Author Topic: Additional cost for Spell Mastery  (Read 13910 times)

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Offline Dark Schneider

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Re: Additional cost for Spell Mastery
« Reply #60 on: May 16, 2008, 03:51:38 AM »
I forgot, for 'bolts' , here the 'split' needs work, the easy way is directly not allow, if not, you should to compute the ranks used for the bonus splitted... :P (slow gameplay)

Offline markc

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Re: Additional cost for Spell Mastery
« Reply #61 on: May 16, 2008, 10:17:04 PM »
 There is a skill in the Essence Comp called spell artistry that lets you change the visual aspect of your spells. I like it a lot and spell casters can look at the spells visual affect and possibly tell where the caster studied.

MDC
Bacon Law: A book so good all PC's need to be recreated.
Rule #0: A GM has the right to change any rule in a book to fit their game.
Role Play not Roll Play.
Use a System to tell the story do not let the system play you.

Offline pastaav

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Re: Additional cost for Spell Mastery
« Reply #62 on: May 23, 2008, 08:30:24 AM »
Maybe I will spoil the fun you have...but my thought is that it is a setting issue if spell mastered spells should cost more PP or not. It all depends on the settings assumption about magic.

It is quite clear that everyone agree that you shouldn't get a free lunch...the only debate if how much cost that stops things from being a free lunch.
/Pa Staav