it.
MDC
Bacon Law: A book so good all PC's need to be recreated.
Rule #0: A GM has the right to change any rule in a book to fit their game.
Role Play not Roll Play.
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Offline Cory Magel

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Re: Anyone have a RMSS Custom Combat Sheet/Chart?
« Reply #8 on: April 05, 2013, 12:00:49 PM »
That is a cool idea. While it requires a lot of placing and removing chips at least no friend/foe accidentally misses a round of affects.
- Cory Magel

Game design priority: Fun > Balance > Realism (greater than > less than).
(Channeling Companion, RMQ 1 & 2, and various Guild Companion articles author).

"The only thing I know about adults is that they are obsolete children." - Dr Seuss

Offline Dreven1

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Re: Anyone have a RMSS Custom Combat Sheet/Chart?
« Reply #9 on: April 06, 2013, 12:51:59 PM »
Dreven1,
 Nice use of chips. You might want to do a short write up and submit it to the Guild Companion dot com for an article. I am sure other groups would like to know what you have done and would like to copy it.
MDC

Thank you! I think I will.  Also, if you like the idea I THRIVE on getting Idea points :D

That is a cool idea. While it requires a lot of placing and removing chips at least no friend/foe accidentally misses a round of affects.

If a player controls the chips, it frees up the GM for more important tasks.  We don't find it troublesome at all.  Also, I love idea points, please click the "Idea" for me. :) thank you!!!!
"All we have to decide is what to do with the time that is given us."

Offline Cory Magel

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Re: Anyone have a RMSS Custom Combat Sheet/Chart?
« Reply #10 on: April 06, 2013, 03:43:45 PM »
For individual players it wouldn't be annoying and I guess (as the GM) you could have the players remove the chips from foes.  I like it because it is a visual reminder to do certain things (bleed, stun, etc) and show which foes/allies are stunned without having to ask if you're unsure.
- Cory Magel

Game design priority: Fun > Balance > Realism (greater than > less than).
(Channeling Companion, RMQ 1 & 2, and various Guild Companion articles author).

"The only thing I know about adults is that they are obsolete children." - Dr Seuss

Offline markc

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Re: Anyone have a RMSS Custom Combat Sheet/Chart?
« Reply #11 on: April 07, 2013, 08:39:43 AM »
Dreven1,


Done.


For a rime I tied to have a  balanced approach to them as I tend to like to try and be humorous. But when working as a mod I had to try and keep it a bit more serious.
MDC
Bacon Law: A book so good all PC's need to be recreated.
Rule #0: A GM has the right to change any rule in a book to fit their game.
Role Play not Roll Play.
Use a System to tell the story do not let the system play you.

Offline shr3ds

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Re: Anyone have a RMSS Custom Combat Sheet/Chart?
« Reply #12 on: May 03, 2013, 02:52:23 PM »
Ooohhh...

I love the poker chips idea to keep track of combat effects.  I will likely begin integrating this into my current RMSS campaign to help the party keep track of themselves and for me to keep track of their adversaries. 

Before running this campaign, we ran a 3 year WFRPv2 campaign that everyone absolutely loved.  The Fortune Point system in that game that allows re-rolls was such a loved aspect that we took that idea and brought it into RMSS.  The PC's may re-roll ANY roll they wish once per day for every 5 levels of experience that they are.  Hence, at levels 1-5, they may re-roll once per day, at levels 6-10 twice per day, etc.  This tends to make a very 'Heroic' feeling game (as if RMSS needs all that much help feeling heroic).  We've been playing RMSS for a little over 2 years and there is only one player that is still playing her original character from the beginning of the campaign--she's on the verge of hitting level 6 with her Half-Elf Magent.  So, very soon she will have 2 re-rolls per day.  This system worked out well in WFRPv2, and so far has worked out well at the lower levels that the group has been at in Rolemaster.  Only time will tell as they all inch up higher in level.  As the players use their once per day re-roll, they throw a stone pente peice(each character has a different colored stone) out on the table and it will stay there until the next day when they get another re-roll.