I just finished watching some youtube videos on sword fighting and read many of the comments. It seems that every video I watched that had long swords in them the longs swords were wielded two handed and one handed with equal skill. In fact a long sword is regarded as a two handed weapon. I learned quite a few things and some thoughts were enforced. Here is what I have gathered from this and other sources:
1. Weapon reach counts for a lot in melee combat and many times is the deciding factor in who wins
2. A rapier is the better choice for any one on one un-armored combat
3. Having a hilt guard makes a huge difference in being able to protect yourself (adds to DB?).
4. Two handed weapons are much more effective against armored opponents as the lighter weapons (like the rapier) generally don't have the weight or force of impact to do any real damage to armored opponents (including most leather armor).
5. Katana's are not as great as a weapon in combat as I thought.
6. Though some combatants are faster than others they all seem to try and time their attacks and parries to be at about the same time.
7. HARP hits on the time per attack very well with its 2 second rounds.
8. Light weapons like rapiers will not really do as great as a critical as some of the heavier weapons no matter how well you hit.
Now most of this is accounted for in the action point system I developed though I need to re-assess some of the init modifiers and OB/DB bonuses that some weapons give. I also really need to adjust the katana in my stats as I think I made it a little to powerful...lol. Number 6 above is more of a tactical decision on the players choice and I believe can be used very effectively in the system I developed.
Here is a single video that I think hits on most of the points I have made:
https://www.youtube.com/watch?v=9qJBGlChcXUAny thoughts?
Bruce