After our last HARP session we decided to introduce some major changes to the HARP rules we will be using for our group:
- No more Multiple Professions options
- Correspondingly we always use the Skill Flexibility Talent instead of the Profession Adaptability Talent for Humans
- For exchanging Talents when creating a racial hybrid you now have to invest additional DPs if the Talent you take in from the new race is more expensive than the Talent you kick out.
- We don't like many of the PP costs changes made in HARP 3rd edition and will therefore use the PP costs from HARP 2nd edition.
- We think Battle Runes form ML are unbalanced and don't use these any longer.
- We use the newly created rules for HARP Weapon Styles decribed in the recent two postings instead of the styles from ML.
The full document with the changes can be found on my
homepage.