I'm playing in a game where we have a multi class (not a normal thing multi classing, it is part of the campaign plot) Seer / Rogue.
Last session:
Player: I cast Future Visions to see one minute into the future, "what will happen if I open this door?"
GM: The room fills with flame
Player: I cast Future Visions, "What will happen if I pick the trap?"
GM: what is your skill?
Player: 92 detect traps, 68 disarm traps.
GM: [rolls in secret] The door opens and you enter unharmed.
This was actually a pretty cool interaction and we spent quite a time discussing how this would work including contesting Seers.
In the end we envisaged it as a tree, the basic probability was given by the spell and the player could use a divination skill to get the branches as alternative outcomes.